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// Copyright: 	Matra-Datavision 1991
// File:	PCollection_HAVLSearchTree.gxx
// Created:	Thu May 23 16:57:42 1991
// Author:	Annick PANCHER
//		<apc>
// Revised by:  Jean-Pierre TIRAULT,Mireille MERCIEN
//              May,14 1992

#include <Standard_NoSuchObject.hxx>
#include <PCollection_Side.hxx>
typedef PCollection_Side Side;
typedef PCollection_AVLNode Node;
typedef Handle(PCollection_AVLNode) Handle(Node);
typedef PCollection_HAVLSearchTree Tree;
typedef Handle(PCollection_HAVLSearchTree) Handle(Tree);
typedef PCollection_AVLIterator AVLIterator;


//-----------------------------------------------------------------------------
// Internal function Height : returns the height of an AVLtree
//-----------------------------------------------------------------------------
static Integer Height(const Handle(Node)& ANode) 
{
//   ... Length of the longest child
     if(ANode.IsNull()) return 0;
     return (1 + Max( Height(ANode->LeftChild()), 
                      Height(ANode->RightChild()) ) );
}

//-----------------------------------------------------------------------------
// Create : creates an empty AVLSearchTree
//-----------------------------------------------------------------------------
PCollection_HAVLSearchTree::
    PCollection_HAVLSearchTree(const Comparator& AComparator)
{
  TheComparator = AComparator;
  Handle(Node) NullNode;
  NullNode.Nullify();
  TheRoot = NullNode;
}

//-----------------------------------------------------------------------------
// IsEmpty : Is the current tree empty ?
//-----------------------------------------------------------------------------
Boolean PCollection_HAVLSearchTree::IsEmpty () const
{
  return (TheRoot.IsNull());
}

//-----------------------------------------------------------------------------
// GetRoot : Returns the root of the current tree
//-----------------------------------------------------------------------------
Handle(Node) PCollection_HAVLSearchTree::GetRoot () const 
{
  return TheRoot;
}

// ---------------------------------------------------------------------------
// SetRoot : Replaces the root of the current tree
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::SetRoot(const Handle(Node)& ANode)
{
  TheRoot = ANode;
}

//-----------------------------------------------------------------------------
// Extent : Number of different items in the current tree
//-----------------------------------------------------------------------------
// ... Management tools to have the number of nodes from a given one
static Integer RecursiveExtent(const Handle(Node)& ANode) 
{
  if (ANode.IsNull()) return 0;
  return  (1 +  RecursiveExtent(ANode->LeftChild())   
             +  RecursiveExtent(ANode->RightChild())  );
}

//----------------------------------------------------------------------------
Integer PCollection_HAVLSearchTree::Extent () const
{
  return RecursiveExtent(TheRoot);
}

//-----------------------------------------------------------------------------
// Extent : Number of different items in the current tree according to
//          the multiplicity
//-----------------------------------------------------------------------------
// ... Management tools to have the number of nodes from a given one
static Integer RecursiveTotalExtent(const Handle(Node)& ANode) 
{
  if ( ANode.IsNull()) return 0;
  return ( RecursiveTotalExtent(ANode->LeftChild())  +  
           RecursiveTotalExtent(ANode->RightChild()) + 
           ANode->GetMultiplicity() );
}

//----------------------------------------------------------------------------
Integer PCollection_HAVLSearchTree::TotalExtent () const
{
  return RecursiveTotalExtent(TheRoot);
}

//-----------------------------------------------------------------------------
// Find : Find the node containing an item
//-----------------------------------------------------------------------------
// ... Management tools
static Handle(Node) RecursiveFind( const Comparator& Comp,
                                   const Handle(Node)& SubRoot,
                                   const Item& TheItem) 
{
  if ( SubRoot.IsNull() ) return SubRoot;
  if ( Comp.IsLower(TheItem, SubRoot->Value()) ) {
    return RecursiveFind(Comp, SubRoot->LeftChild(), TheItem);
  }
  if (Comp.IsGreater(TheItem, SubRoot->Value()) ) {
    return RecursiveFind(Comp, SubRoot->RightChild(), TheItem);
  }
  return SubRoot;
}

//----------------------------------------------------------------------------
Handle(Node) PCollection_HAVLSearchTree::Find(const Item& TheItem) const
{
  return RecursiveFind(TheComparator, TheRoot, TheItem);
}

//----------------------------------------------------------------------------
// RotateRight
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::RotateRight(Handle(Node)& TheNode) const 
{
// the left child becomes the parent...
  Handle(Node) Temp = TheNode->LeftChild();
  TheNode->SetLeftChild(Temp->RightChild());
  Temp->SetRightChild(TheNode);
  TheNode = Temp;
}

//-----------------------------------------------------------------------------
// RotateLeft
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::
                      RotateLeft(Handle(Node)& TheNode) const 
{
// the right child becomes the parent...
  Handle(Node) Temp = TheNode->RightChild();
  TheNode->SetRightChild(Temp->LeftChild());
  Temp->SetLeftChild(TheNode);
  TheNode = Temp;
}

//-----------------------------------------------------------------------------
// LeftBalance
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::LeftBalance(Handle(Node)& Root) const 
{
  Handle(Node) TheNode = Root->LeftChild();
  if( Height(TheNode->LeftChild()) >= Height(TheNode->RightChild()) )  {
    RotateRight(Root);
    return;
  }
  RotateLeft(TheNode);
  Root->SetLeftChild(TheNode);
  RotateRight(Root);
}

//----------------------------------------------------------------------------
// RightBalance
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::RightBalance(Handle(Node)& Root) const 
{
  Handle(Node) TheNode = Root->RightChild();
  if( Height(TheNode->RightChild()) >= Height(TheNode->LeftChild())) {
    RotateLeft(Root);
    return;
  }
  RotateRight(TheNode);
  Root->SetRightChild(TheNode);
  RotateLeft(Root);
}

//-----------------------------------------------------------------------------
// InsertBalance
//-----------------------------------------------------------------------------
Boolean PCollection_HAVLSearchTree::InsertBalance(Handle(Node)& Child, 
                                            const Handle(Node)& Father,
		                            const Side theSide) const 
{
// Balance after insertion
  switch (Height(Child->LeftChild()) - Height(Child->RightChild())) {
        case 2  : LeftBalance(Child);
                  if (!Father.IsNull()) Father->SetChild(Child, theSide);
                  return False;
        case -2 : RightBalance(Child);
                  if (!Father.IsNull()) Father->SetChild(Child, theSide);
                  return False;
        case 0  : return False;
        default : return True;
  }
}

//----------------------------------------------------------------------------
// RemoveBalance
//-----------------------------------------------------------------------------
Boolean PCollection_HAVLSearchTree::
                           RemoveBalance(Handle(Node)& Child, 
                                          const Handle(Node)& Father,
                  	                  const Side theSide) const 
{
// Balance after Remove           
  switch (Height(Child->LeftChild()) - Height(Child->RightChild())) {
         case 2  : LeftBalance(Child);
                   if (!Father.IsNull()) Father->SetChild(Child, theSide);
	           return True;
         case -2 : RightBalance(Child);
                   if (!Father.IsNull()) Father->SetChild(Child, theSide);
	           return True;
	 default : return True;
         }
}

//---------------------------------------------------------------------------
// RecursiveInsert
//-----------------------------------------------------------------------------
Boolean PCollection_HAVLSearchTree::
                           RecursiveInsert(Handle(Node)& Child,
                                            const Handle(Node)& Father,
				            const Side theSide,
                                            const Item& theItem,
                                            Boolean& forOnce) const 
{
// FINDS WHERE TO INSERT theItem AND DOES IT
  Handle(Node) Temp;
  Boolean Result = False;
  Integer Number;
  if(TheComparator.IsLower(theItem, Child->Value())) {
    Temp = Child->LeftChild();
    if (Temp.IsNull()) {
      Child->SetLeftChild( new Node(theItem));
      return True;
    }
    Result = RecursiveInsert( Temp, Child, PCollection_Left,
                               theItem, forOnce);
    if(Result) return InsertBalance(Child, Father, theSide) ;
    else return False;
  }
  else if (TheComparator.IsGreater(theItem, Child->Value())) {
    Temp = Child->RightChild();
    if (Temp.IsNull()) {
      Child->SetRightChild( new Node(theItem));
      return True;
    }
    Result = RecursiveInsert( Temp, Child, PCollection_Right, 
                               theItem, forOnce);
    if(Result) return InsertBalance(Child, Father, theSide);
    else  return False;
  }
  else {
//  ITEM FOUND // SET MULTIPLICITY
    if (forOnce) {
      forOnce = False;
    }
    else {
      Number = Child->GetMultiplicity();
      Child->SetMultiplicity(++Number);
    }
    return False;
  }
}

//-----------------------------------------------------------------------------
// RecursiveRemove
//-----------------------------------------------------------------------------

Boolean PCollection_HAVLSearchTree::RecursiveRemove(
                                       Handle(Node)& Child, 
                                       const Handle(Node)& Father, 
		                       const Side theSide,
                                       const Item& TheItem,
			               const Boolean ForAll) const
{

  Boolean Result;
  Integer Number;
// ITEM NOT FOUND
  if (Child.IsNull()) NoSuchObject::Raise(); 
  Handle(Node) TheLeft  = Child->LeftChild();
  Handle(Node) TheRight = Child->RightChild();
  if (TheComparator.IsLower(TheItem, Child->Value())) {
    Result = RecursiveRemove( TheLeft, Child, 
                               PCollection_Left, 
	         	       TheItem, ForAll);
  }
  
  else if (TheComparator.IsGreater(TheItem, Child->Value())) {
    Result = RecursiveRemove( TheRight, Child, 
                               PCollection_Right, 
                               TheItem, ForAll);
  }
  else {                        
//  theItem IS FOUND
    Number = Child->GetMultiplicity();
    Child->SetMultiplicity(--Number);
//  SOMETIMES IT'S NOT NECESSARY REMOVING theItem
    if (!ForAll && Number > 0) return True;
//  IF IT IS, LOOKING FOR THE NEW VALUE OF Child
    if (! TheLeft.IsNull() && ! TheRight.IsNull()) {
//    Child HAS TWO CHILDREN
      Handle(Node) T;
      Handle(Node) Temp = TheRight;
      while (! Temp.IsNull()) {
        T = Temp;
        Temp = Temp->LeftChild();
      }
//    WE HAVE FOUND THE GOOD NODE
      Child->SetValue(T->Value());
      Child->SetMultiplicity(T->GetMultiplicity());


      const Item anItem = Child->Value();

      Result = RecursiveRemove( TheRight, Child, PCollection_Right, 
//JPT/RBA on sait pas pourquoi ? Child->Value(), ForAll);
                               anItem, ForAll);
    }
    else {
//    ONLY ONE CHILD, SO IT'S THE GOOD ONE
// Mip-12-janv-93 : integration de la gestion memoire
//      if (TheLeft.IsNull()) 
//        Child = TheRight;
//      else  
//        Child = TheLeft;
      Child.Delete();
      if (TheLeft.IsNull()) { 
        Child = TheRight;
      }
      else {  
        Child = TheLeft;
      }
      Father->SetChild(Child, theSide);
      return True;
    }
  }
  if (Result) return RemoveBalance(Child, Father, theSide);
  return False;   //     Child has not been found for now
}

//----------------------------------------------------------------------------
// Insert
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::Insert (const Item& theItem)
{
  if (TheRoot.IsNull()) {
     TheRoot = new Node(theItem);
     return;
  }
  Handle(Node) Bid;
  Boolean forOnce = False;
  RecursiveInsert( TheRoot, Bid, PCollection_Left, theItem, forOnce);
}

//-----------------------------------------------------------------------------
// InsertOnce
//-----------------------------------------------------------------------------
Boolean PCollection_HAVLSearchTree::InsertOnce (const Item& theItem)
{
  if (TheRoot.IsNull()) {
    TheRoot = new Node(theItem);
    return True;
  }
  Handle(Node) Bid;
  Boolean forOnce = True;
  RecursiveInsert( TheRoot, Bid, PCollection_Left, theItem, forOnce);
  return forOnce;
}

//-----------------------------------------------------------------------------
// Remove
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::Remove (const Item& theItem)
{
  Handle(Node) Bid;
  RecursiveRemove( TheRoot, Bid, PCollection_Left, theItem, False);
}

//----------------------------------------------------------------------------
// RemoveAll
//-----------------------------------------------------------------------------
void PCollection_HAVLSearchTree::RemoveAll (const Item& theItem)
{
  Handle(Node) Bid;
  RecursiveRemove( TheRoot, Bid, PCollection_Left, theItem, True);
}

//----------------------------------------------------------------------------
// Copy
//-----------------------------------------------------------------------------
Handle(Tree) PCollection_HAVLSearchTree::Copy() const 
{
  Handle(Tree) aTree = new Tree(TheComparator);
  aTree->SetRoot(TheRoot->Copy());
  return aTree;
}

//----------------------------------------------------------------------------
// Merge
//-----------------------------------------------------------------------------
Handle(Tree) PCollection_HAVLSearchTree::Merge(const Handle(Tree)& aTree) const 
{
  Item theItem;
  AVLIterator Iter( aTree);
  Handle(Tree) newTree = Copy();
  while( Iter.More()) {
    theItem = Iter.Value()->Value();
    newTree->Insert(theItem);
    Iter.Next();
  }
  return newTree;
}


// ----------------------------------------------------------
//
// These methods must be implemented
//
// ----------------------------------------------------------

Handle(Standard_Persistent) PCollection_HAVLSearchTree::ShallowCopy() const
{

cout << "HAVLSearchTree::ShallowCopy Not yet implemented" << endl;
return This();
}


// ----------------------------------------------------
// 
//                                ShallowDump 
// ----------------------------------------------------
void PCollection_HAVLSearchTree::ShallowDump(Standard_OStream& S) const
{
cout << "HAVLSearchTree::ShallowDump Not yet implemented" << endl;
}