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// File:        NCollection_BaseCollection.hxx
// Created:     Tue Apr  9 18:53:36 2002
// Author:      Alexander KARTOMIN (akm)
//              <a-kartomin@opencascade.com>

#ifndef NCollection_BaseCollection_HeaderFile
#define NCollection_BaseCollection_HeaderFile

#include <NCollection_IncAllocator.hxx>

/**
* Purpose:     NCollection_BaseCollection  is the base  abstract  class for 
*              all collection templates of this package.
*              The set  of collections is similar  to that  of TCollection.
*              Also  the methods of classes  have mostly the same names for
*              easy switch from TCollection <-> NCollection containers.
*              
*              NCollection is a nocdlpack, thus it is compiled without WOK.
*              BaseCollection allows assigning the collections of different
*              kinds  (the  items  type  being the same) with a few obvious
*              exclusions - one can not  assign any  collection to  the map 
*              having double data (two keys or a key  plus value). Only the 
*              maps of the very same type may be assigned through operator=
*              Said maps are: DoubleMap,
*                             DataMap,
*                             IndexedDataMap
*              
*              For the  users  needing  control  over the memory  usage the
*              allocators were added (see NCollection_BaseAllocator header)
*              Others may forget it -  BaseAllocator is used by default and
*              then memory is managed through Standard::Allocate/::Free.
*/              
template<class TheItemType> class NCollection_BaseCollection
{
 public:
  // **************** The interface for iterating over collections
  class Iterator 
  {
  public:
    //! Query if the end of collection is reached by iterator
    virtual Standard_Boolean More(void) const=0;
    //! Make a step along the collection
    virtual void Next(void)=0;
    //! Value inquiry
    virtual const TheItemType& Value(void) const=0;
    //! Value change access
    virtual TheItemType& ChangeValue(void) const=0;
  protected:
    //! Empty constructor
    Iterator (void) {}
    //! Virtual destructor is necessary for classes with virtual methods
    virtual ~Iterator (void) {}
  protected:
    //! operator= is prohibited
    const Iterator& operator= (const Iterator&);
    //! Copy constructor **
    Iterator (const Iterator&) {}
  }; // End of nested class Iterator
  
 public:
  // ---------- PUBLIC METHODS ------------

  //! Common for all collections constructor takes care of theAllocator
  NCollection_BaseCollection
    (const Handle(NCollection_BaseAllocator)& theAllocator=0L) 
  {
    if (theAllocator.IsNull())
      myAllocator = NCollection_BaseAllocator::CommonBaseAllocator();
    else
      myAllocator = theAllocator;
  }

  //! Number of items
  virtual Standard_Integer Size(void) const = 0;

  //! Virtual assignment
  virtual void Assign 
    (const NCollection_BaseCollection& theOther)=0;

  //! Method to create iterators for base collections
  virtual Iterator& CreateIterator(void) const=0;

  //! Destructor - must be implemented to release the memory
  virtual ~NCollection_BaseCollection (void) {}

 protected:
  // --------- PROTECTED METHOD -----------
  const Handle(NCollection_BaseAllocator)& IterAllocator(void) const
  { 
    if (myIterAllocator.IsNull())
      (Handle_NCollection_BaseAllocator&) myIterAllocator =
        new NCollection_IncAllocator(64);
    return myIterAllocator;
  }

 protected:
  // --------- PROTECTED FIELDS -----------
  Handle(NCollection_BaseAllocator)      myAllocator;
 private:
  // ---------- PRIVATE FIELDS ------------
  Handle(NCollection_BaseAllocator)      myIterAllocator;

};

#endif