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path: root/inc/IntPatch_ImpPrmIntersection.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _IntPatch_ImpPrmIntersection_HeaderFile
#define _IntPatch_ImpPrmIntersection_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _IntPatch_SequenceOfPoint_HeaderFile
#include <IntPatch_SequenceOfPoint.hxx>
#endif
#ifndef _IntPatch_SequenceOfLine_HeaderFile
#include <IntPatch_SequenceOfLine.hxx>
#endif
#ifndef _IntPatch_TheSOnBounds_HeaderFile
#include <IntPatch_TheSOnBounds.hxx>
#endif
#ifndef _IntPatch_TheSearchInside_HeaderFile
#include <IntPatch_TheSearchInside.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Handle_Adaptor3d_HSurface_HeaderFile
#include <Handle_Adaptor3d_HSurface.hxx>
#endif
#ifndef _Handle_Adaptor3d_TopolTool_HeaderFile
#include <Handle_Adaptor3d_TopolTool.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_IntPatch_Line_HeaderFile
#include <Handle_IntPatch_Line.hxx>
#endif
class StdFail_NotDone;
class Standard_OutOfRange;
class Standard_DomainError;
class Standard_ConstructionError;
class Adaptor3d_HSurface;
class Adaptor3d_TopolTool;
class IntPatch_Point;
class IntPatch_Line;


//! Implementation of the intersection between a natural <br>
//!          quadric patch : Plane, Cone, Cylinder or Sphere and <br>
//!          a bi-parametrised surface. <br>
class IntPatch_ImpPrmIntersection  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   IntPatch_ImpPrmIntersection();
  
  Standard_EXPORT   IntPatch_ImpPrmIntersection(const Handle(Adaptor3d_HSurface)& Surf1,const Handle(Adaptor3d_TopolTool)& D1,const Handle(Adaptor3d_HSurface)& Surf2,const Handle(Adaptor3d_TopolTool)& D2,const Standard_Real TolArc,const Standard_Real TolTang,const Standard_Real Fleche,const Standard_Real Pas);
  //! to search for solution from the given point <br>
  Standard_EXPORT     void SetStartPoint(const Standard_Real U,const Standard_Real V) ;
  
  Standard_EXPORT     void Perform(const Handle(Adaptor3d_HSurface)& Surf1,const Handle(Adaptor3d_TopolTool)& D1,const Handle(Adaptor3d_HSurface)& Surf2,const Handle(Adaptor3d_TopolTool)& D2,const Standard_Real TolArc,const Standard_Real TolTang,const Standard_Real Fleche,const Standard_Real Pas) ;
  //! Returns true if the calculus was succesfull. <br>
        Standard_Boolean IsDone() const;
  //! Returns true if the is no intersection. <br>
        Standard_Boolean IsEmpty() const;
  //! Returns the number of "single" points. <br>
        Standard_Integer NbPnts() const;
  //! Returns the point of range Index. <br>
//!          An exception is raised if Index<=0 or Index>NbPnt. <br>
       const IntPatch_Point& Point(const Standard_Integer Index) const;
  //! Returns the number of intersection lines. <br>
        Standard_Integer NbLines() const;
  //! Returns the line of range Index. <br>
//!          An exception is raised if Index<=0 or Index>NbLine. <br>
       const Handle_IntPatch_Line& Line(const Standard_Integer Index) const;





protected:





private:



Standard_Boolean done;
Standard_Boolean empt;
IntPatch_SequenceOfPoint spnt;
IntPatch_SequenceOfLine slin;
IntPatch_TheSOnBounds solrst;
IntPatch_TheSearchInside solins;
Standard_Boolean myIsStartPnt;
Standard_Real myUStart;
Standard_Real myVStart;


};


#include <IntPatch_ImpPrmIntersection.lxx>



// other Inline functions and methods (like "C++: function call" methods)


#endif