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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_VertexNT_HeaderFile
#define _Graphic3d_VertexNT_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Graphic3d_VertexN_HeaderFile
#include <Graphic3d_VertexN.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_Vertex;
class Graphic3d_Vector;


//! This class allows the creation and update of <br>
//!	    a vertex with a 3D normal and texture coordinate. <br>
class Graphic3d_VertexNT  : public Graphic3d_VertexN {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! Creates a point with 0.0, 0.0, 0.0 coordinates <br>
//!	    for which the normal is 0.0, 0.0, 1.0. <br>
//!          texture coordinate is 0.0, 0.0. <br>
  Standard_EXPORT   Graphic3d_VertexNT();
  //! Creates a point with coordinates <AX>, <AY>, <AZ> and <br>
//!	    for which the normal is <ANX>, <ANY>, <ANZ>, <br>
//!          texture coordinate is <ATX>, <ATY>. <br>
//!	    If <FlagNormalise> is True the normal is already normalised <br>
//!	    Else the normal is not normalised, the graphic do it. <br>
  Standard_EXPORT   Graphic3d_VertexNT(const Standard_Real AX,const Standard_Real AY,const Standard_Real AZ,const Standard_Real ANX,const Standard_Real ANY,const Standard_Real ANZ,const Standard_Real ATX,const Standard_Real ATY = 0.0,const Standard_Boolean FlagNormalise = Standard_True);
  //! Creates a point in <APoint> for which the normal is <AVector>. <br>
//!          <ATX>, <ATY> are texture coordinate. <br>
//!	    If <FlagNormalise> is True the normal is already normalised <br>
//!	    Else the normal is not normalised, the graphic do it. <br>
  Standard_EXPORT   Graphic3d_VertexNT(const Graphic3d_Vertex& APoint,const Graphic3d_Vector& AVector,const Standard_Real ATX,const Standard_Real ATY = 0.0,const Standard_Boolean FlagNormalise = Standard_True);
  //! Modifies the texture coordinate to the point <me>. <br>
  Standard_EXPORT     void SetTextureCoordinate(const Standard_Real ATX,const Standard_Real ATY = 0.0) ;
  //! Returns the texture coordinate to the point <me>. <br>
  Standard_EXPORT     void TextureCoordinate(Standard_Real& ATX,Standard_Real& ATY) const;





protected:





private:



Standard_Real MyTX;
Standard_Real MyTY;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif