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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_ArrayOfTriangles_HeaderFile
#define _Graphic3d_ArrayOfTriangles_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_ArrayOfTriangles_HeaderFile
#include <Handle_Graphic3d_ArrayOfTriangles.hxx>
#endif

#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif



class Graphic3d_ArrayOfTriangles : public Graphic3d_ArrayOfPrimitives {

public:

  //! Creates an array of triangles, <br>
//! a triangle can be filled as: <br>
//! 1) creating a set of triangles defined with his vertexs. <br>
//!    i.e: <br>
//!    myArray = Graphic3d_ArrayOfTriangles(6) <br>
//!    myArray->AddVertex(x1,y1,z1) <br>
//!      .... <br>
//!    myArray->AddVertex(x6,y6,z6) <br>
//! 3) creating a set of indexed triangles defined with his vertex <br>
//!    ans edges. <br>
//!    i.e: <br>
//!    myArray = Graphic3d_ArrayOfTriangles(4,6) <br>
//!    myArray->AddVertex(x1,y1,z1) <br>
//!      .... <br>
//!    myArray->AddVertex(x4,y4,z4) <br>
//!    myArray->AddEdge(1) <br>
//!    myArray->AddEdge(2) <br>
//!    myArray->AddEdge(3) <br>
//!    myArray->AddEdge(2) <br>
//!    myArray->AddEdge(3) <br>
//!    myArray->AddEdge(4) <br>
  Standard_EXPORT   Graphic3d_ArrayOfTriangles(const Standard_Integer maxVertexs,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVNormals = Standard_False,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasTexels = Standard_False,const Standard_Boolean hasEdgeInfos = Standard_False);




  DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfTriangles)

protected:




private: 




};





// other Inline functions and methods (like "C++: function call" methods)


#endif