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path: root/inc/AIS_InteractiveContext.lxx
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inline const Handle(V3d_Viewer)& AIS_InteractiveContext::CurrentViewer() const 
{
  return myMainVwr;
}

inline const Handle(V3d_Viewer)& AIS_InteractiveContext::Collector() const 
{
 return  myCollectorVwr;
}

inline Quantity_NameOfColor AIS_InteractiveContext::HilightColor() const 
{ 
  return myHilightColor;
}

inline Quantity_NameOfColor AIS_InteractiveContext::SelectionColor() const 
{
  return mySelectionColor;
}

inline Quantity_NameOfColor AIS_InteractiveContext::PreSelectionColor() const 
{
  return  myPreselectionColor;
}

inline Quantity_NameOfColor AIS_InteractiveContext::DefaultColor() const 
{  return myDefaultColor;
}
inline Standard_Boolean AIS_InteractiveContext::IsCollectorClosed() const 
{return myIsCollClosed;}

inline void AIS_InteractiveContext::CloseCollector()
{myIsCollClosed = Standard_True;}


inline Quantity_NameOfColor AIS_InteractiveContext::SubIntensityColor() const 
{
  return  mySubIntensity;
}
inline void AIS_InteractiveContext::SetHilightColor(const Quantity_NameOfColor aHiCol)
{
  myHilightColor = aHiCol;
}

inline void AIS_InteractiveContext::SelectionColor(const Quantity_NameOfColor aCol)
{
  mySelectionColor = aCol;
}

inline void AIS_InteractiveContext::SetPreselectionColor(const Quantity_NameOfColor aCol)
{
  myPreselectionColor = aCol;
}

inline void AIS_InteractiveContext::SetSubIntensityColor(const Quantity_NameOfColor aCol)
{
  mySubIntensity = aCol;
}

inline Standard_Integer AIS_InteractiveContext::DisplayMode() const 
{
  return myDisplayMode;
}

inline const Handle(Prs3d_Drawer)& AIS_InteractiveContext::DefaultDrawer() const 
{return myDefaultDrawer;}
inline const Handle(SelectMgr_SelectionManager)& AIS_InteractiveContext::SelectionManager() const 
{return mgrSelector ;}

inline const Handle(PrsMgr_PresentationManager3d)& AIS_InteractiveContext::MainPrsMgr() const 
{return myMainPM  ;}

inline const Handle(PrsMgr_PresentationManager3d)& AIS_InteractiveContext::CollectorPrsMgr() const 
{return myCollectorPM ;}


inline Standard_Boolean AIS_InteractiveContext::HasOpenedContext() const 
{return myCurLocalIndex != 0;}

inline Handle_AIS_LocalContext AIS_InteractiveContext::LocalContext() const
{ return (myCurLocalIndex > 0) ? myLocalContexts(myCurLocalIndex) : (Handle_AIS_LocalContext) NULL; }

inline const TCollection_AsciiString& AIS_InteractiveContext::CurrentName() const 
{return myCurrentName;} 

inline  Standard_Boolean AIS_InteractiveContext::WasCurrentTouched() const 
{return myCurrentTouched;}

inline void  AIS_InteractiveContext::SetOkCurrent()
{myCurrentTouched= Standard_False;}


inline const Handle(StdSelect_ViewerSelector3d)& AIS_InteractiveContext::MainSelector() const 
{return myMainSel;}

inline const Handle(StdSelect_ViewerSelector3d)& AIS_InteractiveContext::CollectorSelector() const
{return myCollectorSel;}

inline void AIS_InteractiveContext::SetToHilightSelected(const Standard_Boolean toHilight)
{
  myToHilightSelected = toHilight;
}

inline Standard_Boolean AIS_InteractiveContext::ToHilightSelected() const
{
  return myToHilightSelected;
}