From: Brian Atkins (brian@posthuman.com)
Date: Sun Dec 19 1999 - 17:30:28 MST
You might get a kick out of this site:
http://www.geocities.com/SiliconValley/Park/2495/
I found it hilarious...
Alejandro Dubrovsky wrote:
>
> Skye Howard wrote:
>
> > been thinking about simulated environments
> > to raise packs of AI's in... give them mazes and
> > things to acquire "food" at first, then make them move
> > up levels. Have it so they can share programming bits
> > with each other, and then whenever one "starves" it
> > could "die". The program section would be erased, and
> > a new AI would be reinserted into the world with no
> > memory section, or with some sorts of "instincts"
> > gotten from it's "parents"...basically a whole
> > simulated sort of world... not sure. *shrugs* But I
> > want them all to be able to learn, in any case.
>
> Related to this, has anyone played with "Creatures" or "Creatures II"?
> They are oldish games now and i can't seem to find them in computer
> stores. Can anyone tell me if they are worth searching for? As i
> understand it, they are neural network based artificial beings that run
> in a simulated environment. The architecture of their neural "brains"
> is dependent on genetic information. I have no idea what kind of
> simulated environment they run on, but supposedly, they had to learn
> what was food and what to avoid, etc. Anyone that can describe this in
> more detail or know of any other games/programs that do this kind of
> thing?
> Alejandro Dubrovsky
-- Sig under construction
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