From: Eugene Leitl (eugene.leitl@lrz.uni-muenchen.de)
Date: Wed Sep 27 2000 - 02:38:20 MDT
Samantha Atkins writes:
> You are leaving out the costs of simulating a rich enough environment
> for those evolving virtual beasties to rub up against and be tested by.
> Millions or billions of times faster is still not infinite. It still
I think a factor of million is realistic for a massively parallel
molecular circuit machine [1 ms:1 ns], but not one billion [1 ms: 1
ps], that's a bit too fast. (1 ms is here chosen somewhat arbitrarily
as a neuronal chronon, it is a time step size frequently used in
neuronal emulation models).
You could probably switch ~100 GHz with NEMS, but not sustainably, if
volume integrated, unless you can pull Drexler's fractal cooling
channel trick. Everything else would require electronically excited
molecular states, and here you have to stay away from
photodissociation, and probably even photon emission.
Volume integrated NEMS is distinctly Singularity-tech (imho
incompatible with flesh people still walking down the street) and
hence not something which concerns me very much, and crystals of
autoassembled molecular circuits are rather delicate. You can't pump
them too high, they'd denaturate.
> takes a lot of resources to get a real complex alife evolution
> happening.
Indeed, and Unreal-type 3d games are about the fastest reality
simulators we have. If these things had hooks for success feedback and
a reality model more complex than run-pick-up-point-shoot, one could
certainly start training critters to solve tasks more complex than a
record walk-through while fragging everybody's ass off.
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