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<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="../org/reprap/geometry/polygons/RrCSG.html#u"><B>u</B></A> - 
Static variable in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrCSG.html" title="class in org.reprap.geometry.polygons">RrCSG</A>
<DD>Universal set
<DT><A HREF="../org/reprap/gui/botConsole/bedPanel.html#unClicked"><B>unClicked</B></A> - 
Variable in class org.reprap.gui.botConsole.<A HREF="../org/reprap/gui/botConsole/bedPanel.html" title="class in org.reprap.gui.botConsole">bedPanel</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/RFO.html#unCompress()"><B>unCompress()</B></A> - 
Method in class org.reprap.<A HREF="../org/reprap/RFO.html" title="class in org.reprap">RFO</A>
<DD>This uncompresses the zip that is the rfo file into the temporary directory.
<DT><A HREF="../org/reprap/geometry/polygons/BooleanGrid.iRectangle.html#union(org.reprap.geometry.polygons.BooleanGrid.iRectangle)"><B>union(BooleanGrid.iRectangle)</B></A> - 
Method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/BooleanGrid.iRectangle.html" title="class in org.reprap.geometry.polygons">BooleanGrid.iRectangle</A>
<DD>Big rectangle containing the union of two.
<DT><A HREF="../org/reprap/geometry/polygons/BooleanGrid.html#union(org.reprap.geometry.polygons.BooleanGrid, org.reprap.geometry.polygons.BooleanGrid, org.reprap.Attributes)"><B>union(BooleanGrid, BooleanGrid, Attributes)</B></A> - 
Static method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/BooleanGrid.html" title="class in org.reprap.geometry.polygons">BooleanGrid</A>
<DD>Compute the union of two bit patterns, forcing attribute a on the result.
<DT><A HREF="../org/reprap/geometry/polygons/BooleanGrid.html#union(org.reprap.geometry.polygons.BooleanGrid, org.reprap.geometry.polygons.BooleanGrid)"><B>union(BooleanGrid, BooleanGrid)</B></A> - 
Static method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/BooleanGrid.html" title="class in org.reprap.geometry.polygons">BooleanGrid</A>
<DD>Compute the union of two bit patterns
<DT><A HREF="../org/reprap/geometry/polygons/RrCSG.html#union(org.reprap.geometry.polygons.RrCSG, org.reprap.geometry.polygons.RrCSG)"><B>union(RrCSG, RrCSG)</B></A> - 
Static method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrCSG.html" title="class in org.reprap.geometry.polygons">RrCSG</A>
<DD>Boolean operations, with de Morgan simplifications
<DT><A HREF="../org/reprap/geometry/polygons/RrInterval.html#union(org.reprap.geometry.polygons.RrInterval, org.reprap.geometry.polygons.RrInterval)"><B>union(RrInterval, RrInterval)</B></A> - 
Static method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrInterval.html" title="class in org.reprap.geometry.polygons">RrInterval</A>
<DD>Union
<DT><A HREF="../org/reprap/geometry/polygons/RrRectangle.html#union(org.reprap.geometry.polygons.RrRectangle, org.reprap.geometry.polygons.RrRectangle)"><B>union(RrRectangle, RrRectangle)</B></A> - 
Static method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrRectangle.html" title="class in org.reprap.geometry.polygons">RrRectangle</A>
<DD>Union
<DT><A HREF="../org/reprap/geometry/polygons/BooleanGridList.html#unionDuplicates()"><B>unionDuplicates()</B></A> - 
Method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/BooleanGridList.html" title="class in org.reprap.geometry.polygons">BooleanGridList</A>
<DD>Run through the list, unioning entries in it that share the same material so that
 the result has just one entry per material.
<DT><A HREF="../org/reprap/geometry/polygons/BooleanGridList.html#unions(org.reprap.geometry.polygons.BooleanGridList, org.reprap.geometry.polygons.BooleanGridList)"><B>unions(BooleanGridList, BooleanGridList)</B></A> - 
Static method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/BooleanGridList.html" title="class in org.reprap.geometry.polygons">BooleanGridList</A>
<DD>Return a list of unions between the entries in a and b.
<DT><A HREF="../org/reprap/gui/STLObject.Contents.html#unique"><B>unique</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/STLObject.Contents.html" title="class in org.reprap.gui">STLObject.Contents</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/geometry/polygons/RrCSG.html#uniqueList()"><B>uniqueList()</B></A> - 
Method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrCSG.html" title="class in org.reprap.geometry.polygons">RrCSG</A>
<DD>Run through a GSG expression looking at its leaves and return
 a list of the distinct leaves.
<DT><A HREF="../org/reprap/geometry/polygons/RrCSG.html#uniqueList_r(java.util.ArrayList)"><B>uniqueList_r(ArrayList&lt;RrCSG&gt;)</B></A> - 
Method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrCSG.html" title="class in org.reprap.geometry.polygons">RrCSG</A>
<DD>Run through a GSG expression looking at its leaves and return
 a list of the distinct leaves.
<DT><A HREF="../org/reprap/RFO.html#uniqueName"><B>uniqueName</B></A> - 
Variable in class org.reprap.<A HREF="../org/reprap/RFO.html" title="class in org.reprap">RFO</A>
<DD>The unique temporary directory name
<DT><A HREF="../org/reprap/geometry/polygons/RrCSG.html#universe()"><B>universe()</B></A> - 
Static method in class org.reprap.geometry.polygons.<A HREF="../org/reprap/geometry/polygons/RrCSG.html" title="class in org.reprap.geometry.polygons">RrCSG</A>
<DD>Universal or null set
<DT><A HREF="../org/reprap/gui/Panel3D.html#universe"><B>universe</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/comms/Communicator.html#unlock()"><B>unlock()</B></A> - 
Method in interface org.reprap.comms.<A HREF="../org/reprap/comms/Communicator.html" title="interface in org.reprap.comms">Communicator</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/devices/SNAPExtruder.html#unlock()"><B>unlock()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPExtruder.html" title="class in org.reprap.devices">SNAPExtruder</A>
<DD>Method to unlock communication to this device
<DT><A HREF="../org/reprap/devices/SNAPStepperMotor.html#unlock()"><B>unlock()</B></A> - 
Method in class org.reprap.devices.<A HREF="../org/reprap/devices/SNAPStepperMotor.html" title="class in org.reprap.devices">SNAPStepperMotor</A>
<DD>Method to unlock communication to this device
<DT><A HREF="../org/reprap/Preferences.html#unselectedApp()"><B>unselectedApp()</B></A> - 
Static method in class org.reprap.<A HREF="../org/reprap/Preferences.html" title="class in org.reprap">Preferences</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Panel3D.html#unselectedColour"><B>unselectedColour</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/Panel3D.html" title="class in org.reprap.gui">Panel3D</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/STLObject.html#updateBox(javax.media.j3d.BoundingBox)"><B>updateBox(BoundingBox)</B></A> - 
Method in class org.reprap.gui.<A HREF="../org/reprap/gui/STLObject.html" title="class in org.reprap.gui">STLObject</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/botConsole/bedPanel.html#updateCrossHair(int, int)"><B>updateCrossHair(int, int)</B></A> - 
Method in class org.reprap.gui.botConsole.<A HREF="../org/reprap/gui/botConsole/bedPanel.html" title="class in org.reprap.gui.botConsole">bedPanel</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/botConsole/bedPanel.html#updateOldPosition(int, int)"><B>updateOldPosition(int, int)</B></A> - 
Method in class org.reprap.gui.botConsole.<A HREF="../org/reprap/gui/botConsole/bedPanel.html" title="class in org.reprap.gui.botConsole">bedPanel</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/botConsole/BotConsoleFrame.html#updatePanels()"><B>updatePanels()</B></A> - 
Method in class org.reprap.gui.botConsole.<A HREF="../org/reprap/gui/botConsole/BotConsoleFrame.html" title="class in org.reprap.gui.botConsole">BotConsoleFrame</A>
<DD>The update thread calls this to update everything
 that relies on information from the RepRap machine.
<DT><A HREF="../org/reprap/gui/botConsole/BotConsoleFrame.html#updatePosition"><B>updatePosition</B></A> - 
Variable in class org.reprap.gui.botConsole.<A HREF="../org/reprap/gui/botConsole/BotConsoleFrame.html" title="class in org.reprap.gui.botConsole">BotConsoleFrame</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Preferences.html#updatePreferencesValues()"><B>updatePreferencesValues()</B></A> - 
Method in class org.reprap.gui.<A HREF="../org/reprap/gui/Preferences.html" title="class in org.reprap.gui">Preferences</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/botConsole/BotConsoleFrame.html#updateProgress()"><B>updateProgress()</B></A> - 
Method in class org.reprap.gui.botConsole.<A HREF="../org/reprap/gui/botConsole/BotConsoleFrame.html" title="class in org.reprap.gui.botConsole">BotConsoleFrame</A>
<DD>The update thread calls this to update everything
 that is independent of the RepRap machine.
<DT><A HREF="../org/reprap/gui/botConsole/PrintTabFrame.html#updateProgress(double, int, int)"><B>updateProgress(double, int, int)</B></A> - 
Method in class org.reprap.gui.botConsole.<A HREF="../org/reprap/gui/botConsole/PrintTabFrame.html" title="class in org.reprap.gui.botConsole">PrintTabFrame</A>
<DD>Keep the user amused.
<DT><A HREF="../org/reprap/devices/GenericExtruder.html#upperFineLayers"><B>upperFineLayers</B></A> - 
Variable in class org.reprap.devices.<A HREF="../org/reprap/devices/GenericExtruder.html" title="class in org.reprap.devices">GenericExtruder</A>
<DD>Above this infill finely
<DT><A HREF="../org/reprap/gui/PreferencesValue.BooleanChoice.html#userchoice"><B>userchoice</B></A> - 
Variable in class org.reprap.gui.<A HREF="../org/reprap/gui/PreferencesValue.BooleanChoice.html" title="class in org.reprap.gui">PreferencesValue.BooleanChoice</A>
<DD>&nbsp;
<DT><A HREF="../org/reprap/gui/Utility.html" title="class in org.reprap.gui"><B>Utility</B></A> - Class in <A HREF="../org/reprap/gui/package-summary.html">org.reprap.gui</A><DD>&nbsp;<DT><A HREF="../org/reprap/gui/Utility.html#Utility()"><B>Utility()</B></A> - 
Constructor for class org.reprap.gui.<A HREF="../org/reprap/gui/Utility.html" title="class in org.reprap.gui">Utility</A>
<DD>&nbsp;
</DL>
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