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|
/**********************************************************************
*************************** Stepper.c ******************************
**********************************************************************
*
* Company: Bits From Bytes Ltd
*
* Software License Agreement
*
* Copyright (C) 2009 Bits From Bytes Ltd. All rights reserved.
*
* Bits From Bytes Ltd licenses to you the right to use, modify,
* copy, and distribute this software under the
* Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported
* licence (see
* CreativeCommons-by-nc-sa-3.0-summary.pdf which is a copy of the
* text at http://creativecommons.org/licenses/by-nc-sa/3.0/ for a
* summary and CreativeCommons-by-nc-sa-3.0.pdf which is a copy of the
* text at http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode
* for the full legal text).
*
* You should refer to the license agreement (Bits From Bytes Ltd Software
* Licence.pdf) accompanying this Software for additional information
* regarding your rights and obligations.
*
* THE SOFTWARE AND DOCUMENTATION ARE PROVIDED "AS IS" WITHOUT
* WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT
* LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* BITS FROM BYTES LTD BE LIABLE FOR ANY INCIDENTAL, SPECIAL, INDIRECT
* OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, COST OF
* PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR SERVICES, ANY CLAIMS
* BY THIRD PARTIES (INCLUDING BUT NOT LIMITED TO ANY DEFENSE
* THEREOF), ANY CLAIMS FOR INDEMNITY OR CONTRIBUTION, OR OTHER
* SIMILAR COSTS, WHETHER ASSERTED ON THE BASIS OF CONTRACT, TORT
* (INCLUDING NEGLIGENCE), BREACH OF WARRANTY, OR OTHERWISE.
*
*
* Author(s) Date Comment
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Tony Fletcher (& Ian Adkins) 16/11/2009 Initial Release
***********************************************************************/
#include <plib.h> //required for interrupt handlers
#include <stdio.h>
#include <stdlib.h>
#include <p32xxxx.h>
#include <math.h>
#include <inttypes.h>
#include "Stepper.h"
#include "Enviroment.h" //to import button defs
#include "Extruder.h"
#include "OLED.h"
#define X_LEFT 1
#define X_RIGHT 0
#define Z_DOWN 1
#define Z_UP 0
#define Y_FORWARD 1
#define Y_BACK 0
#define VERY_SLOW_MOVE 60000 //Sets the speed of the start speed in manual move mode
#define HOME_SPEED_X_Y 1000
#define HOME_SPEED_X_Y_SET 60000
#define HOME_SPEED_Z 500
#define HOME_SPEED_Z_SET 5000
#define PRESSED 0
#define NOT_PRESSED 1
#define X_HOME_MM -135
#define Y_HOME_MM 100
#define Z_HOME_MM 0
//Internal Functions
int f_to_ul(float fNumber); //float to unsigned long
signed int f_to_sl(float fNumber); //float to signed long
void Bresenham_3D_Line(signed int x1, signed int y1, signed int z1,signed int x2, signed int y2, signed int z2);
void AddToStepBuffer(unsigned char SData, char xs, char ys);
void Stepper_SaveValues(void);
//Module Globals
int S_M_Code; //Stepper M code
int xyrate = 0; //Used when x and y steps occur together
int ZFeed_Rate = 0; //always do rapid z move
float Delta_X; //Used to hold movement data
float Delta_Y;
float Delta_Z;
float Save_X = 0; //Last used coordinate saved here.
float Save_Y = 0;
float Save_Z = 0;
float Save2_X = 0; //2nd to Last used coordinate saved here.
float Save2_Y = 0;
float Save2_Z = 0;
float Save3_X = 0; //3nd to Last used coordinate saved here.
float Save3_Y = 0;
float Save3_Z = 0;
//Step value coordinates
float X_Steps,Y_Steps,Z_Steps; //Float value of steps
signed long lX_Steps,lY_Steps,lZ_Steps; //Long integer values of steps
signed long lSaveSteps_X, lSaveSteps_Y, lSaveSteps_Z;
signed long lHomeStepsX, lHomeStepsY, lHomeStepsZ; //Stores the machine home coordinates
PRIVATE signed int OffsetSteps_X;//Stores the number of steps offset from absolute coordinate
PRIVATE signed int OffsetSteps_Y;
PRIVATE signed int OffsetSteps_Z;
//Globals for the step circular buffer
unsigned char SBuf; //Step buffer Flag
int SBR, SBW; //Buffer pointers
// circular buffer
int SCB[ SB_SIZE]; //Step circular buffer
// Buffer status
volatile int SBReady;
int SBCode; //Byte from buffer Only used in stepper Interrupt
unsigned char BufferEmpty = 1; //Flags Buffer empty = 1
int StepRPM_Setting = 30, PR4_Setting = 65535, StepperInt_Cycle = 0, ManualStepperInt_Cycle = 0;//, Direction = CCW;
int Set_X_Dir, Set_Y_Dir, Set_Z_Dir;
char moveX = 0, moveY = 0, moveZ = 0;
int Manual_Mode_Set = !TRUE;
int FirstPass = TRUE;
//Functions
/******************************************************************/
void Manual_Mode(char ShowPos)
{
//ShowPos show position on OLED = 1 or not = 0
unsigned char AsciiString[9];
float Xmm=0,Ymm=0,Zmm=0;
while (SBR!=SBW); //wait for step buffer to empty
mT4IntEnable(!TRUE); //Disable T4 step buffer interrput
Feed_Rate = VERY_SLOW_MOVE; //Set speed to slow
moveX = !TRUE; //Turn off all steppers
moveY = !TRUE;
moveZ = !TRUE;
Axis_Stepper_Motors(On);
OLED_Manual_Screen();
while(!XPlusRight_Btn); //Wait for menu selection key to be released
while(Manual_Select == NOT_PRESSED){
Manual_Mode_Set = TRUE;
if(Feed_Rate>1000)Feed_Rate -=75; //Ramping of the move speed
if(Feed_Rate>100)Feed_Rate -=5; //the longer the button is
if(Feed_Rate<400) Feed_Rate = 400; //pressed
//Set direction & move
if (!XPlusRight_Btn) { Set_X_Dir = X_RIGHT; moveX =TRUE;}
if (!XMinusLeft_Btn) { Set_X_Dir = X_LEFT; moveX =TRUE;}
if (XPlusRight_Btn && XMinusLeft_Btn) moveX = !TRUE;
if (!YPlusTop_Btn) { Set_Y_Dir = Y_BACK; moveY =TRUE;}
if (!YMinusBot_Btn) { Set_Y_Dir = Y_FORWARD; moveY =TRUE;}
if (YPlusTop_Btn && YMinusBot_Btn) moveY = !TRUE;
if (!ZPlus_up_Btn) { Set_Z_Dir = Z_UP; moveZ =TRUE;}
if (!ZMinus_down_Btn){ Set_Z_Dir = Z_DOWN; moveZ =TRUE;}
if (ZPlus_up_Btn && ZMinus_down_Btn) moveZ = !TRUE;
if (!moveX && !moveY && !moveZ) Feed_Rate = VERY_SLOW_MOVE; //Re-set move speed
//Report current position to OLED.
if(ShowPos){
Xmm = (float)lSaveSteps_X / StepsPer_mm;
sprintf(AsciiString, "%6.2f",Xmm); // Converts number to text
OLED_FastText57(4, 64, AsciiString,0); // Write the new number
Ymm = (float)lSaveSteps_Y / StepsPer_mm;
sprintf(AsciiString, "%6.2f",Ymm); // Converts number to text
OLED_FastText57(5, 64, AsciiString,0); // Write the new number
Zmm = (float)lSaveSteps_Z / ZStepsPer_mm;
sprintf(AsciiString, "%6.2f",Zmm); // Converts number to text
OLED_FastText57(6, 64, AsciiString,0); // Write the new number
}
}
Manual_Mode_Set = !TRUE;
mT4IntEnable(!TRUE); //Disable T4 step buffer interrput
}//ManualMode
/******************************************************************/
void Axis_Stepper_Motors(int on_off)
{
if(on_off == On){
X_Disable = !TRUE; //to enable X axis
Y_Disable = !TRUE; //to enable Y axis
Z_Disable = !TRUE; //to enable Z axis
mT4IntEnable(TRUE); //Turn on interrupts
}
else{
X_Disable = TRUE; //to disable X axis
Y_Disable = TRUE; //to disable Y axis
Z_Disable = TRUE; //to disable Z axis
mT4IntEnable(!TRUE); //Turn off interrupts
}
}
/******************************************************************/
int RapMan_Home(void)
{
int i;
OLED_Home_Screen();
moveX = !TRUE; //Turn off all steppers
moveY = !TRUE;
moveZ = !TRUE;
Stepper_InitIO();
Axis_Stepper_Motors(On);
Manual_Mode_Set = TRUE;
Feed_Rate = HOME_SPEED_Z; //Move tool down to prevent crash
OLED_FastText57(3, 0, "Z DOWN ",0);
Set_Z_Dir = Z_DOWN;
moveZ = TRUE;
for(i=0;i<200000;i++);
moveZ = !TRUE;
OLED_FastText57(3, 0, "Y FORWARD ",0);
Feed_Rate = HOME_SPEED_X_Y; //Move tool forward to prevent crash
Set_Y_Dir = Y_FORWARD;
moveY = TRUE;
for(i=0;i<60000;i++);
moveY = !TRUE;
OLED_FastText57(3, 0, "HOME X ",0); //Display operation
Feed_Rate = HOME_SPEED_X_Y; //Set homing speed
while(!X_HomeSwitch && Manual_Select){ //Keep homing until the switch is pressed
Set_X_Dir = X_LEFT; //Direction of home
while(!X_HomeSwitch && Manual_Select)moveX = TRUE;
moveX = !TRUE;
for(i=0;i<20000;i++); //Wait to allow de-bounce of switch/ noise
}
moveX=TRUE; //Move a little more to ensure full switch
for(i=0;i<10000;i++);
moveX = !TRUE;
Feed_Rate = HOME_SPEED_X_Y_SET; //At slow speed pull away from switch
while(X_HomeSwitch && Manual_Select){ //to get accurate switch point
Set_X_Dir = X_RIGHT;
while(X_HomeSwitch && Manual_Select)moveX = TRUE;
moveX = !TRUE;
for(i=0;i<2000;i++); //Wait to allow de-bounce of switch/ noise
lSaveSteps_X = X_HOME_MM * StepsPer_mm; //*************HOME X
lHomeStepsX = lSaveSteps_X;
}
OLED_FastText57(3, 0, "HOME Y ",0);
Feed_Rate = HOME_SPEED_X_Y;
while(!Y_HomeSwitch && Manual_Select){
Set_Y_Dir = Y_BACK;
while(!Y_HomeSwitch && Manual_Select)moveY = TRUE;
moveY = !TRUE;
for(i=0;i<20000;i++);
}
moveY=TRUE;
for(i=0;i<10000;i++);
moveY = !TRUE;
Feed_Rate = HOME_SPEED_X_Y_SET;
while(Y_HomeSwitch && Manual_Select){
Set_Y_Dir = Y_FORWARD;
while(Y_HomeSwitch && Manual_Select)moveY = TRUE;
moveY = !TRUE;
for(i=0;i<2000;i++);
lSaveSteps_Y = Y_HOME_MM * StepsPer_mm;//*************HOME Y
lHomeStepsY = lSaveSteps_Y;
}
OLED_FastText57(3, 0, "HOME Z ",0);
Feed_Rate = HOME_SPEED_Z;
while(!Z_HomeSwitch && Manual_Select){
Set_Z_Dir = Z_UP;
while(!Z_HomeSwitch && Manual_Select)moveZ = TRUE;
moveZ = !TRUE;
for(i=0;i<2000;i++);
}
moveZ=TRUE;
for(i=0;i<10000;i++);
moveZ = !TRUE;
Feed_Rate = HOME_SPEED_Z_SET;
while(Z_HomeSwitch && Manual_Select){
Set_Z_Dir = Z_DOWN;
while(Z_HomeSwitch && Manual_Select)moveZ = TRUE;
moveZ = !TRUE;
for(i=0;i<2000;i++);
lSaveSteps_Z = Z_HOME_MM;//*************HOME Z
lHomeStepsZ = lSaveSteps_Z;
}
Manual_Mode_Set = !TRUE;
mT4IntEnable(!TRUE);
if(!Manual_Select)
{
OLED_FastText57(3, 0, "HOME ABORTED",0);
for(i=0;i<2000000;i++);
return !TRUE;
}
else
{
OLED_FastText57(3, 0, "HOME COMPLETE",0);
for(i=0;i<2000000;i++);
return TRUE;
}
}//Home
//******************************************************************
void GoToRest(void)
{
//Variables required for Run3DLine
//Values set from last move: lSaveSteps_X,lSaveSteps_Y,lSaveSteps_Z
//Values set here: lX_Steps,lY_Steps,lZ_Steps
extern float X_Rest_mm,Y_Rest_mm,Z_Rest_mm;
GX_On=1; //Enable axis for move
GY_On=1;
GZ_On=0; //To stop any Z move
Feed_Rate = GO_TO_REST_RATE; //set speed
X_Steps = X_Rest_mm * StepsPer_mm;//Convert mm coordinate to steps
Y_Steps = Y_Rest_mm * StepsPer_mm;
//Z_Steps = Z_Rest_mm * ZStepsPer_mm;//Uncomment for Z move
lX_Steps= f_to_sl(X_Steps); //Convert to integer steps
lY_Steps= f_to_sl(Y_Steps); //float to signed long.
//lZ_Steps= f_to_sl(Z_Steps);//Uncomment for Z move
mT4IntEnable(TRUE);
Stepper_Run3DLine();//Run line and reset all values
GX_On=0;
GY_On=0;
//GZ_On=0;//Uncomment for Z move
Delayms(250);
}//GoToRest
//******************************************************************
// STEPPER INTERRUPT
//******************************************************************
void __ISR( _TIMER_4_VECTOR, ipl2) T4Interrupt( void)
{
//XYZ-Axis step timer
//SBCode is 32bit containing step and direction for xyz and speed data
//SBCode Bits 7 XDir, 6 X, 5 YDir, 4 Y, 3 ZDir, 2 Z, 1 & 0 Not used
int mask;
unsigned char bit_pos = 0;
unsigned char xs,ys;
if(Manual_Mode_Set){
switch(ManualStepperInt_Cycle)
{
case 0: //set Direction
{
X_Dir = Set_X_Dir;
Y_Dir = Set_Y_Dir;
Z_Dir = Set_Z_Dir;
PR4 = 5;
ManualStepperInt_Cycle = 1;
break;
}
case 1:
{
if(moveX){
X_Step = 1;
if(!Set_X_Dir) lSaveSteps_X += 1;
else lSaveSteps_X -= 1;
}
else X_Step = 0;
if(moveY){
Y_Step = 1;
if(!Set_Y_Dir) lSaveSteps_Y += 1;
else lSaveSteps_Y -= 1;
}
else Y_Step = 0;
if(moveZ){
Z_Step = 1;
if(! Set_Z_Dir) lSaveSteps_Z += 1;
else lSaveSteps_Z -= 1;
}
else Z_Step = 0;
PR4 = 10; //Set the on Time
ManualStepperInt_Cycle = 2;
break;
}
case 2:
{
PR4 = Feed_Rate;
X_Step = 0; Y_Step = 0; Z_Step = 0;
ManualStepperInt_Cycle = 0;
break;
}
}
TMR4 = 0;
mT4ClearIntFlag();
}
else
{
switch(StepperInt_Cycle)
{
case 0: //Read in new code and set Direction
if(!SBReady&&(SBR!=SBW))
{ //ready and the buffer is not empty
SBCode = SCB[ SBR]; //Read buffer
SCB[ SBR] = 0x00; //once read, set to zero
SBR++;
SBR %= SB_SIZE;
SBReady = 1; //Step byte consumed - ready to take another byte
mask = 0x08000000;
bit_pos = 3;
do // Unpack the code into axis Step and Dir
{
if ( SBCode & mask )
{
switch(bit_pos)
{
//set 1's in code
case 3: Z_Dir = 1; break;
case 5: Y_Dir = 1; break;
case 7: X_Dir = 1; break;
}
}
else
{
switch(bit_pos)
{
//set 0's in code
case 3: Z_Dir = 0; break;
case 5: Y_Dir = 0; break;
case 7: X_Dir = 0; break;
}
}
bit_pos += 2;
mask <<= 2;
}
while (mask !=0);
}
PR4 = 5;
StepperInt_Cycle = 1;
break;
case 1:
if (SBReady)
{
mask = 0x04000000;
bit_pos = 2;
do // Unpack the code into axis Step and Dir
{
if ( SBCode & mask )
{
switch(bit_pos)
{
//set 1's in code
case 2: Z_Step = 1; break;
case 4: Y_Step = 1; ys = 1; break;
case 6: X_Step = 1; xs = 1; break;
}
}
else
{
switch(bit_pos)
{
//set 0's in code
case 2: Z_Step = 0; break;
case 4: Y_Step = 0; ys=0; break;
case 6: X_Step = 0; xs=0; break;
}
}
bit_pos += 2;
mask <<= 2;
}
while (mask !=0);
}
PR4 = 10; //Set the on Time
StepperInt_Cycle = 2;
break;
case 2:
if (SBReady)
{
mask = 0xFFFF; //to return the bottom two bytes
PR4_Setting = SBCode & mask;
PR4 = PR4_Setting; //Set the off time
}
else
PR4 = 5000;
X_Step = 0; Y_Step = 0; Z_Step = 0; //turn off step pulse
StepperInt_Cycle = 0;
SBReady = 0;//code taken from buffer
SBCode = 0;
break;
}
TMR4 = 0;
mT4ClearIntFlag();
}
}//T4Interrupt
//******************************************************************
void Stepper_InitIO (void)
{
// Setup timers
//Timer 1
T1CON = 0x8030; //Set up timer 1 Fosc/2, prescaled 1:256
DDPCONbits.JTAGEN = 0; //To release port A pins from use by JTAG port
//Set Tris for Stepper
//X
AD1PCFGbits.PCFG8 = 1; //AtoD port cfg AN8/B8
TRISBbits.TRISB8 = OUTPUT; //Step
AD1PCFGbits.PCFG9 = 1; //AtoD port cfg AN9/B9
TRISBbits.TRISB9 = OUTPUT; //Dir
AD1PCFGbits.PCFG13 = 1; //AtoD port cfg AN13/B13
TRISBbits.TRISB13 = OUTPUT; //Enable
TRISDbits.TRISD4 = INPUT; //X_HomeSwitch
//Y
TRISDbits.TRISD8 = OUTPUT; //Step
TRISDbits.TRISD9 = OUTPUT; //Dir
TRISDbits.TRISD10 = OUTPUT; //Enable
TRISCbits.TRISC13 = INPUT; //Y_HomeSwitch
//Z
TRISDbits.TRISD2 = OUTPUT; //Step
TRISDbits.TRISD7 = OUTPUT; //Dir
TRISDbits.TRISD3 = OUTPUT; //Enable
TRISCbits.TRISC14 = INPUT; //Z_HomeSwitch
X_Disable = TRUE;
Y_Disable = TRUE;
Z_Disable = TRUE;
//Timer 4 is used to time the stepper motor steps
//PB clk = 8MHz Post scaler = 2 to 1 tick every 25nS
T4CON = 0x0; //Clear timer setting register
T4CONSET = 0x0010; //Set PS to 2
TMR4 = 0; //Reset clock
PR4 = 500; //Initialise PR4 value (when T4 matches PR4 it interrupts)
mT4SetIntPriority(7); //Set T4 interrupt to top priority
INTEnableSystemMultiVectoredInt();//Set T4 to vectored i.e. Fast
mT4ClearIntFlag(); //Clear interrupt flag
T4CONSET = 0x8000; //Turn on T4
mT4IntEnable(!TRUE); //Disable T4 interrputs
// init the circular buffer pointers
SBR = 0;
SBW = 0;
// Init Rapid moves
G_CodeRapidXYMove=0;
G_CodeRapidZMove=0;
}//InitStepper
//****************************************************************
void Stepper_LoadNewValues(int Feed_Code, int Machine_Code)
{
int PBspeed;
extern int GoToRestSpeed;
extern char FastMoveMotorEnable;//Flag to switch motor on/off during fast move
S_F_Code = Feed_Code;
S_M_Code = Machine_Code;
//Set the feed Rate
//From Enrique's code Feed rate comes in as mm/s
//Old code may come in as mm/min
//if (Feed_Code > 50)
//{ //assume its mm/min
Feed_Code /= 60; //to give mm/sec
//}
//PB clk = 80/8 = 10MHz PS is 2:1
//Timer is 5MHz
//defined above FeedFactor 57094 = 5000000 / 87.575 StepsPer_mm
if (Feed_Code !=0)
{
Feed_Rate = (int)FeedFactor / Feed_Code;
}
else Feed_Rate = SAFE_FEED_RATE;
if (G_CodeRapidZMove > 0) ZFeed_Rate = G_CodeRapidZMove; // if it gets a value from G_Code use it
else ZFeed_Rate = Z_FEED_RATE; //always do rapid z move
xyrate = Feed_Rate * 1.414; //Multiply by root2 for 45Degree step
//Extruder OFF Feed Rate
//Realistic range for Extruder off 250(Very fast) - 7136{Slow)
if (ExtruderStatus == 0)
{
if (G_CodeRapidXYMove > 0) Feed_Rate = G_CodeRapidXYMove;
else Feed_Rate = RAPID_MOVE_FEED_RATE; //extruder off fast speed
if (FastMoveMotorEnable == FALSE) //flag set by G-Code
//default is motor On ie TRUE
{
if (FirstPass == TRUE)Extruder_Reverse();
EXTRUDER_DISABLE = TRUE; //Turn off motor
FirstPass = FALSE;
}
}
else
{
if (FirstPass == FALSE)Extruder_Prime();
FirstPass = TRUE;
}
if (GoToRestSpeed)//Flag set and reset in the RapMan_Rest function
{
if (G_CodeRapidXYMove > 0)
{//if it gets a value from the G_Code
Feed_Rate = G_CodeRapidXYMove;
xyrate = G_CodeRapidXYMove;
}
else
{// Use default
Feed_Rate = RAPID_MOVE_FEED_RATE;
xyrate = RAPID_MOVE_FEED_RATE;
}
EXTRUDER_DISABLE = TRUE; //Turn off motor
}
}//Stepper_LoadNewValues
//****************************************************************
void Stepper_CalcSteps(int Units, char G2_G3)
{
//Number of steps on each Axis
switch (Units)
{
case 20: //Inches
X_Steps = GX * StepsPer_Inch;//numbers here are not rounded
Y_Steps = GY * StepsPer_Inch;//up or down!
Z_Steps = GZ * StepsPer_Inch;
lX_Steps= f_to_sl(X_Steps); //Float to long function at bottom of this
lY_Steps= f_to_sl(Y_Steps); //section.
lZ_Steps= f_to_sl(Z_Steps);
break;
case 21: //Metric
default: //Default metric
X_Steps = GX * StepsPer_mm;
Y_Steps = GY * StepsPer_mm;
Z_Steps = GZ * ZStepsPer_mm;
lX_Steps= f_to_sl(X_Steps); //Float to long function at bottom of this
lY_Steps= f_to_sl(Y_Steps); //section.
lZ_Steps= f_to_sl(Z_Steps);
break;
}//switch
}
//****************************************************************
void OriginOffset(void)
{
extern float X_Rest_mm,Y_Rest_mm,Z_Rest_mm;
float OffsetX_mm,OffsetY_mm,OffsetZ_mm;
OffsetSteps_X = lHomeStepsX - lSaveSteps_X;
OffsetSteps_Y = lHomeStepsY - lSaveSteps_Y;
OffsetSteps_Z = lHomeStepsZ - lSaveSteps_Z;
//SAVE offset to EEPROM here?
//reset saved values to new origin
lSaveSteps_X = 0; //zero only if the machine is at new 0,0
lSaveSteps_Y = 0;
lSaveSteps_Z = 0;
OffsetX_mm = OffsetSteps_X / StepsPer_mm;
OffsetY_mm = OffsetSteps_Y / StepsPer_mm;
OffsetZ_mm = OffsetSteps_Z / ZStepsPer_mm;
X_Rest_mm = X_REST_ABS_MM - X_HOME_MM + OffsetX_mm;
Y_Rest_mm = Y_REST_ABS_MM - Y_HOME_MM + OffsetY_mm;
Z_Rest_mm = Z_REST_ABS_MM - Z_HOME_MM + OffsetZ_mm;
}//OriginOffset
//****************************************************************
void ResetOrigin(void)
{
extern float X_Rest_mm,Y_Rest_mm,Z_Rest_mm;
//restore offset from EEPROM?
if (lSaveSteps_X != lHomeStepsX) lSaveSteps_X = lHomeStepsX - OffsetSteps_X + lSaveSteps_X;
if (lSaveSteps_Y != lHomeStepsY) lSaveSteps_Y = lHomeStepsY - OffsetSteps_Y + lSaveSteps_Y;
if (lSaveSteps_Z != lHomeStepsZ) lSaveSteps_Z = lHomeStepsZ - OffsetSteps_Z + lSaveSteps_Z;
X_Rest_mm = X_REST_ABS_MM;
Y_Rest_mm = Y_REST_ABS_MM;
Z_Rest_mm = Z_REST_ABS_MM;
}//ResetOrigin
//****************************************************************
void Stepper_Run3DLine()
{
//all the variables in the following are available a global or local
Bresenham_3D_Line(lX_Steps,lY_Steps,lZ_Steps,lSaveSteps_X,lSaveSteps_Y,lSaveSteps_Z);
Stepper_SaveValues();
}//Stepper_Run3DLine
//****************************************************************
void Bresenham_3D_Line(signed int x1, signed int y1, signed int z1,
signed int x2, signed int y2, signed int z2)
{
int MajorAxis = 0;
signed int incX = 1, incY = 1, incZ = 1;
signed long DeltaX = x2-x1;
signed long DeltaY = y2-y1;
signed long DeltaZ = z2-z1;
signed long TwoDeltaX = DeltaX + DeltaX;
signed long TwoDeltaY = DeltaY + DeltaY;
signed long TwoDeltaZ = DeltaZ + DeltaZ;
int currentX = x1;
int currentY = y1;
int currentZ = z1;
int ErrorX = 0, ErrorY = 0, ErrorZ = 0;
int moveX = 0, moveY = 0, moveZ = 0;
//StepData Bits 7 XDir, 6 X, 5 YDir, 4 Y, 3 ZDir, 2 Z, 1 & 0 Not used
unsigned char StepData = 0;
if (!GX_On)
{ //checks to see if the code mentions X
DeltaX = 0; //if not mentioned then no change
TwoDeltaX=0;
}
if (!GY_On)
{
DeltaY = 0;
TwoDeltaY=0;
}
if (!GZ_On)
{
DeltaZ = 0;
TwoDeltaZ=0;
}
//if there is no delta, current step coord is same as saved value
if (DeltaX == 0)
{
x1=x2;
lX_Steps=lSaveSteps_X;
GX = Save_X;
}
if (DeltaY == 0)
{
y1=y2;
lY_Steps=lSaveSteps_Y;
GY = Save_Y;
}
if (DeltaZ == 0)
{
z1=z2;
lZ_Steps=lSaveSteps_Z;
GZ = Save_Z;
}
if (DeltaX < 0)
{
X_Dir = 0; //Set X Direction based on sign of Delta value
StepData = StepData & ~0x80; //set bit 7 off
incX = -1;
DeltaX = -DeltaX;
TwoDeltaX = -TwoDeltaX;
}
else
{
X_Dir = 1;
StepData |= 0x80; //set bit 7 on
}
if (DeltaY < 0)
{
Y_Dir = 0; //Set Y Direction based on sign of Delta value
StepData = StepData & ~0x20; //set bit 5 off
incY = -1;
DeltaY = -DeltaY;
TwoDeltaY = -TwoDeltaY;
}
else
{
Y_Dir = 1;
StepData |= 0x20; //set bit 5 on
}
if (DeltaZ < 0)
{
Z_Dir = 1; //Set Z Direction based on sign of Delta value
StepData |= 0x08; //set bit 3 on
incZ = -1;
DeltaZ = -DeltaZ;
TwoDeltaZ = -TwoDeltaZ;
}
else
{
Z_Dir = 0;
StepData = StepData & ~0x08; //set bit 3 off
}
if ((DeltaX == 0)&(DeltaY == 0))
{
// if its only a z change then go fast
if (DeltaZ != 0) Feed_Rate = ZFeed_Rate;
}
if ((DeltaZ >= DeltaX)&(DeltaZ >= DeltaY))(MajorAxis = 1);
if ((DeltaX >= DeltaZ)&(DeltaX >= DeltaY))(MajorAxis = 2);
if ((DeltaY >= DeltaX)&(DeltaY >= DeltaZ))(MajorAxis = 3);
if ((DeltaX ==0)&(DeltaY==0)&(DeltaZ==0)) MajorAxis = 0;
//if (MajorAxis == 0)
//{
//error trap if required
//if MajorAxis is 0 then it drops out of this code with no action
//}
//case 1
if (MajorAxis == 1)// = Z
{
do
{
currentZ += incZ;
ErrorX += TwoDeltaX;
ErrorY += TwoDeltaY;
if (ErrorX > DeltaZ)
{
currentX += incX;
ErrorX -= TwoDeltaZ;
moveX = 1;
StepData |= 0x40; //x set bit 6 on
}
if (ErrorY > DeltaZ)
{
currentY += incY;
ErrorY -= TwoDeltaZ;
moveY = 1;
StepData |= 0x10; //y set bit 5 on
}
StepData |= 0x04; //z set bit 2 on
AddToStepBuffer(StepData,moveX,moveY); //add step data to cuircular buffer
moveX = 0, moveY = 0, moveZ = 0;
StepData = StepData & ~0x54; //set bit 6,4,2 (x,y,z) off
}
while(currentZ != z2);
}//if
//case 2
if (MajorAxis == 2)// = X
{
do
{
currentX += incX;
ErrorZ += TwoDeltaZ;
ErrorY += TwoDeltaY;
if (ErrorZ > DeltaX)
{
currentZ += incZ;
ErrorZ -= TwoDeltaX;
moveZ = 1;
StepData |= 0x04; //z set bit 2 on
}
if (ErrorY > DeltaX)
{
currentY += incY;
ErrorY -= TwoDeltaX;
moveY = 1;
StepData |= 0x10; //y set bit 5 on
}
StepData |= 0x40; //x set bit 6 on
AddToStepBuffer(StepData,moveX,moveY); //add step data to cuircular buffer
moveX = 0, moveY = 0, moveZ = 0;
StepData = StepData & ~0x54; //set bit 6,4,2 (x,y,z) off
}
while(currentX != x2);
}//if
//case 3
if (MajorAxis == 3)// = Y
{
if (currentY != y2)
{
do
{
currentY += incY;
ErrorX += TwoDeltaX;
ErrorZ += TwoDeltaZ;
if (ErrorX > DeltaY)
{
currentX += incX;
ErrorX -= TwoDeltaY;
moveX = 1;
StepData |= 0x40; //x set bit 6 on
}
if (ErrorZ > DeltaY)
{
currentZ += incZ;
ErrorZ -= TwoDeltaY;
moveZ = 1;
StepData |= 0x04; //z set bit 2 on
}
StepData |= 0x10; //y set bit 5 on
AddToStepBuffer(StepData,moveX,moveY); //add step data to circular buffer
moveX = 0, moveY = 0; moveZ = 0;
StepData = StepData & ~0x54; //set bit 6,4,2 (x,y,z) off
}
while(currentY != y2);
}//if
}//if
}//Bresenham_3D_Line
//*************************************************************
void Stepper_SaveValues()
{
//Tidy up after Gcode instruction.
//Save current dimension and step coordinates
lSaveSteps_X = lX_Steps;
lSaveSteps_Y = lY_Steps;
lSaveSteps_Z = lZ_Steps;
Save3_X = Save2_X;
Save3_Y = Save2_Y;
Save3_Z = Save2_Z;
Save2_X = Save_X;
Save2_Y = Save_Y;
Save2_Z = Save_Z;
Save_X = GX;
Save_Y = GY;
Save_Z = GZ;
//Reset globals
Delta_X=0; Delta_Y=0; Delta_Z=0;
X_Steps=0; Y_Steps=0; Z_Steps=0;
lX_Steps=0;lY_Steps=0;lZ_Steps=0;
}//Stepper_SaveValues
//*************************************************************
int f_to_ul(float fNumber)
{
//Function returns a rounded unsigned long value for fNumber
double IntNumber, Fraction;
int TempNum;
Fraction = modf(fNumber, &IntNumber);//split float into Int and fraction
TempNum = (int)IntNumber;
if (Fraction >= 0.5)
{
TempNum += 1;
return TempNum;
}
else
return TempNum;
}//f_to_ul
//****************************************************************
signed int f_to_sl(float fNumber)
{
//Function returns a rounded signed long value for fNumber
double IntNumber, Fraction;
signed int TempNum;
Fraction=modf(fNumber,&IntNumber);//split float into Int and fraction
TempNum = (signed int)IntNumber;
if (Fraction >= 0.5)
{
TempNum += 1;
}
if (Fraction <= -0.5)
{
TempNum -= 1;
}
return TempNum;
}//f_to_sl
//****************************************************************
void AddToStepBuffer(unsigned char SData, char xs, char ys)
{
int BufferCode = 0;
int addmask;
BufferCode = SData; //shift in 8Bit step data
BufferCode <<= 24;
if (xs && ys) //if we have a step in x and y
{ //at the same time, the move is at 45deg
addmask = xyrate; //therefore swap in the slower feed rate
}
else
{
addmask = Feed_Rate;
}
BufferCode |= addmask; //add in the feed rate
//ready to add new data so now wait if buffer is full
while ( (SBW+1)%SB_SIZE == SBR);
SCB[ SBW] = BufferCode; //write in the buffer
SBW++; //increment ptr
SBW %= SB_SIZE; //wrap around if required
}//AddToStepBuffer
/*****************************************************************/
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