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#usage	"<b>functions for Eagle3D v1.05</b>"
		"<p>"
		"<author>Author: Matthias Weißer matthias@matwei.de</author>"

//Wandelt den Widerstandswert in eine Dreifarbkombination zur Übergabe an DR
//Widerstanswert müßen angegeben werden als Zahlen bzw. ZahlenBuchstabenkombination
//100 = 100Ohm = Braun,Schwarz,Braun
//4k7 = 4,7kOhm = Gelb,Violett,Rot
//12k = 12000Ohm = Braun,Rot,Orange
//1M = 1000000Ohm = Braun,Schwarz,Grün
//1R2 = 1,2Ohm = Braun,Rot,Gold
string rval2color(string val)
{

	string out;
	string temp[];
	int i,j,k;
	real l;

	//Dezimaltrennzeichen
	k = strchr(val, ',');
	if(k != -1) val[k] = '.';
	//Großschreibung
	val = strupr(val);
	//Dezimaltrennzeichen für R
	k = strchr(val, 'R');
	if(k != -1) val[k] = '.';
	//Darstellung des Widerstandswert in 100tel Ohm
	if(strchr(val,'.') != -1)
	{
		strsplit(temp, val, '.');
		i = strtol(temp[0]);
		i*=100;
		j=(strtol(temp[1])*10);
		if(j>100) j/=10;
		i+=j;
		k=0;
		if(strchr(temp[1],'K') != -1)	k=3;
		if(strchr(temp[1],'M') != -1)	k=6;
	}
	else if(strchr(val,'K') != -1)
	{
		strsplit(temp, val, 'K');
		i = strtol(temp[0]);
		i*=100;
		i+=(strtol(temp[1])*10);
		k=3;
	}
	else if(strchr(val,'M') != -1)
	{
		strsplit(temp, val, 'M');
		i = strtol(temp[0]);
		i*=100;
		i+=(strtol(temp[1])*10);
		k=6;
	}
	else
	{
		i = strtol(val);
		i*=100;
		k=0;
	}

	j=i;
	while(j>=10) j/=10;
	switch(j)
	{
		case 0: sprintf(temp[0],"texture{pigment{Black}finish{phong 0.2}}"); break;
		case 1: sprintf(temp[0],"texture{pigment{DarkBrown}finish{phong 0.2}}"); break;
		case 2: sprintf(temp[0],"texture{pigment{Red*0.7}finish{phong 0.2}}"); break;
		case 3: sprintf(temp[0],"texture{pigment{Orange}finish{phong 0.2}}"); break;
		case 4: sprintf(temp[0],"texture{pigment{Yellow}finish{phong 0.2}}"); break;
		case 5: sprintf(temp[0],"texture{pigment{Green*0.7}finish{phong 0.2}}"); break;
		case 6: sprintf(temp[0],"texture{pigment{Blue}finish{phong 0.2}}"); break;
		case 7: sprintf(temp[0],"texture{pigment{Violet*1.2}finish{phong 0.2}}"); break;
		case 8: sprintf(temp[0],"texture{pigment{Gray45}finish{phong 0.2}}"); break;
		case 9: sprintf(temp[0],"texture{pigment{White}finish{phong 0.2}}"); break;
		default: sprintf(temp[0],"texture{pigment{checker Black White}finish{phong 0.2}}"); break;
	}

	j=i;
	while(j>=100) j/=10;
	j%=10;
	switch(j)
	{
		case 0: sprintf(temp[1],"texture{pigment{Black}finish{phong 0.2}}"); break;
		case 1: sprintf(temp[1],"texture{pigment{DarkBrown}finish{phong 0.2}}"); break;
		case 2: sprintf(temp[1],"texture{pigment{Red*0.7}finish{phong 0.2}}"); break;
		case 3: sprintf(temp[1],"texture{pigment{Orange}finish{phong 0.2}}"); break;
		case 4: sprintf(temp[1],"texture{pigment{Yellow}finish{phong 0.2}}"); break;
		case 5: sprintf(temp[1],"texture{pigment{Green*0.7}finish{phong 0.2}}"); break;
		case 6: sprintf(temp[1],"texture{pigment{Blue}finish{phong 0.2}}"); break;
		case 7: sprintf(temp[1],"texture{pigment{Violet*1.2}finish{phong 0.2}}"); break;
		case 8: sprintf(temp[1],"texture{pigment{Gray45}finish{phong 0.2}}"); break;
		case 9: sprintf(temp[1],"texture{pigment{White}finish{phong 0.2}}"); break;
		default: sprintf(temp[1],"texture{pigment{checker Black White}finish{phong 0.2}}"); break;
	}

	l = real(i)/100;
	l*= pow(10,k);

	if(l<1) sprintf(temp[2],"texture {T_Silver_5E finish{reflection 0.1}}");
	else if(l<10) sprintf(temp[2],"texture {T_Gold_5C finish{reflection 0.1}}");
	else if(l<100) sprintf(temp[2],"texture{pigment{Black}finish{phong 0.2}}");
	else if(l<1000) sprintf(temp[2],"texture{pigment{DarkBrown}finish{phong 0.2}}");
	else if(l<10000) sprintf(temp[2],"texture{pigment{Red*0.7}finish{phong 0.2}}");
	else if(l<100000) sprintf(temp[2],"texture{pigment{Orange}finish{phong 0.2}}");
	else if(l<1000000) sprintf(temp[2],"texture{pigment{Yellow}finish{phong 0.2}}");
	else if(l<10000000) sprintf(temp[2],"texture{pigment{Green*0.7}finish{phong 0.2}}");
	else if(l<100000000) sprintf(temp[2],"texture{pigment{Blue}finish{phong 0.2}}");
	else if(l<1000000000) sprintf(temp[2],"texture{pigment{Violet*1.2}finish{phong 0.2}}");
	else if(l<10000000000.0) sprintf(temp[2],"texture{pigment{Gray45}finish{phong 0.2}}");
	else if(l<100000000000.0) sprintf(temp[2],"texture{pigment{White}finish{phong 0.2}}");
	else if(l<1000000000000.0) sprintf(temp[2],"texture{pigment{checker Black White}finish{phong 0.2}}");

	sprintf(out,"%s,%s,%s",temp[0],temp[1],temp[2]);

	return out;

}


//Wandelt den Widerstandswert in eine Dreizahlkombination zur Übergabe an SR 0402,0603 usw.
//Widerstanswert müßen angegeben werden als Zahlen bzw. ZahlenBuchstabenkombination
//100 = 100Ohm = 101
//12k = 12000Ohm = 123
//1M = 1000000Ohm = 105
//1R2 = 1,2Ohm = 1R2
string rval2rcde(string val)
{


	string out;
	string temp[];
	int i,j,k;
	real l;

	//Dezimaltrennzeichen
	k = strchr(val, ',');
	if(k != -1) val[k] = '.';
	//Großschreibung
	val = strupr(val);
	//Dezimaltrennzeichen für R
	k = strchr(val, 'R');
	if(k != -1) val[k] = '.';
	
	//Darstellung des Widerstandswert in 100tel Ohm
	if(strchr(val,'.') != -1)
	{
		strsplit(temp, val, '.');
		i = strtol(temp[0]);
		i*=100;
		j=(strtol(temp[1])*10);
		if(j>100) j/=10;
		i+=j;
		k=0;
		if(strchr(temp[1],'K') != -1)	k=3;
		if(strchr(temp[1],'M') != -1)	k=6;
	}
	else if(strchr(val,'K') != -1)
	{
		strsplit(temp, val, 'K');
		i = strtol(temp[0]);
		i*=100;
		i+=(strtol(temp[1])*10);
		k=3;
	}
	else if(strchr(val,'M') != -1)
	{
		strsplit(temp, val, 'M');
		i = strtol(temp[0]);
		i*=100;
		i+=(strtol(temp[1])*10);
		k=6;
	}
	else
	{
		i = strtol(val);
		i*=100;
		k=0;
	}

	j=i;
	while(j>=10) j/=10;
	switch(j)
	{
		case 0: sprintf(temp[0],"0"); break;
		case 1: sprintf(temp[0],"1"); break;
		case 2: sprintf(temp[0],"2"); break;
		case 3: sprintf(temp[0],"3"); break;
		case 4: sprintf(temp[0],"4"); break;
		case 5: sprintf(temp[0],"5"); break;
		case 6: sprintf(temp[0],"6"); break;
		case 7: sprintf(temp[0],"7"); break;
		case 8: sprintf(temp[0],"8"); break;
		case 9: sprintf(temp[0],"9"); break;
		default: sprintf(temp[0],"x"); break;
	}

	j=i;
	if(j>10) while(j>=100) j/=10; else j*=10;
	j%=10;
	switch(j)
	{
		case 0: sprintf(temp[1],"0"); break;
		case 1: sprintf(temp[1],"1"); break;
		case 2: sprintf(temp[1],"2"); break;
		case 3: sprintf(temp[1],"3"); break;
		case 4: sprintf(temp[1],"4"); break;
		case 5: sprintf(temp[1],"5"); break;
		case 6: sprintf(temp[1],"6"); break;
		case 7: sprintf(temp[1],"7"); break;
		case 8: sprintf(temp[1],"8"); break;
		case 9: sprintf(temp[1],"9"); break;
		default: sprintf(temp[1],"x"); break;
	}

	if((i<1000)&&(k==0))
	{
		temp[2]=temp[1];
		temp[1]="R";
	}
	else
	{
		l = real(i)/100;
		l*= pow(10,k);
	
		if(l<1) sprintf(temp[2],"x");
		else if(l<10) sprintf(temp[2],"x");
		else if(l<100) sprintf(temp[2],"0");
		else if(l<1000) sprintf(temp[2],"1");
		else if(l<10000) sprintf(temp[2],"2");
		else if(l<100000) sprintf(temp[2],"3");
		else if(l<1000000) sprintf(temp[2],"4");
		else if(l<10000000) sprintf(temp[2],"5");
		else if(l<100000000) sprintf(temp[2],"6");
		else if(l<1000000000) sprintf(temp[2],"7");
		else if(l<10000000000.0) sprintf(temp[2],"8");
		else if(l<100000000000.0) sprintf(temp[2],"9");
		else if(l<1000000000000.0) sprintf(temp[2],"x");
	}
	
	sprintf(out,"%s%s%s",temp[0],temp[1],temp[2]);

	return out;
}

//Gibt einen formatierten String zurück der eine Linie zeichnen kann
//erwartet Angaben in units
//c_x1 und c_x2 erzeugen Abschlußzylinder wenn 1
string create_line(int ix1, int iy1, int ix2, int iy2, int iwid, real t, real dis, int c_x1, int c_x2)
{
	string out,tmp;

	real x1 = u2mm(ix1);
	real x2 = u2mm(ix2);
	real y1 = u2mm(iy1);
	real y2 = u2mm(iy2);
	real width = u2mm(iwid);
	real angel,length;

	if(c_x1==1) sprintf(out,"cylinder{<0,0,0><0,%f,0>%f translate<%f,%f,%f>}\n",t,width/2,x1,dis,y1);
	if(c_x2==1) sprintf(tmp,"cylinder{<0,0,0><0,%f,0>%f translate<%f,%f,%f>}\n",t,width/2,x2,dis,y2);

	out=out+tmp;
	if(x1<x2)
	{
		angel = (360/6.2836)*atan((y1-y2)/(x2-x1));
		length = sqrt((y1-y2)*(y1-y2)+(x1-x2)*(x1-x2));
		sprintf(tmp,"box{<0,0,%f><%f,%f,%f> rotate<0,%f,0> translate<%f,%f,%f> }\n",-width/2,length,t,width/2,angel,x1,dis,y1);
	}
	else if(x2<x1)
	{
		angel = (360/6.2836)*atan((y2-y1)/(x1-x2));
		length = sqrt((y1-y2)*(y1-y2)+(x1-x2)*(x1-x2));
		sprintf(tmp,"box{<0,0,%f><%f,%f,%f> rotate<0,%f,0> translate<%f,%f,%f> }\n",-width/2,length,t,width/2,angel,x2,dis,y2);
	}
	else if(x1==x2)
	{
		if(y1<y2) angel = 90; else angel = -90;
		length = abs(y1-y2);
		sprintf(tmp,"box{<0,0,%f><%f,%f,%f> rotate<0,%f,0> translate<%f,%f,%f> }\n",-width/2,length,t,width/2,angel,x2,dis,y2);
	}

	return out+tmp;
}     

//Gibt einen formatierten String zurück der einen ARC zeichnen kann
//erwartet Angaben in units
//c_x1 und c_x2 erzeugen Abschlußzylinder wenn 1
string create_arc(int xc, int yc, int r, int w, real a1, real a2, real t, real dis, int c_x1, int c_x2)
{
	string out,tmp;
	real i;

	for(i=a1;i<a2;i=i+1)
	{		
		sprintf(out,"%sbox{<-%f,0,-%f>,<%f,%f,%f> translate<%f,0,0> rotate<0,%f,0> translate<%f,0,%f>}\n",	
																										out,
																										u2mm(w/2),
																										u2mm(r)*3.14*2/(a2-a1)/2,
																										u2mm(w/2),
																										t,
																										u2mm(r)*6.28/(a2-a1)/2,
																										u2mm(r),
																										-i,																										
																										u2mm(xc),u2mm(yc));
	}

	return out;
		
}

//Ersetzt alle Zeichen in str die den einzelnen Zeichen aus rpl entsprechen mit chr
string strreplace(string str, string rpl, char chr)
{
	int i,j;
	
	for(i=0;i<strlen(rpl);i++)
	{
		while((j = strchr(str,rpl[i]))!=-1) str[j] = chr;
	}
	
	return str;
}

//Erzeugt einen String ohne Sonderzeichen der von POVRay verarbeitet werden kann
string make_pov_str(string in)
{
	int i,j;
		
	while((i = strchr(in,'Ü'))!=-1) in[i] = 'U';
	while((i = strchr(in,'Ä'))!=-1) in[i] = 'A';
	while((i = strchr(in,'Ö'))!=-1) in[i] = 'O';
	while((i = strchr(in,'ü'))!=-1) in[i] = 'U';
	while((i = strchr(in,'ä'))!=-1) in[i] = 'A';
	while((i = strchr(in,'ö'))!=-1) in[i] = 'O';
	while((i = strchr(in,'ß'))!=-1) in[i] = 'S';
	
	in = strreplace(in,". -&$+:;,!\"§%/()=#*~'<>µ",'_');

	if((in[0]>='1')&&(in[0]<='9')) in[0] = 'Z';
	
	return in;
}

int is_num_in_str(string a,int n)
{
	string b[];
	int i,j;
	
	j = strsplit(b, a, ',');
	
	for(i=0;i<j;i++)
	{
		if(strtol(b[i])==n) return 1;
	}
	return 0;
}

int is_in_range(int val1, int val2, real ver1, real ver2)
{
	if(	(u2mm(val1)>=ver1)&&
		(u2mm(val1)<=ver2)&&
		(u2mm(val2)>=ver1)&&
		(u2mm(val2)<=ver2)) return 1;
	else return 0;
}

//Berechnet die Entfernung zwischen zwei Punkten
real calc_distance(int x1, int y1, int x2, int y2)
{
	real dx = real(x1)-real(x2);
	real dy = real(y1)-real(y2);
	
	return sqrt(dx*dx + dy*dy);
}

//Erzeugt ein prism-Objekt aus dem übergebenen UL_BOARD 
string make_prism_from_board_layer(UL_BOARD B, int layer, int precision, real lower, real upper, string texture)
{
	string out;
	int i=0;	//Alle Eckpunkte inkl. ARC-Segmente
	int j=0;	//Gesamtgeraden (Arc behandelt als normale Gerade)
	int k,l;
	real x1,x2;
		
	B.wires(W)
	{
		if(W.layer == layer)
		{
			i+=2;
			j++;						
		}
	}

	sprintf(out,"%sprism{%f,%f,%d\n",out,lower,upper,i);
	
	//Array in dem die bearbeiteten Segmente für den Boardumriss eingetragen werden
	int processed_board_segments[];
	
	for(k=0;k<j;k++)
	{
		processed_board_segments[k] = 0;
	}
	
	int cur_x = -2147483647;
	int cur_y = -2147483647;
	real cur_dist;
	int cur_segment;
	int cur_corner;
	
	for(k=0;k<j;k++)
	{
		l=0;
		cur_segment = -1;
		cur_dist = 1e308;
		//nächstgelegenes Segment suchen
		B.wires(W)
		{	    															
			if((W.layer == layer)&&(processed_board_segments[l]==0))
			{
				if(calc_distance(cur_x,cur_y,W.x1,W.y1) < cur_dist)
				{
					cur_dist = calc_distance(cur_x,cur_y,W.x1,W.y1);
					cur_segment = l;
					cur_corner = 1;
				}
				if(calc_distance(cur_x,cur_y,W.x2,W.y2) < cur_dist)
				{
					cur_dist = calc_distance(cur_x,cur_y,W.x2,W.y2);
					cur_segment = l;
					cur_corner = 2;
				}
			}
			l++;
		}
		
		l=0;
		B.wires(W)
		{	    															
			if(W.layer == layer)
			{
				if(l==cur_segment)
				{
					if(cur_corner == 1)
					{
							sprintf(out,"%s<%f,%f>",out,u2mm(W.x1),u2mm(W.y1));
						sprintf(out,"%s<%f,%f>",out,u2mm(W.x2),u2mm(W.y2));
						cur_x=W.x2;
						cur_y=W.y2;
					}
					else
					{
							sprintf(out,"%s<%f,%f>",out,u2mm(W.x2),u2mm(W.y2));
						sprintf(out,"%s<%f,%f>",out,u2mm(W.x1),u2mm(W.y1));
						cur_x=W.x1;
						cur_y=W.y1;
					}
					sprintf(out,"%s\n",out);
					
					processed_board_segments[cur_segment] = 1;
					break;
				}
			}
			l++;
		}
	}
	sprintf(out,"%s%s}\n",out,texture);
	
	return out;
}

//Erzeugt ein prism-Objekt aus dem übergebenen UL_PACKAGE
string make_prism_from_package_layer(UL_PACKAGE P, int layer, int precision, real lower, real upper, string texture)
{
	string out;
	int i=0;	//Alle Eckpunkte inkl. ARC-Segmente
	int j=0;	//Gesamtgeraden (Arc behandelt als normale Gerade)
	int k,l;
	real x1,x2;
		
	P.wires(W)
	{
		if(W.layer == layer)
		{
			i+=2;
			j++;						
		}
	}
	
	if(j<3)
	{
		return "";
	}

	sprintf(out,"%sprism{%f,%f,%d\n",out,lower,upper,i);
	
	//Array in dem die bearbeiteten Segmente für den Boardumriss eingetragen werden
	int processed_board_segments[];
	
	for(k=0;k<j;k++)
	{
		processed_board_segments[k] = 0;
	}
	
	int cur_x = -2147483647;
	int cur_y = -2147483647;
	real cur_dist;
	int cur_segment;
	int cur_corner;
	
	for(k=0;k<j;k++)
	{
		l=0;
		cur_segment = -1;
		cur_dist = 1e308;
		//nächstgelegenes Segment suchen
		P.wires(W)
		{	    															
			if((W.layer == layer)&&(processed_board_segments[l]==0))
			{
				if(calc_distance(cur_x,cur_y,W.x1,W.y1) < cur_dist)
				{
					cur_dist = calc_distance(cur_x,cur_y,W.x1,W.y1);
					cur_segment = l;
					cur_corner = 1;
				}
				if(calc_distance(cur_x,cur_y,W.x2,W.y2) < cur_dist)
				{
					cur_dist = calc_distance(cur_x,cur_y,W.x2,W.y2);
					cur_segment = l;
					cur_corner = 2;
				}
			}
			l++;
		}
		
		l=0;
		P.wires(W)
		{	    															
			if(W.layer == layer)
			{
				if(l==cur_segment)
				{
					if(cur_corner == 1)
					{
							sprintf(out,"%s<%f,%f>",out,u2mm(W.x1),u2mm(W.y1));
						sprintf(out,"%s<%f,%f>",out,u2mm(W.x2),u2mm(W.y2));
						cur_x=W.x2;
						cur_y=W.y2;
					}
					else
					{
							sprintf(out,"%s<%f,%f>",out,u2mm(W.x2),u2mm(W.y2));
						sprintf(out,"%s<%f,%f>",out,u2mm(W.x1),u2mm(W.y1));
						cur_x=W.x1;
						cur_y=W.y1;
					}
					sprintf(out,"%s\n",out);
					
					processed_board_segments[cur_segment] = 1;
					break;
				}
			}
			l++;
		}
	}
	sprintf(out,"%s%s}\n",out,texture);
	
	return out;
}

//Erzeugt ein Gehäuse aus den übergebenen Layern als union{prism{} prism{} ...}
string create_case_from_layers_in_element(UL_ELEMENT E, string layers, real pcb_height)
{
	string dbg;
	
	string out;
	string layer_arr[];
	int layer_numbers[];
	int num_layers;
	int i;
	int object=0;
		
	layers = strreplace(layers," ,;.",'#');
	num_layers = strsplit(layer_arr, layers, '#');
	
	//Anzahl zu bearbeitender Layer ermitteln
	for(i=0;i<num_layers;i++)
	{
		if(layer_arr[i]=="") break;
		layer_numbers[i] = strtol(layer_arr[i]);
	}
	num_layers = i;
	
	out += "//" + E.name + "\nunion{\n";
		
	//Zu bearbeitende Layer durchgehen
	for(i=0;i<num_layers;i++)
	{
		string color = "Black";
		real height = 5.0;
		real top;
		real bot;
		
		//Wir suchen uns den Info-String
		E.package.texts(T)
		{
			if(T.layer==layer_numbers[i])
			{
				real rtmp = strtod(T.value);
				if(rtmp!=0.0) height = rtmp;				
				
				string stmp = strsub(T.value, strchr(T.value,' '));
				if(stmp!="") color = stmp;
				
				object=1;
			}
		}
		
		//Prüfen ob die Farbangabe ein komplette POVRay texture ist
		if(strstr(color,"texture")==-1)
		{
			if(strstr(color,"pigment")==-1)
			{
				color = "pigment{" + color + "}";
			}
			
			color = "texture{" + color + "}";
		}
		
		//Höheninformationen generieren
		if(E.mirror)
		{
			top = -pcb_height;
			bot = -height - pcb_height;
		}
		else
		{
			top = height;
			bot = 0;
		}
		
		out += make_prism_from_package_layer(E.package, layer_numbers[i], 10, bot, top, color);
		
	}
	
	out += "} //" + E.name + "  ";
	out += object ? "1" : "0";
	out += "\n";
	
	//dlgMessageBox(out);
	
	return out;
}

//Clips the given number to zero if it is negativ
real clip_negativ_to_zero(real d)
{
	if(d<0.0) return 0.0;	
	else return d;	
}

//Clips the given number to zero if it is positiv
real clip_positiv_to_zero(real d)
{
	if(d>0.0) return 0.0;	
	else return d;	
}

real deg2rad(real deg)
{
	return (deg/360)*(2*PI);
}

real rad2deg(real rad)
{
	return (rad/(2*PI))*360;
}