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/*
* Class to handle internal communications in the machine via RS485
*
* Adrian Bowyer 3 July 2009
*
*/
#include "intercom.h"
#if MOTHERBOARD > 1
#if RS485_MASTER == 1
intercom::intercom()
#else
intercom::intercom(extruder* e)
#endif
{
#if !(RS485_MASTER == 1)
ex = e;
#endif
pinMode(RX_ENABLE_PIN, OUTPUT);
pinMode(TX_ENABLE_PIN, OUTPUT);
digitalWrite(RX_ENABLE_PIN, 0); // Listen is always on
reset();
}
// Switch to listen mode
bool intercom::listen()
{
if(inPacket)
{
listenCollision();
return false;
}
digitalWrite(TX_ENABLE_PIN, 0);
state = RS485_LISTEN;
delayMicrosecondsInterruptible(RS485_STABILISE);
resetWait();
return true;
}
// Switch to talk mode
bool intercom::talk()
{
if(state == RS485_TALK)
{
talkCollision();
return false;
}
digitalWrite(TX_ENABLE_PIN, 1);
state = RS485_TALK;
delayMicrosecondsInterruptible(RS485_STABILISE);
while(rs485Interface.available()) rs485Interface.read(); // Empty any junk from the input buffer
resetWait();
return true;
}
// Reset to the initial satate
void intercom::reset()
{
resetOutput();
resetInput();
listen();
}
// Reset the output buffer and its associated variables
void intercom::resetOutput()
{
outBuffer[0] = 0;
outPointer = 0;
}
// Reset the input buffer and its associated variables
void intercom::resetInput()
{
inBuffer[0] = 0;
inPointer = 0;
inPacket = false;
packetReceived = false;
}
// Something useful has happened; reset the timeout time
void intercom::resetWait()
{
wait_zero = millis();
}
// Have we waited too long for something to happen?
bool intercom::tooLong()
{
return (millis() - wait_zero > TIMEOUT);
}
// Set the checksum for a packet. This is the least-significant 6 bits of the sum
// of the packet's bytes added to the character RS485_CHECK. It can thus take
// one of 64 values, all printable.
void intercom::checksum(char* packet)
{
packet[P_SUM] = 1; // Can't use 0, as that would terminate the packet...
int cs = 0;
int i = 0;
while(packet[i])
{
cs += packet[i];
i++;
}
cs--; // Allow for the 1 at the start
cs &= 0x3F;
packet[P_SUM] = (char)(RS485_CHECK + cs);
}
// Check the checksum of a packet
bool intercom::checkChecksum(char* packet)
{
char cs = packet[P_SUM];
checksum(packet);
return (cs == packet[P_SUM]);
}
// Build a packet to device to from an input string. See intercom.h for the
// packet structure. ack should either be RS485_ACK or RS485_ERROR.
void intercom::buildPacket(char to, char ack, char* string)
{
byte i, j;
j = 0;
while(j < RS485_START_BYTES)
{
outBuffer[j] = RS485_START;
j++;
}
outBuffer[j] = to;
j++;
outBuffer[j] = MY_NAME;
j++; // Checksum goes here
j++;
outBuffer[j] = ack;
j++;
i = 0;
while(string[i] && j < RS485_BUF_LEN - 4)
{
outBuffer[j] = string[i];
j++;
i++;
}
outBuffer[j] = 0;
checksum(&outBuffer[RS485_START_BYTES]);
outBuffer[j] = RS485_END;
j++;
outBuffer[j] = 0;
}
// The master processing function. Call this in a fast loop, or from a fast repeated interrupt
void intercom::tick()
{
char b = 0;
switch(state)
{
case RS485_TALK:
// Has what we last sent (if anything) been echoed?
if(rs485Interface.available())
{
b = rs485Interface.read();
resetWait();
blink(true);
} else
{
// Have we waited too long for an echo?
if(tooLong())
{
talkTimeout();
return;
}
}
// Was the echo (if any) the last character of a packet?
if(b == RS485_END)
{
// Yes - reset everything and go back to listening
reset();
return;
}
// Do we have anything to send?
b = outBuffer[outPointer];
if(!b)
return;
// Yes - send it and reset the timeout timer
rs485Interface.print(b, BYTE);
outPointer++;
if(outPointer >= RS485_BUF_LEN)
outputBufferOverflow();
resetWait();
break;
// If we have timed out while sending, reset everything and go
// back to listen mode
case RS485_TALK_TIMEOUT:
resetOutput();
resetInput();
listen();
break;
case RS485_LISTEN:
if(rs485Interface.available()) // Got anything?
{
blink(true);
b = rs485Interface.read();
switch(b)
{
case RS485_START: // Start character - reset the input buffer
inPointer = 0;
inPacket = true;
break;
case RS485_END: // End character - terminate, then process, the packet
if(inPacket)
{
inPacket = false;
inBuffer[inPointer] = 0;
processPacket();
}
break;
default: // Neither start or end - if we're in a packet it must be data
// if not, ignore it.
if(inPacket)
{
inBuffer[inPointer] = b;
inPointer++;
if(inPointer >= RS485_BUF_LEN)
inputBufferOverflow();
}
}
// We just received something, so reset the timeout time
resetWait();
} else
{
// If we're in a packet and we've been waiting too long for the next byte
// the packet has timed out.
if(inPacket && tooLong())
listenTimeout();
//blink(false);
}
break;
case RS485_LISTEN_TIMEOUT:
resetInput();
listen();
break;
default:
corrupt();
break;
}
}
// We are busy if we are talking, or in the middle of receiving a packet
bool intercom::busy()
{
return (state == RS485_TALK) || inPacket;
}
// Send string to device to.
bool intercom::queuePacket(char to, char ack, char* string)
{
if(busy())
{
queueCollision();
return false;
}
buildPacket(to, ack, string);
talk();
return true;
}
// Wait for a packet to arrive. The packet will be in inBuffer[ ]
bool intercom::waitForPacket()
{
long timeNow = millis(); // Can't use tooLong() as tick() is using that
while(!packetReceived)
{
tick();
if(millis() - timeNow > TIMEOUT)
{
waitTimeout();
packetReceived = false;
return false;
}
}
packetReceived = false;
return true;
}
// Send a packet and get an acknowledgement - used when no data is to be returned.
bool intercom::sendPacketAndCheckAcknowledgement(char to, char* string)
{
if(!queuePacket(to, RS485_ACK, string))
{
queueError();
return false;
}
if(!waitForPacket())
{
waitError();
return false;
}
if(!checkChecksum(inBuffer))
{
checksumError();
return false;
}
if(inBuffer[P_ACK] != RS485_ACK)
{
ackError();
return false;
}
return true;
/* byte retries = 0;
bool ok = false;
while((inBuffer[P_TO] != MY_NAME || inBuffer[P_ACK] != RS485_ACK) && retries < RS485_RETRIES && !ok)
{
if(queuePacket(to, RS485_ACK, string))
ok = waitForPacket();
ok = ok && checkChecksum(inBuffer);
if(!ok)
delay(2*TIMEOUT); // Wait twice timeout, and everything should have reset itself
retries++;
}
return ok;
*/
}
// Send a packet and get data in reply. The string returned is just the data;
// it has no packet housekeeping information in.
char* intercom::sendPacketAndGetReply(char to, char* string)
{
if(!sendPacketAndCheckAcknowledgement(to, string))
inBuffer[P_DATA] = 0;
return &inBuffer[P_DATA]; //strcpy(reply, &inBuffer[P_DATA]);
//return reply;
}
// This function is called when a packet has been received
void intercom::processPacket()
{
char* erep = 0;
char err;
if(inBuffer[P_TO] != MY_NAME)
{
resetInput();
return;
}
#if !(RS485_MASTER == 1)
if(checkChecksum(inBuffer))
{
erep = ex->processCommand(&inBuffer[P_DATA]);
if(erep)
queuePacket(inBuffer[P_FROM], RS485_ACK, erep);
}
if(!erep)
{
err = 0;
queuePacket(inBuffer[P_FROM], RS485_ERROR, &err);
}
resetInput();
#endif
packetReceived = true;
}
// *********************************************************************************
// Error functions
// The output buffer has overflowed
void intercom::outputBufferOverflow()
{
outPointer = 0;
#if RS485_MASTER == 1
strcpy(debugstring, "E1");
#endif
}
// The input buffer has overflowed
void intercom::inputBufferOverflow()
{
resetInput();
#if RS485_MASTER == 1
strcpy(debugstring, "E2");
#endif
}
// An attempt has been made to start sending a new message before
// the old one has been fully sent.
void intercom::talkCollision()
{
#if RS485_MASTER == 1
strcpy(debugstring, "E3");
#endif
}
// An attempt has been made to get a new message before the old one has been
// fully received or before the last transmit is finished.
void intercom::listenCollision()
{
#if RS485_MASTER == 1
strcpy(debugstring, "E4");
#endif
}
// An attempt has been made to queue a new message while the system is busy.
void intercom::queueCollision()
{
#if RS485_MASTER == 1
strcpy(debugstring, "E5");
#endif
}
// (Part of) the data structure has become corrupted
void intercom::corrupt()
{
#if RS485_MASTER == 1
strcpy(debugstring, "E6");
#endif
}
// We have been trying to send a message, but something is taking too long
void intercom::talkTimeout()
{
state = RS485_TALK_TIMEOUT;
#if RS485_MASTER == 1
strcpy(debugstring, "E7");
#endif
}
// We have been trying to receive a message, but something has been taking too long
void intercom::listenTimeout()
{
state = RS485_LISTEN_TIMEOUT;
#if RS485_MASTER == 1
strcpy(debugstring, "E8");
#endif
}
// We have been waiting too long for an incomming packet
void intercom::waitTimeout()
{
#if RS485_MASTER == 1
strcpy(debugstring, "E9");
#endif
}
void intercom::queueError()
{
#if RS485_MASTER == 1
strcpy(debugstring, "EA");
#endif
}
void intercom::waitError()
{
#if RS485_MASTER == 1
strcpy(debugstring, "EB");
#endif
}
void intercom::checksumError()
{
#if RS485_MASTER == 1
strcpy(debugstring, "EC ");
strcat(debugstring, inBuffer);
#endif
}
void intercom::ackError()
{
#if RS485_MASTER == 1
strcpy(debugstring, "ED ");
strcat(debugstring, inBuffer);
#endif
}
#endif
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