summaryrefslogtreecommitdiff
path: root/trunk/mendel/firmware/FiveD_GCode/Extruder/intercom.h
blob: 9d61217db09b4a8e0d0182e8249010b613d40dc9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/*
 * Class to handle internal communications in the machine via RS485
 *
 * Adrian Bowyer 3 July 2009
 *
 */
 
 /* 
 
   A data packet looks like this:
 
     * * T F S A d a t a $
     
         0 1 2 3 4 . . .
     
   All these are printable characters.  * is the start character; it is not included in the string that is the result of 
   reading the packet.  There may be more than one to allow the comms to stabilise.  T (to) is the one-char name of the destination, 
   F (from) is the one-char name of the source, d a t a is a char string containing the message.  The checksum is S; this is
   calculated by adding all the bytes of the message (T F A and data, but not itself nor the start and end characters), taking the last six bits
   of the count, and adding that to the '0' character.  A is either RS485_ACK or RS485_ERROR.  The packet is terminated by a single $ character.    The total length of 
   a packet with all of that should not exceed RS485_BUF_LEN (defined in configuration.h) characters.  When a packet is received 
   the $ character is replaced by 0, thus forming a standard C string.
   
   Error returns: bool functions return true for success, false for failure.
 
 */
 
#ifndef INTERCOM_H
#define INTERCOM_H

#if MOTHERBOARD > 1

// Locations in a packet

#define P_TO 0
#define P_FROM 1
#define P_SUM 2
#define P_ACK 3
#define P_DATA 4

// Our RS485 driver and timeout

#if RS485_MASTER == 1
 #define rs485Interface Serial1
 #define TIMEOUT 3
#else
 #define rs485Interface Serial
 #define TIMEOUT (MILLI_CORRECTION*3)     // 3 ms, but TIMER0 has been messed with in the slave
#endif

// Communication speed

//#define RS485_BAUD 115200
#define RS485_BAUD 1000000

// The acknowledge, start, end, error and checksum characters

#define RS485_ACK 'A'
#define RS485_START '*'
#define RS485_END '$'
#define RS485_ERROR '!'
#define RS485_CHECK '0'

#define RS485_START_BYTES 3  // The number of start characters to send at the beginning of a packet
#define RS485_STABILISE 5    // Microseconds taken to stabilise after changing state
#define RS485_RETRIES 3      // Number of times to retry on error

// Size of the transmit and receive buffers

#define RS485_BUF_LEN 20

enum rs485_state
{
  RS485_TALK,
  RS485_TALK_TIMEOUT,
  RS485_LISTEN,
  RS485_LISTEN_TIMEOUT
};

class intercom
{
  public:
  
#if RS485_MASTER == 1
    intercom();
#else
    intercom(extruder* e);
#endif

// The master processing function.  Call this in a fast loop, or from a fast repeated interrupt

    void tick();

// Send string to device to and wait for a reply.

    char* sendPacketAndGetReply(char to, char* string);

// Send a packet and check it was received

    bool sendPacketAndCheckAcknowledgement(char to, char* string);
 
// We are busy if we are talking, or in the middle of receiving a packet

    bool busy(); 
  
  private:
  
    char inBuffer[RS485_BUF_LEN];
    volatile byte inPointer;
    char outBuffer[RS485_BUF_LEN];
    volatile byte outPointer;
    volatile bool inPacket;
    volatile bool packetReceived;
    volatile rs485_state state;
    //char reply[RS485_BUF_LEN];
    long wait_zero;
#if !(RS485_MASTER == 1)
    extruder* ex;
#endif

// Reset everything to the initial state

void reset();
  
// Reset the output buffer and its associated variables

void resetOutput();

// Reset the input buffer and its associated variables

void resetInput();

// The checksum for a string is the least-significant six bits of the sum
// of the string's bytes added to the character RS485_CHECK.  It can thus take
// one of sixty-four values, all printable.  This function sets the checsum byte
// in a string, assumed to be a packet.

void checksum(char* string);

// Check the checksum of a string

bool checkChecksum(char* string);

// Build a packet to device to from an input string.  See intercom.h for the
// packet structure.  ack should either be RS485_ACK or RS485_ERROR.

void buildPacket(char to, char ack, char* string);

// Switch to listen mode

bool listen();

// Switch to talk mode

bool talk();

// Something useful has happened; reset the timeout time

void resetWait();

// Have we waited too long for something to happen?

bool tooLong();

// Send string to device to.

bool queuePacket(char to, char ack, char* string);

// Wait for a packet to arrive.  The packet will be in inBuffer[ ]

bool waitForPacket();

// This function is called when a packet has been received

void processPacket();


// *********************************************************************************

// Error functions

// The output buffer has overflowed

void outputBufferOverflow();

// The input buffer has overflowed

void inputBufferOverflow();

// An attempt has been made to start sending a new message before
// the old one has been fully sent.

void talkCollision();

// An attempt has been made to get a new message before the old one has been
// fully received or before the last transmit is finished.

void listenCollision();

// An attempt has been made to queue a new message while the system is busy.

void queueCollision();

// (Part of) the data structure has become corrupted

void corrupt();

// We have been trying to send a message, but something is taking too long

void talkTimeout();

// We have been trying to receive a message, but something has been taking too long

void listenTimeout();

// We have been waiting too long for an incomming packet

void waitTimeout();

// Some queuing error has occurred

void queueError();

// Waiting for a packet error

void waitError();

// Dud checksum

void checksumError();

// Dud acknowledgement

void ackError();

};

extern intercom talker;

#endif
#endif