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TrainerHouseB1F_MapScriptHeader: ; 0x9b384
; trigger count
db 1
; triggers
dw UnknownScript_0x9b38a, $0000
; callback count
db 0
; 0x9b38a
UnknownScript_0x9b38a: ; 0x9b38a
end
; 0x9b38b
UnknownScript_0x9b38b: ; 0x9b38b
spriteface $0, $1
loadfont
checkflag $0057
iftrue UnknownScript_0x9b3f7
2writetext UnknownText_0x9b420
keeptextopen
special $0067
iffalse UnknownScript_0x9b3a6
trainertotext CAL, CAL2, $0
2jump UnknownScript_0x9b3aa
; 0x9b3a6
UnknownScript_0x9b3a6: ; 0x9b3a6
trainertotext CAL, CAL3, $0
UnknownScript_0x9b3aa: ; 0x9b3aa
2writetext UnknownText_0x9b46a
keeptextopen
2writetext UnknownText_0x9b487
yesorno
iffalse UnknownScript_0x9b3ed
setflag $0057
2writetext UnknownText_0x9b4a2
closetext
loadmovesprites
applymovement $0, MovementData_0x9b401
loadfont
2writetext UnknownText_0x9b587
closetext
loadmovesprites
special $0067
iffalse UnknownScript_0x9b3dc
winlosstext UnknownText_0x9b578, $0000
setlasttalked $3
loadtrainer CAL, CAL2
startbattle
returnafterbattle
iffalse UnknownScript_0x9b3e8
UnknownScript_0x9b3dc: ; 0x9b3dc
winlosstext UnknownText_0x9b578, $0000
setlasttalked $3
loadtrainer CAL, CAL3
startbattle
returnafterbattle
UnknownScript_0x9b3e8: ; 0x9b3e8
applymovement $0, MovementData_0x9b40f
end
; 0x9b3ed
UnknownScript_0x9b3ed: ; 0x9b3ed
2writetext UnknownText_0x9b4d6
closetext
loadmovesprites
applymovement $0, MovementData_0x9b41d
end
; 0x9b3f7
UnknownScript_0x9b3f7: ; 0x9b3f7
2writetext UnknownText_0x9b51d
closetext
loadmovesprites
applymovement $0, MovementData_0x9b41d
end
; 0x9b401
MovementData_0x9b401: ; 0x9b401
step_left
step_left
step_left
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_down
step_left
turn_head_right
step_end
; 0x9b40f
MovementData_0x9b40f: ; 0x9b40f
step_up
step_up
step_up
step_right
step_up
step_up
step_up
step_up
step_up
step_right
step_right
step_right
step_right
step_end
; 0x9b41d
MovementData_0x9b41d: ; 0x9b41d
step_right
turn_head_left
step_end
; 0x9b420
UnknownText_0x9b420: ; 0x9b420
text "Hi. Welcome to our"
line "TRAINING HALL."
para "You may battle a"
line "trainer once per"
cont "day."
done
; 0x9b46a
UnknownText_0x9b46a: ; 0x9b46a
text_from_ram $d099
text " is your"
line "opponent today."
done
; 0x9b487
UnknownText_0x9b487: ; 0x9b487
text "Would you like to"
line "battle?"
done
; 0x9b4a2
UnknownText_0x9b4a2: ; 0x9b4a2
text "Please go right"
line "through."
para "You may begin"
line "right away."
done
; 0x9b4d6
UnknownText_0x9b4d6: ; 0x9b4d6
text "Sorry. Only those"
line "trainers who will"
para "be battling are"
line "allowed to go in."
done
; 0x9b51d
UnknownText_0x9b51d: ; 0x9b51d
text "I'm sorry."
line "This would be your"
para "second time today."
line "You're permitted"
para "to enter just once"
line "a day."
done
; 0x9b578
UnknownText_0x9b578: ; 0x9b578
text "I lost…"
line "Darn…"
done
; 0x9b587
UnknownText_0x9b587: ; 0x9b587
text "I traveled out"
line "here just so I"
cont "could battle you."
done
; 0x9b5b8
TrainerHouseB1F_MapEventHeader: ; 0x9b5b8
; filler
db 0, 0
; warps
db 1
warp_def $4, $9, 3, GROUP_TRAINER_HOUSE_1F, MAP_TRAINER_HOUSE_1F
; xy triggers
db 1
xy_trigger 0, $3, $7, $0, UnknownScript_0x9b38b, $0, $0
; signposts
db 0
; people-events
db 2
person_event SPRITE_RECEPTIONIST, 5, 11, $6, $0, 255, 255, $a0, 0, ObjectEvent, $ffff
person_event SPRITE_CHRIS, 15, 10, $8, $0, 255, 255, $80, 0, ObjectEvent, $ffff
; 0x9b5e5
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