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|
RadioTower5F_MapScriptHeader: ; 0x60000
; trigger count
db 3
; triggers
dw UnknownScript_0x6000e, $0000
dw UnknownScript_0x6000f, $0000
dw UnknownScript_0x60010, $0000
; callback count
db 0
; 0x6000e
UnknownScript_0x6000e: ; 0x6000e
end
; 0x6000f
UnknownScript_0x6000f: ; 0x6000f
end
; 0x60010
UnknownScript_0x60010: ; 0x60010
end
; 0x60011
UnknownScript_0x60011: ; 0x60011
spriteface $2, $1
showemote $0, $2, 15
loadfont
2writetext UnknownText_0x60128
closetext
loadmovesprites
applymovement $2, MovementData_0x60109
playmusic $0039
loadfont
2writetext UnknownText_0x60147
closetext
loadmovesprites
winlosstext UnknownText_0x60223, $0000
setlasttalked $2
loadtrainer EXECUTIVEM, 3
startbattle
returnafterbattle
loadfont
2writetext UnknownText_0x60246
keeptextopen
verbosegiveitem BASEMENT_KEY, 1
loadmovesprites
dotrigger $1
setevent $0573
end
; 0x60046
GentlemanScript_0x60046: ; 0x60046
faceplayer
loadfont
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue UnknownScript_0x60054
2writetext UnknownText_0x60246
closetext
loadmovesprites
end
; 0x60054
UnknownScript_0x60054: ; 0x60054
2writetext UnknownText_0x60824
closetext
loadmovesprites
end
; 0x6005a
TrainerExecutivef1: ; 0x6005a
; bit/flag number
dw $56f
; trainer group && trainer id
db EXECUTIVEF, 1
; text when seen
dw Executivef1SeenText
; text when trainer beaten
dw Executivef1BeatenText
; script when lost
dw $0000
; script when talk again
dw Executivef1Script
; 0x60066
Executivef1Script: ; 0x60066
talkaftercancel
loadfont
2writetext UnknownText_0x60358
closetext
loadmovesprites
end
; 0x6006e
UnknownScript_0x6006e: ; 0x6006e
applymovement $0, MovementData_0x60125
playmusic $0039
spriteface $3, $3
loadfont
2writetext UnknownText_0x603d1
closetext
loadmovesprites
winlosstext UnknownText_0x604f3, $0000
setlasttalked $3
loadtrainer EXECUTIVEM, 1
startbattle
returnafterbattle
loadfont
2writetext UnknownText_0x6050e
closetext
loadmovesprites
special $0030
special $0033
disappear $3
disappear $4
pause 15
special $0032
setevent $0571
setevent EVENT_CLEARED_RADIO_TOWER
clearflag $0013
setevent $06cc
setevent $06cd
setevent $06ce
clearevent $0736
clearflag $0017
clearevent $06cf
clearevent $06d0
setevent $06e3
clearevent $06e4
special $003c
disappear $2
moveperson $2, $c, $0
appear $2
applymovement $2, MovementData_0x6010f
spriteface $0, $3
loadfont
2writetext UnknownText_0x605b2
keeptextopen
verbosegiveitem CLEAR_BELL, 1
2writetext UnknownText_0x6062c
closetext
loadmovesprites
dotrigger $2
domaptrigger GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE, $0
setevent EVENT_GOT_CLEAR_BELL
setevent $0761
2jump UnknownScript_0x600f1
; 0x600f1
UnknownScript_0x600f1: ; 0x600f1
applymovement $2, MovementData_0x6011a
playsound $0023
disappear $2
end
; 0x600fb
RockerScript_0x600fb: ; 0x600fb
jumptextfaceplayer UnknownText_0x608be
; 0x600fe
ItemFragment_0x600fe: ; 0x600fe
db ULTRA_BALL, 1
; 0x60100
MapRadioTower5FSignpost0Script: ; 0x60100
jumptext UnknownText_0x608e0
; 0x60103
MapRadioTower5FSignpost2Script: ; 0x60103
jumptext UnknownText_0x608f9
; 0x60106
MapRadioTower5FSignpost4Script: ; 0x60106
jumpstd $0003
; 0x60109
MovementData_0x60109: ; 0x60109
step_left
step_left
step_left
step_up
step_up
step_end
; 0x6010f
MovementData_0x6010f: ; 0x6010f
step_down
step_down
step_right
step_right
step_right
step_right
step_down
step_down
step_down
step_left
step_end
; 0x6011a
MovementData_0x6011a: ; 0x6011a
step_right
step_up
step_up
step_up
step_left
step_left
step_left
step_left
step_up
step_up
step_end
; 0x60125
MovementData_0x60125: ; 0x60125
step_left
step_left
step_end
; 0x60128
UnknownText_0x60128: ; 0x60128
text "Y-you! You came to"
line "rescue me?"
done
; 0x60147
UnknownText_0x60147: ; 0x60147
text "Is that what you"
line "were expecting?"
para "Wrong!"
line "I'm an imposter!"
para "I pretended to be"
line "the real thing to"
para "prepare for our"
line "takeover."
para "Do you want to"
line "know where we hid"
cont "the real DIRECTOR?"
para "Sure, I'll tell"
line "you. But only if"
cont "you can beat me!"
done
; 0x60223
UnknownText_0x60223: ; 0x60223
text "OK, OK. I'll tell"
line "you where he is."
done
; 0x60246
UnknownText_0x60246: ; 0x60246
text "We stashed the"
line "real DIRECTOR in"
para "the UNDERGROUND"
line "WAREHOUSE."
para "It's at the far"
line "end of the UNDER-"
cont "GROUND."
para "But I doubt you'll"
line "get that far."
done
; 0x602cb
Executivef1SeenText: ; 0x602cb
text "Remember me from"
line "the HIDEOUT in"
cont "MAHOGANY TOWN?"
para "I lost then, but I"
line "won't this time."
done
; 0x6031e
Executivef1BeatenText: ; 0x6031e
text "This can't be"
line "happening!"
para "I fought hard, but"
line "I still lost…"
done
; 0x60358
UnknownText_0x60358: ; 0x60358
text $52, ", isn't it?"
para "A brat like you"
line "won't appreciate"
para "the magnificence"
line "of TEAM ROCKET."
para "That's too bad."
line "I really admire"
cont "your power."
done
; 0x603d1
UnknownText_0x603d1: ; 0x603d1
text "Oh? You managed to"
line "get this far?"
para "You must be quite"
line "the trainer."
para "We intend to take"
line "over this RADIO"
para "STATION and an-"
line "nounce our come-"
cont "back."
para "That should bring"
line "our boss GIOVANNI"
para "back from his solo"
line "training."
para "We are going to"
line "regain our former"
cont "glory."
para "I won't allow you"
line "to interfere with"
cont "our plans."
done
; 0x604f3
UnknownText_0x604f3: ; 0x604f3
text "No! Forgive me,"
line "GIOVANNI!"
done
; 0x6050e
UnknownText_0x6050e: ; 0x6050e
text "How could this be?"
para "Our dreams have"
line "come to naught."
para "I wasn't up to the"
line "task after all."
para "Like GIOVANNI did"
line "before me, I will"
para "disband TEAM"
line "ROCKET here today."
para "Farewell."
done
; 0x605b2
UnknownText_0x605b2: ; 0x605b2
text "DIRECTOR: ", $14, ","
line "thank you!"
para "Your courageous"
line "actions have saved"
para "#MON nation-"
line "wide."
para "I know it's not"
line "much, but please"
cont "take this."
done
; 0x6062c
UnknownText_0x6062c: ; 0x6062c
text "There used to be a"
line "tower right here"
cont "in GOLDENROD CITY."
para "But it was old and"
line "creaky."
para "So we replaced it"
line "with our RADIO"
cont "TOWER."
para "We dug up that"
line "bell during"
cont "construction."
para "I heard that all"
line "sorts of #MON"
para "lived in GOLDENROD"
line "in the past."
para "Perhaps…"
para "That bell has some"
line "connection to the"
para "TIN TOWER in"
line "ECRUTEAK CITY…"
para "Ah!"
para "That reminds me…"
para "I overheard TEAM"
line "ROCKET whispering."
para "Apparently, some-"
line "thing is going on"
cont "at the TIN TOWER."
para "I have no idea"
line "what is happening,"
para "but you might look"
line "into it."
para "OK, I better go to"
line "my OFFICE."
done
; 0x60824
UnknownText_0x60824: ; 0x60824
text "DIRECTOR: Hello,"
line $14, "!"
para "You know, I love"
line "#MON."
para "I built this RADIO"
line "TOWER so I could"
para "express my love"
line "of #MON."
para "It would be nice"
line "if people enjoyed"
cont "our programs."
done
; 0x608be
UnknownText_0x608be: ; 0x608be
text "BEN: Do you listen"
line "to our music?"
done
; 0x608e0
UnknownText_0x608e0: ; 0x608e0
text "5F DIRECTOR'S"
line " OFFICE"
done
; 0x608f9
UnknownText_0x608f9: ; 0x608f9
text "5F STUDIO 1"
done
; 0x60906
RadioTower5F_MapEventHeader: ; 0x60906
; filler
db 0, 0
; warps
db 2
warp_def $0, $0, 1, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F
warp_def $0, $c, 3, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F
; xy triggers
db 2
xy_trigger 0, $3, $0, $0, UnknownScript_0x60011, $0, $0
xy_trigger 1, $5, $10, $0, UnknownScript_0x6006e, $0, $0
; signposts
db 5
signpost 0, 3, $0, MapRadioTower5FSignpost0Script
signpost 0, 11, $0, MapRadioTower5FSignpost2Script
signpost 0, 15, $0, MapRadioTower5FSignpost2Script
signpost 1, 16, $0, MapRadioTower5FSignpost4Script
signpost 1, 17, $0, MapRadioTower5FSignpost4Script
; people-events
db 5
person_event SPRITE_GENTLEMAN, 10, 7, $3, $0, 255, 255, $0, 0, GentlemanScript_0x60046, $ffff
person_event SPRITE_ROCKET, 9, 17, $8, $0, 255, 255, $0, 0, ObjectEvent, $06ce
person_event SPRITE_ROCKET_GIRL, 6, 21, $8, $0, 255, 255, $82, 1, TrainerExecutivef1, $06ce
person_event SPRITE_ROCKER, 9, 17, $8, $0, 255, 255, $80, 0, RockerScript_0x600fb, $06d0
person_event SPRITE_POKE_BALL, 9, 12, $1, $0, 255, 255, $1, 0, ItemFragment_0x600fe, $07cd
; 0x60980
|