1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
|
OlivineCity_MapScriptHeader: ; 0x1a8820
; trigger count
db 2
; triggers
dw UnknownScript_0x1a882d, $0000
dw UnknownScript_0x1a882e, $0000
; callback count
db 1
; callbacks
dbw 5, UnknownScript_0x1a882f
; 0x1a882d
UnknownScript_0x1a882d: ; 0x1a882d
end
; 0x1a882e
UnknownScript_0x1a882e: ; 0x1a882e
end
; 0x1a882f
UnknownScript_0x1a882f: ; 0x1a882f
setflag $0047
return
; 0x1a8833
UnknownScript_0x1a8833: ; 0x1a8833
spriteface $0, $2
showemote $0, $0, 15
special $006a
pause 15
playsound $001f
appear $5
waitbutton
applymovement $5, MovementData_0x1a88d2
playmusic $001f
loadfont
2writetext UnknownText_0x1a88fa
closetext
loadmovesprites
applymovement $0, MovementData_0x1a88f4
spriteface $0, $3
applymovement $5, MovementData_0x1a88db
dotrigger $1
disappear $5
special $003d
variablesprite $5, $31
special $005e
end
; 0x1a886b
UnknownScript_0x1a886b: ; 0x1a886b
spriteface $0, $2
showemote $0, $0, 15
special $006a
pause 15
playsound $001f
appear $5
waitbutton
applymovement $5, MovementData_0x1a88d6
playmusic $001f
loadfont
2writetext UnknownText_0x1a88fa
closetext
loadmovesprites
applymovement $0, MovementData_0x1a88f7
spriteface $0, $3
applymovement $5, MovementData_0x1a88e8
disappear $5
dotrigger $1
special $003d
variablesprite $5, $31
special $005e
end
; 0x1a88a3
SailorScript_0x1a88a3: ; 0x1a88a3
jumptextfaceplayer UnknownText_0x1a8a58
; 0x1a88a6
StandingYoungsterScript_0x1a88a6: ; 0x1a88a6
faceplayer
loadfont
random $2
if_equal $0, UnknownScript_0x1a88b4
2writetext UnknownText_0x1a8b04
closetext
loadmovesprites
end
; 0x1a88b4
UnknownScript_0x1a88b4: ; 0x1a88b4
2writetext UnknownText_0x1a8b41
closetext
loadmovesprites
end
; 0x1a88ba
SailorScript_0x1a88ba: ; 0x1a88ba
jumptextfaceplayer UnknownText_0x1a8b71
; 0x1a88bd
MapOlivineCitySignpost0Script: ; 0x1a88bd
jumptext UnknownText_0x1a8bd0
; 0x1a88c0
MapOlivineCitySignpost1Script: ; 0x1a88c0
jumptext UnknownText_0x1a8c00
; 0x1a88c3
MapOlivineCitySignpost2Script: ; 0x1a88c3
jumptext UnknownText_0x1a8c1d
; 0x1a88c6
MapOlivineCitySignpost3Script: ; 0x1a88c6
jumptext UnknownText_0x1a8c60
; 0x1a88c9
MapOlivineCitySignpost4Script: ; 0x1a88c9
jumptext UnknownText_0x1a8c99
; 0x1a88cc
MapOlivineCitySignpost5Script: ; 0x1a88cc
jumpstd $0010
; 0x1a88cf
MapOlivineCitySignpost6Script: ; 0x1a88cf
jumpstd $0011
; 0x1a88d2
MovementData_0x1a88d2: ; 0x1a88d2
step_down
step_right
step_right
step_end
; 0x1a88d6
MovementData_0x1a88d6: ; 0x1a88d6
step_down
step_down
step_right
step_right
step_end
; 0x1a88db
MovementData_0x1a88db: ; 0x1a88db
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_up
step_end
; 0x1a88e8
MovementData_0x1a88e8: ; 0x1a88e8
step_right
step_right
step_right
step_right
step_right
step_right
step_up
step_up
step_up
step_up
step_up
step_end
; 0x1a88f4
MovementData_0x1a88f4: ; 0x1a88f4
step_down
turn_head_up
step_end
; 0x1a88f7
MovementData_0x1a88f7: ; 0x1a88f7
step_up
turn_head_down
step_end
; 0x1a88fa
UnknownText_0x1a88fa: ; 0x1a88fa
text "…"
para "You again?"
para "There's no need to"
line "panic. I don't"
para "bother with wimps"
line "like you."
para "Speaking of weak-"
line "lings, the city's"
para "GYM LEADER isn't"
line "here."
para "Supposedly taking"
line "care of a sick"
para "#MON at the"
line "LIGHTHOUSE."
para "Humph! Boo-hoo!"
line "Just let sick"
cont "#MON go!"
para "A #MON that"
line "can't battle is"
cont "worthless!"
para "Why don't you go"
line "train at the"
cont "LIGHTHOUSE?"
para "Who knows. It may"
line "make you a bit"
cont "less weak!"
done
; 0x1a8a58
UnknownText_0x1a8a58: ; 0x1a8a58
text "Dark roads are"
line "dangerous at"
cont "night."
para "But in the pitch-"
line "black of night,"
para "the sea is even"
line "more treacherous!"
para "Without the beacon"
line "of the LIGHTHOUSE"
para "to guide it, no"
line "ship can sail."
done
; 0x1a8b04
UnknownText_0x1a8b04: ; 0x1a8b04
text "That thing you"
line "have--it's a #-"
cont "GEAR, right? Wow,"
cont "that's cool."
done
; 0x1a8b41
UnknownText_0x1a8b41: ; 0x1a8b41
text "Wow, you have a"
line "#DEX!"
para "That is just so"
line "awesome."
done
; 0x1a8b71
UnknownText_0x1a8b71: ; 0x1a8b71
text "The sea is sweet!"
para "Sunsets on the sea"
line "are marvelous!"
para "Sing with me! "
line "Yo-ho! Blow the"
cont "man down!…"
done
; 0x1a8bd0
UnknownText_0x1a8bd0: ; 0x1a8bd0
text "OLIVINE CITY"
para "The Port Closest"
line "to Foreign Lands"
done
; 0x1a8c00
UnknownText_0x1a8c00: ; 0x1a8c00
text "OLIVINE PORT"
line "FAST SHIP PIER"
done
; 0x1a8c1d
UnknownText_0x1a8c1d: ; 0x1a8c1d
text "OLIVINE CITY"
line "#MON GYM"
cont "LEADER: JASMINE"
para "The Steel-Clad"
line "Defense Girl"
done
; 0x1a8c60
UnknownText_0x1a8c60: ; 0x1a8c60
text "OLIVINE LIGHTHOUSE"
line "Also known as the"
cont "GLITTER LIGHTHOUSE"
done
; 0x1a8c99
UnknownText_0x1a8c99: ; 0x1a8c99
text "BATTLE TOWER AHEAD"
line "Opening Now!"
done
; 0x1a8cba
UnknownText_0x1a8cba: ; 0x1a8cba
text "BATTLE TOWER AHEAD"
done
; 0x1a8cce
OlivineCity_MapEventHeader: ; 0x1a8cce
; filler
db 0, 0
; warps
db 11
warp_def $15, $d, 1, GROUP_OLIVINE_POKECENTER_1F, MAP_OLIVINE_POKECENTER_1F
warp_def $b, $a, 1, GROUP_OLIVINE_GYM, MAP_OLIVINE_GYM
warp_def $b, $19, 1, GROUP_OLIVINE_VOLTORB_HOUSE, MAP_OLIVINE_VOLTORB_HOUSE
warp_def $0, $0, 1, GROUP_OLIVINE_HOUSE_BETA, MAP_OLIVINE_HOUSE_BETA
warp_def $b, $1d, 1, GROUP_OLIVINE_PUNISHMENT_SPEECH_HOUSE, MAP_OLIVINE_PUNISHMENT_SPEECH_HOUSE
warp_def $f, $d, 1, GROUP_OLIVINE_GOOD_ROD_HOUSE, MAP_OLIVINE_GOOD_ROD_HOUSE
warp_def $15, $7, 1, GROUP_OLIVINE_CAFE, MAP_OLIVINE_CAFE
warp_def $11, $13, 2, GROUP_OLIVINE_MART, MAP_OLIVINE_MART
warp_def $1b, $1d, 1, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F
warp_def $1b, $13, 1, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE
warp_def $1b, $14, 2, GROUP_OLIVINE_PORT_PASSAGE, MAP_OLIVINE_PORT_PASSAGE
; xy triggers
db 2
xy_trigger 0, $c, $d, $0, UnknownScript_0x1a8833, $0, $0
xy_trigger 0, $d, $d, $0, UnknownScript_0x1a886b, $0, $0
; signposts
db 7
signpost 11, 17, $0, MapOlivineCitySignpost0Script
signpost 24, 20, $0, MapOlivineCitySignpost1Script
signpost 11, 7, $0, MapOlivineCitySignpost2Script
signpost 28, 30, $0, MapOlivineCitySignpost3Script
signpost 23, 3, $0, MapOlivineCitySignpost4Script
signpost 21, 14, $0, MapOlivineCitySignpost5Script
signpost 17, 20, $0, MapOlivineCitySignpost6Script
; people-events
db 4
person_event SPRITE_SAILOR, 31, 30, $4, $10, 255, 255, $0, 0, SailorScript_0x1a88a3, $ffff
person_event SPRITE_STANDING_YOUNGSTER, 17, 24, $3, $0, 255, 255, $80, 0, StandingYoungsterScript_0x1a88a6, $ffff
person_event SPRITE_SAILOR, 25, 21, $2, $11, 255, 255, $0, 0, SailorScript_0x1a88ba, $ffff
person_event SPRITE_OLIVINE_RIVAL, 15, 14, $6, $0, 255, 255, $0, 0, ObjectEvent, $06c3
; 0x1a8d72
|