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path: root/constants/animation_constants.asm
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ANIM_SWEET_SCENT_2 EQU 255 ; unused?
ANIM_THROW_POKE_BALL EQU 256
ANIM_SEND_OUT_MON EQU 257 ; seems to also cover shiny
ANIM_RETURN_MON EQU 258
ANIM_CONFUSED EQU 259
ANIM_SLP EQU 260
ANIM_BRN EQU 261
ANIM_PSN EQU 262
ANIM_SAP EQU 263
ANIM_FRZ EQU 264
ANIM_PAR EQU 265
ANIM_IN_LOVE EQU 266
ANIM_IN_SANDSTORM EQU 267
ANIM_IN_NIGHTMARE EQU 268
ANIM_IN_WHIRLPOOL EQU 269
ANIM_MISS EQU 270
ANIM_ENEMY_DAMAGE EQU 271
ANIM_ENEMY_STAT_DOWN EQU 272 ; vibrate horizontally
ANIM_PLAYER_STAT_DOWN EQU 273 ; wobble horizontally
ANIM_PLAYER_DAMAGE EQU 274
ANIM_WOBBLE EQU 275
ANIM_SHAKE EQU 276
ANIM_HIT_CONFUSION EQU 277

ANIM_OBJ_BURNED EQU $10
ANIM_OBJ_FROZEN EQU $2a
ANIM_OBJ_GUST EQU $3e
ANIM_OBJ_CHICK EQU $52
ANIM_OBJ_SKULL EQU $55
ANIM_OBJ_PARALYZED EQU $59
ANIM_OBJ_HEART EQU $7e
ANIM_OBJ_FLOWER EQU $b6
ANIM_OBJ_COTTON EQU $b7

ANIM_BG_FLASH_INVERTED EQU $01
ANIM_BG_FLASH_WHITE EQU $02
ANIM_BG_WHITE_HUES EQU $03
ANIM_BG_BLACK_HUES EQU $04
ANIM_BG_ALTERNATE_HUES EQU $05
; ???? EQU $06
; ???? EQU $07
; ???? EQU $08
ANIM_BG_HIDE_MON EQU $09
ANIM_BG_SHOW_MON EQU $0a
ANIM_BG_ENTER_MON EQU $0b
ANIM_BG_RETURN_MON EQU $0c
ANIM_BG_SURF EQU $0d
ANIM_BG_WHIRLPOOL EQU $0e
ANIM_BG_TELEPORT EQU $0f
ANIM_BG_NIGHT_SHADE EQU $10
ANIM_BG_FEET_FOLLOW EQU $11
ANIM_BG_HEAD_FOLLOW EQU $12
ANIM_BG_DOUBLE_TEAM EQU $13
ANIM_BG_ACID_ARMOR EQU $14
ANIM_BG_RAPID_FLASH EQU $15 ; unused

ANIM_BG_TACKLE EQU $24

ANIM_BG_PSYCHIC EQU $29

ANIM_BG_VIBRATE_MON EQU $33
ANIM_BG_WOBBLE_MON EQU $34