summaryrefslogtreecommitdiff
path: root/battle
AgeCommit message (Expand)AuthorFilesLines
2014-04-02Image extensions in battle animation graphics.yenatch1-39/+39
2014-03-06Text macros in move and item descriptions.yenatch1-251/+1002
2014-03-05Growth rate data.yenatch1-2/+2
2014-03-05Label more graphics in bank 3e.yenatch1-6/+6
2014-02-23OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1yenatch1-1/+1
2014-02-23Partymon structs for opponent and player parties.yenatch3-25/+25
2014-02-01Use :: to export labels between objects.yenatch3-5/+5
2014-01-20use constants for berserk gene, kings rock, scope lens effectsyenatch2-17/+23
2014-01-05explicitly define type categoriesyenatch2-19/+36
2014-01-05recomment hidden power calculationyenatch2-26/+30
2014-01-05even more battle labelsyenatch3-53/+58
2014-01-01comment and relabel more battle functionsyenatch11-253/+295
2013-12-31rename Function0x{} labels to Function{} for consistencyyenatch13-417/+417
2013-12-31clean up some labels in battle asmyenatch2-71/+69
2013-12-31rename CallBankF -> CallBattleCoreyenatch3-36/+38
2013-12-30comment move priority functionsyenatch2-14/+24
2013-12-30label more pointers to Movesyenatch1-6/+6
2013-12-30move the Moves label into battle/moves/moves.asmyenatch1-0/+2
2013-12-30use a macro to define move structs for percentage valuesyenatch1-251/+261
2013-12-30shorten SP_ATTACK and SP_DEFENSE move effect constantsyenatch2-6/+6
2013-12-24fleemons are globalyenatch1-9/+11
2013-12-23Merge remote-tracking branch 'kanzure/master' into more-objectsyenatch1-1/+1
2013-12-20null pointers back in object gfxyenatch1-6/+2
2013-12-20finish off object gfx pointers and dont use BANK() for null pointersyenatch1-2/+10
2013-12-19dump the battle animationsyenatch1-1/+5308
2013-12-19battle animation constantsyenatch1-4/+4
2013-12-18split out battle anim object gfxyenatch1-0/+42
2013-12-18anim object graphics pointersyenatch1-3/+54
2013-12-18move some labels into included filesyenatch1-1/+4
2013-12-18split out the battle engine into battle/core.asmyenatch1-0/+9479
2013-12-17split out battle animation asm (bg effects, objects, commands)yenatch4-0/+9527
2013-12-09more battle anim labelsyenatch1-1/+1
2013-12-04comment some battle animation asmyenatch1-3/+3
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch1-7/+7
2013-12-01split out some more move effectsyenatch9-445/+489
2013-10-25Merge commit '0ead58cd' into merge-mrwintyenatch5-211/+211
2013-10-11fix labels for and rename GetBattleVarPair to GetBattleVaryenatch5-211/+211
2013-10-02* even more callab/callba macrosMr Wint1-15/+5
2013-10-02* more callab/callba macrosMr Wint1-87/+31
2013-10-01move effect command 'wait' is now 'movedelay'yenatch2-2/+2
2013-09-09split spikes effect into effects/spikes.asmyenatch2-28/+29
2013-09-09comment spikes move effectyenatch1-3/+9
2013-09-09add a note to endure.asmyenatch1-0/+2
2013-09-09split protect and endure effects into battle/effects/yenatch3-97/+99
2013-09-09comment protect and endure move effectsyenatch1-22/+35
2013-09-09split curse effect into battle/effects/curse.asmyenatch2-97/+99
2013-09-08ItemIsMail and comment thief move effectyenatch1-23/+53
2013-09-08comment arena trap move effect asmyenatch1-5/+15
2013-09-08comment nightmare move effect asmyenatch1-8/+23
2013-09-08comment defrost move effect asmyenatch1-8/+16