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authorMike Hearn <mike@plan99.net>2013-08-16 17:13:28 +0200
committerbitcoindev <bitcoindev@gnusha.org>2013-08-16 15:13:36 +0000
commit6cb6b39cb678689fc9cf49387bc5d78bac7831b1 (patch)
tree2fa35a282f63b8b8dbfa8ec414e288d6da7c5cfc
parent3a5f0326edda1c0595e71dc65078dda33905aed6 (diff)
downloadpi-bitcoindev-6cb6b39cb678689fc9cf49387bc5d78bac7831b1.tar.gz
pi-bitcoindev-6cb6b39cb678689fc9cf49387bc5d78bac7831b1.zip
Re: [Bitcoin-development] Gavin's post-0.9 TODO list...
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+From: Mike Hearn <mike@plan99.net>
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+Cc: Bitcoin Dev <bitcoin-development@lists.sourceforge.net>
+Subject: Re: [Bitcoin-development] Gavin's post-0.9 TODO list...
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+--001a1133073e6ece4704e41208e1
+Content-Type: text/plain; charset=UTF-8
+
+Oops, hit send too early.
+
+Besides, prioritisation isn't very hard. Nodes can just hand clients a
+> signed timestamp which they remember. When re-connecting, the signed
+> timestamp is handed back to the node and it gives priority to those with
+> old timestamps. No state is required on the node side. Signing and checking
+> can be passed onto the general ECDSA thread pool that works its way through
+> pending signature operations, they'd be prioritised lower than checking
+> blocks/broadcasts.
+>
+
+The other nice thing about this approach, besides being stateless on the
+server side, is that it's up to the client whether or not they present the
+cookie. So the node can say "if you don't present your cookie I'm going to
+disconnect you" but when the node has sufficient resources, it'd just not
+request this and the client remains anonymous. If the client thinks the
+server is calling its bluff, it can just wait and see if it really does get
+disconnected and if so, present the cookie up front next time.
+
+--001a1133073e6ece4704e41208e1
+Content-Type: text/html; charset=UTF-8
+Content-Transfer-Encoding: quoted-printable
+
+<div dir=3D"ltr">Oops, hit send too early.<div><br></div><div class=3D"gmai=
+l_extra"><div class=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=
+=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=
+=3D"ltr">
+<div class=3D"gmail_extra"><div class=3D"gmail_quote"><div>Besides, priorit=
+isation isn&#39;t very hard. Nodes can just hand clients a signed timestamp=
+ which they remember. When re-connecting, the signed timestamp is handed ba=
+ck to the node and it gives priority to those with old timestamps. No state=
+ is required on the node side. Signing and checking can be passed onto the =
+general ECDSA thread pool that works its way through pending signature oper=
+ations, they&#39;d be prioritised lower than checking blocks/broadcasts.<br=
+>
+</div></div></div></div></blockquote><div></div></div><br></div><div class=
+=3D"gmail_extra">The other nice thing about this approach, besides being st=
+ateless on the server side, is that it&#39;s up to the client whether or no=
+t they present the cookie. So the node can say &quot;if you don&#39;t prese=
+nt your cookie I&#39;m going to disconnect you&quot; but when the node has =
+sufficient resources, it&#39;d just not request this and the client remains=
+ anonymous. If the client thinks the server is calling its bluff, it can ju=
+st wait and see if it really does get disconnected and if so, present the c=
+ookie up front next time.</div>
+</div>
+
+--001a1133073e6ece4704e41208e1--
+
+