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---Copyright:   Matra Datavision 1991, 1992

class Dir   from gp  inherits Storable
        ---Purpose:
        -- Describes a unit vector in 3D space. This unit vector is also called "Direction".
        -- See Also
        -- gce_MakeDir which provides functions for more complex
        -- unit vector constructions
        -- Geom_Direction which provides additional functions for
        -- constructing unit vectors and works, in particular, with the
        -- parametric equations of unit vectors.

uses  Ax1  from gp,
      Ax2  from gp,
      Trsf from gp,
      Vec  from gp,
      XYZ  from gp

raises ConstructionError from Standard,
       DomainError       from Standard,
       OutOfRange        from Standard

is


  Create  returns Dir;
        ---C++:inline
        --- Purpose : Creates a direction corresponding to X axis.
   

  Create (V : Vec)  returns Dir
        ---C++:inline
        --- Purpose : Normalizes the vector V and creates a direction. Raises ConstructionError if V.Magnitude() <= Resolution.

     raises ConstructionError;

  Create (Coord : XYZ)   returns Dir
        ---C++:inline
        --- Purpose : Creates a direction from a triplet of coordinates. Raises ConstructionError if Coord.Modulus() <= Resolution from gp.

     raises ConstructionError;
  
  Create ( Xv, Yv, Zv : Real)  returns Dir
        ---C++:inline  
        --- Purpose : Creates a direction with its 3 cartesian coordinates. Raises ConstructionError if Sqrt(Xv*Xv + Yv*Yv + Zv*Zv) <= Resolution
     raises ConstructionError;
 
        --- Purpose : Modification of the direction's coordinates
        --  If Sqrt (X*X + Y*Y + Z*Z) <= Resolution from gp where 
        --  X, Y ,Z are the new coordinates it is not possible to 
        --  construct the direction and the method raises the 
        --  exception ConstructionError.


  SetCoord (me: in out; Index : Integer; Xi : Real)
        ---C++:inline
        ---Purpose:
    	-- For this unit vector,  assigns the value Xi to:
    	--   -   the X coordinate if Index is 1, or
    	--   -   the Y coordinate if Index is 2, or
    	--   -   the Z coordinate if Index is 3, 
    	--   and then normalizes it.
    	-- Warning
    	-- Remember that all the coordinates of a unit vector are
    	-- implicitly modified when any single one is changed directly.
    	-- Exceptions
    	-- Standard_OutOfRange if Index is not 1, 2, or 3.
    	-- Standard_ConstructionError if either of the following
    	-- is less than or equal to gp::Resolution():
    	-- -   Sqrt(Xv*Xv + Yv*Yv + Zv*Zv), or
    	-- -   the modulus of the number triple formed by the new
    	--   value Xi and the two other coordinates of this vector
    	--   that were not directly modified.      
        
     raises OutOfRange,
           ConstructionError
     is static;

  SetCoord (me : in out; Xv, Yv, Zv : Real) raises ConstructionError is static;
          ---C++:inline
    	---Purpose: For this unit vector,  assigns the values Xv, Yv and Zv to its three coordinates. 
    	-- Remember that all the coordinates of a unit vector are
    	-- implicitly modified when any single one is changed directly.


  SetX (me: in out; X : Real)      raises ConstructionError  is static;
        ---C++:inline
    	---Purpose: Assigns the given value to the X coordinate of this   unit vector.

  SetY (me: in out; Y : Real)      raises ConstructionError  is static;
        ---C++:inline
    	---Purpose: Assigns the given value to the Y coordinate of this   unit vector.

  SetZ (me: in out; Z : Real)      raises ConstructionError  is static;
        ---C++:inline
    	---Purpose: Assigns the given value to the Z  coordinate of this   unit vector.

  SetXYZ (me: in out; Coord : XYZ) raises ConstructionError  is static;
        ---C++:inline
	---Purpose: Assigns the three coordinates of Coord to this unit vector. 

  Coord (me; Index : Integer)   returns Real
        ---C++:inline
        --- Purpose :
        --  Returns the coordinate of range Index :
        --  Index = 1 => X is returned
        --  Index = 2 => Y is returned
        --  Index = 3 => Z is returned
    	-- Exceptions
        -- Standard_OutOfRange if Index is not 1, 2, or 3.
    raises OutOfRange
      is static;

  Coord (me; Xv, Yv, Zv : out Real) is static;
        ---C++:inline  
    	---Purpose: Returns for the  unit vector  its three coordinates Xv, Yv, and Zv.
    
  X (me)  returns Real              is static;
        ---C++:inline
    	---Purpose: Returns the X coordinate for a  unit vector.

  Y (me)  returns Real              is static;
        ---C++:inline
    	---Purpose: Returns the Y coordinate for a  unit vector.

  Z (me)  returns Real              is static;
        ---C++:inline
    	---Purpose: Returns the Z coordinate for a  unit vector.

  XYZ (me)  returns XYZ             is static;
        ---C++: inline
    	---C++: return const&
    	--- Purpose : for this unit vector, returns  its three coordinates as a number triplea.

  IsEqual (me; Other : Dir; AngularTolerance : Real)     returns Boolean
     is static;
       ---C++:inline
       --- Purpose : 
       --  Returns True if the angle between the two directions is
       --  lower or equal to AngularTolerance.


  IsNormal(me; Other : Dir; AngularTolerance : Real)     returns Boolean
     is static;
        ---C++: inline                  
        --- Purpose :
        --  Returns True if  the angle between this unit vector and the unit vector Other is equal to Pi/2 (normal).

  IsOpposite (me; Other : Dir; AngularTolerance : Real)  returns Boolean
     is static;
        ---C++: inline     
        --- Purpose:
	--  Returns True if  the angle between this unit vector and the unit vector Other is equal to  Pi (opposite).


  IsParallel (me; Other : Dir; AngularTolerance : Real)  returns Boolean
     is static;
        ---C++: inline     
        --- Purpose :
        -- Returns true if the angle between this unit vector and the
    	-- unit vector Other is equal to 0 or to Pi.
    	-- Note: the tolerance criterion is given by AngularTolerance.

  Angle (me; Other : Dir)   returns Real   is static;
        --- Purpose :
    	--  Computes the angular value in radians between <me> and
    	--  <Other>. This value is always positive in 3D space.
    	--  Returns the angle in the range [0, PI]


  AngleWithRef (me; Other, VRef : Dir)  returns Real
        --- Purpose :
        --  Computes the angular value between <me> and <Other>.
        --  <VRef> is the direction of reference normal to <me> and <Other>
        --  and its orientation gives the positive sense of rotation.
        --  If the cross product <me> ^ <Other> has the same orientation 
        --  as <VRef> the angular value is positive else negative.
        --  Returns the angular value in the range -PI and PI (in radians). Raises  DomainError if <me> and <Other> are not parallel this exception is raised
        --  when <VRef> is in the same plane as <me> and <Other>
        --  The tolerance criterion is Resolution from package gp.
     raises  DomainError
  
     is static;



  Cross (me : in out; Right : Dir)        raises ConstructionError  is static;
        --- Purpose : Computes the cross product between two directions
        --  Raises the exception ConstructionError if the two directions
        --  are parallel because the computed vector cannot be normalized
        --  to create a direction.    
        ---C++: inline
	---C++: alias operator ^=
	
  Crossed (me; Right : Dir)  returns Dir  raises ConstructionError  is static;
    --- Purpose : Computes the triple vector product.
        --  <me> ^ (V1 ^ V2)
        --  Raises the exception ConstructionError if V1 and V2 are parallel 
        --  or <me> and (V1^V2) are parallel because the computed vector 
        --  can't be normalized to create a direction.
        ---C++: inline
        ---C++: alias operator ^

  CrossCross (me : in out; V1, V2 : Dir)  raises ConstructionError  is static;
    	--- Propose:  Computes the double vector product this ^ (V1 ^ V2).
    	--   CrossCross assigns the result to this unit vector 
    	-- Exceptions
    	-- Standard_ConstructionError if:
    	-- -   V1 and V2 are parallel, or
    	-- -   this unit vector and (V1 ^ V2) are parallel.
    	-- This is because, in these conditions, the computed vector
    	-- is null and cannot be normalized.
	---C++: inline
	
  CrossCrossed (me; V1, V2 : Dir)  returns Dir  raises ConstructionError
     is static;
	--- Purpose:  Computes the double vector product this ^ (V1 ^ V2).
    	--  -   CrossCrossed creates a new unit vector. 
    	-- Exceptions
    	-- Standard_ConstructionError if:
    	-- -   V1 and V2 are parallel, or
    	-- -   this unit vector and (V1 ^ V2) are parallel.
    	-- This is because, in these conditions, the computed vector
    	-- is null and cannot be normalized.
        ---C++: inline

  Dot (me; Other : Dir)   returns Real   is static;
        --- Purpose : Computes the scalar product
        ---C++: inline
        ---C++: alias operator *


  DotCross (me; V1, V2 : Dir)  returns Real   is static;
        --- Purpose : 
        --  Computes the triple scalar product <me> * (V1 ^ V2).
        -- Warnings :
        --  The computed vector V1' = V1 ^ V2 is not normalized
        --  to create a unitary vector. So this method never 
        --  raises an exception even if V1 and V2 are parallel.
        ---C++: inline

  Reverse (me : in out)        is static;
        ---C++: inline
	
  Reversed (me)  returns Dir   is static;
        --- Purpose : Reverses the orientation of a direction
        ---C++: inline
        ---C++: alias operator -


	--- Purpose : geometric transformations
        --  Performs the symmetrical transformation of a direction
        --  with respect to the direction V which is the center of 
        --  the  symmetry.]
	
  Mirror (me : in out; V : Dir)         is static;

  Mirrored (me; V : Dir)  returns Dir   is static;
        --- Purpose :
        --  Performs the symmetrical transformation of a direction
        --  with respect to the direction V which is the center of 
        --  the  symmetry.


  Mirror (me : in out; A1 : Ax1)        is static;

  Mirrored (me; A1 : Ax1)  returns Dir  is static;
        --- Purpose :
        --  Performs the symmetrical transformation of a direction
        --  with respect to an axis placement which is the axis
        --  of the symmetry.

 
  Mirror (me : in out; A2 : Ax2)        is static;

  Mirrored (me; A2 : Ax2)  returns Dir  is static;

        --- Purpose :
        --  Performs the symmetrical transformation of a direction
        --  with respect to a plane. The axis placement A2 locates 
        --  the plane of the symmetry : (Location, XDirection, YDirection).

  Rotate (me : in out; A1 : Ax1; Ang : Real)         is static;
        ---C++: inline  
  
  Rotated (me; A1 : Ax1; Ang : Real)   returns Dir   is static;
        ---C++: inline  
        --- Purpose :
        --  Rotates a direction. A1 is the axis of the rotation.
        --  Ang is the angular value of the rotation in radians.

 Transform   (me : in out; T : Trsf)      is static;

  Transformed (me; T : Trsf)  returns Dir  is static;
    	--- Purpose : 
        --  Transforms a direction with a "Trsf" from gp.
        -- Warnings :
        --  If the scale factor of the "Trsf" T is negative then the
        --  direction <me> is reversed.
        ---C++: inline

      
fields

    coord : XYZ;

end;