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---Copyright: Matra Datavision 1991
class Ax1 from gp inherits Storable
--- Purpose : Describes an axis in 3D space.
-- An axis is defined by:
-- - its origin (also referred to as its "Location point"), and
-- - its unit vector (referred to as its "Direction" or "main Direction").
-- An axis is used:
-- - to describe 3D geometric entities (for example, the
-- axis of a revolution entity). It serves the same purpose
-- as the STEP function "axis placement one axis", or
-- - to define geometric transformations (axis of
-- symmetry, axis of rotation, and so on).
-- For example, this entity can be used to locate a geometric entity
-- or to define a symmetry axis.
uses Ax2 from gp,
Dir from gp,
Pnt from gp,
Trsf from gp,
Vec from gp
is
Create returns Ax1;
---C++: inline
--- Purpose : Creates an axis object representing Z axis of
-- the reference co-ordinate system.
Create (P : Pnt; V : Dir) returns Ax1;
---C++: inline
--- Purpose :
-- P is the location point and V is the direction of <me>.
SetDirection (me : in out; V : Dir) is static;
---C++: inline
--- Purpose : Assigns V as the "Direction" of this axis.
SetLocation (me : in out; P : Pnt) is static;
---C++: inline
--- Purpose : Assigns P as the origin of this axis.
Direction (me) returns Dir is static;
---C++: inline
---C++: return const&
--- Purpose : Returns the direction of <me>.
Location(me) returns Pnt is static;
---C++: inline
---C++: return const&
--- Purpose : Returns the location point of <me>.
IsCoaxial (me; Other : Ax1; AngularTolerance, LinearTolerance : Real)
returns Boolean
is static;
--- Purpose :
-- Returns True if :
-- . the angle between <me> and <Other> is lower or equal
-- to <AngularTolerance> and
-- . the distance between <me>.Location() and <Other> is lower
-- or equal to <LinearTolerance> and
-- . the distance between <Other>.Location() and <me> is lower
-- or equal to LinearTolerance.
IsNormal (me; Other : Ax1; AngularTolerance : Real) returns Boolean
is static;
---C++: inline
--- Purpose :
-- Returns True if the direction of the <me> and <Other>
-- are normal to each other.
-- That is, if the angle between the two axes is equal to Pi/2.
-- Note: the tolerance criterion is given by AngularTolerance..
IsOpposite (me; Other : Ax1; AngularTolerance : Real) returns Boolean
is static;
---C++: inline
--- Purpose :
-- Returns True if the direction of <me> and <Other> are
-- parallel with opposite orientation. That is, if the angle
-- between the two axes is equal to Pi.
-- Note: the tolerance criterion is given by AngularTolerance.
IsParallel (me; Other : Ax1; AngularTolerance : Real) returns Boolean
is static;
---C++: inline
--- Purpose :
-- Returns True if the direction of <me> and <Other> are
-- parallel with same orientation or opposite orientation. That
-- is, if the angle between the two axes is equal to 0 or Pi.
-- Note: the tolerance criterion is given by
-- AngularTolerance.
Angle (me; Other : Ax1) returns Real is static;
---C++: inline
--- Purpose :
-- Computes the angular value, in radians, between <me>.Direction() and
-- <Other>.Direction(). Returns the angle between 0 and 2*PI
-- radians.
Reverse (me : in out) is static;
---C++: inline
--- Purpose : Reverses the unit vector of this axis.
-- and assigns the result to this axis.
Reversed (me) returns Ax1 is static;
---C++: inline
--- Purpose : Reverses the unit vector of this axis and creates a new one.
Mirror (me : in out; P : Pnt) is static;
--- Purpose :
-- Performs the symmetrical transformation of an axis
-- placement with respect to the point P which is the
-- center of the symmetry and assigns the result to this axis.
Mirrored (me; P : Pnt) returns Ax1 is static;
--- Purpose : Performs the symmetrical transformation of an axis
-- placement with respect to the point P which is the
-- center of the symmetry and creates a new axis.
Mirror (me : in out; A1 : Ax1) is static;
--- Purpose :
-- Performs the symmetrical transformation of an axis
-- placement with respect to an axis placement which
-- is the axis of the symmetry and assigns the result to this axis.
Mirrored (me; A1 : Ax1) returns Ax1 is static;
--- Purpose :
-- Performs the symmetrical transformation of an axis
-- placement with respect to an axis placement which
-- is the axis of the symmetry and creates a new axis.
Mirror (me : in out; A2 : Ax2) is static;
--- Purpose :
-- Performs the symmetrical transformation of an axis
-- placement with respect to a plane. The axis placement
-- <A2> locates the plane of the symmetry :
-- (Location, XDirection, YDirection) and assigns the result to this axis.
Mirrored (me; A2 : Ax2) returns Ax1 is static;
--- Purpose :
-- Performs the symmetrical transformation of an axis
-- placement with respect to a plane. The axis placement
-- <A2> locates the plane of the symmetry :
-- (Location, XDirection, YDirection) and creates a new axis.
Rotate (me : in out; A1 : Ax1; Ang : Real)
---C++: inline
---Purpose: Rotates this axis at an angle Ang (in radians) about the axis A1
-- and assigns the result to this axis.
is static;
Rotated (me; A1 : Ax1; Ang : Real) returns Ax1 is static;
---C++: inline
---Purpose: Rotates this axis at an angle Ang (in radians) about the axis A1
-- and creates a new one.
Scale (me : in out; P : Pnt; S : Real) is static;
---C++: inline
---Purpose:
-- Applies a scaling transformation to this axis with:
-- - scale factor S, and
-- - center P and assigns the result to this axis.
Scaled (me; P : Pnt; S : Real) returns Ax1 is static;
---C++: inline
---Purpose:
-- Applies a scaling transformation to this axis with:
-- - scale factor S, and
-- - center P and creates a new axis.
Transform (me : in out; T : Trsf)
---C++: inline
---Purpose: Applies the transformation T to this axis.
-- and assigns the result to this axis.
is static;
Transformed (me; T : Trsf) returns Ax1 is static;
---C++: inline
--- Purpose:
-- Applies the transformation T to this axis and creates a new one.
--- Purpose :
-- Translates an axis plaxement in the direction of the vector
-- <V>. The magnitude of the translation is the vector's magnitude.
Translate (me : in out; V : Vec)
---C++: inline
---Purpose:
-- Translates this axis by the vector V,
-- and assigns the result to this axis.
is static;
Translated (me; V : Vec) returns Ax1 is static;
---C++: inline
---Purpose:
-- Translates this axis by the vector V,
-- and creates a new one.
Translate (me : in out; P1, P2 : Pnt)
---C++: inline
---Purpose:
-- Translates this axis by:
-- the vector (P1, P2) defined from point P1 to point P2.
-- and assigns the result to this axis.
is static;
Translated (me; P1, P2 : Pnt) returns Ax1 is static;
---C++: inline
---Purpose:
-- Translates this axis by:
-- the vector (P1, P2) defined from point P1 to point P2.
-- and creates a new one.
fields
loc : Pnt;
vdir : Dir;
end;
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