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-- File: Vrml_TextureCoordinate2.cdl
-- Created: Thu Feb 13 10:03:40 1997
-- Author: Alexander BRIVIN
-- <brivin@meteox.nizhny.matra-dtv.fr>
---Copyright: Matra Datavision 1997
class TextureCoordinate2 from Vrml inherits TShared from MMgt
---Purpose: defines a TextureCoordinate2 node of VRML specifying properties of geometry
-- and its appearance.
-- This node defines a set of 2D coordinates to be used to map textures
-- to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet
-- objects. It replaces the current texture coordinates in the rendering
-- state for the shapes to use.
-- Texture coordinates range from 0 to 1 across the texture.
-- The horizontal coordinate, called S, is specified first, followed
-- by vertical coordinate, T.
-- By default :
-- myPoint (0 0)
uses
HArray1OfVec2d from TColgp
is
Create returns mutable TextureCoordinate2 from Vrml;
Create ( aPoint : HArray1OfVec2d from TColgp )
returns mutable TextureCoordinate2 from Vrml;
SetPoint ( me : mutable; aPoint : HArray1OfVec2d from TColgp );
Point ( me ) returns HArray1OfVec2d from TColgp;
Print ( me; anOStream: in out OStream from Standard) returns OStream from Standard;
---C++: return &
fields
myPoint : HArray1OfVec2d from TColgp;
end TextureCoordinate2;
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