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#include <Vrml_Texture2Transform.ixx>
Vrml_Texture2Transform::Vrml_Texture2Transform()
{
gp_Vec2d tmpVec(0,0);
myTranslation = tmpVec;
myCenter = tmpVec;
myRotation = 0;
tmpVec.SetCoord(1,1);
myScaleFactor = tmpVec;
}
Vrml_Texture2Transform::Vrml_Texture2Transform(const gp_Vec2d& aTranslation,
const Standard_Real aRotation,
const gp_Vec2d& aScaleFactor,
const gp_Vec2d& aCenter)
{
myTranslation = aTranslation;
myRotation = aRotation;
myScaleFactor = aScaleFactor;
myCenter = aCenter;
}
void Vrml_Texture2Transform::SetTranslation(const gp_Vec2d& aTranslation)
{
myTranslation = aTranslation;
}
gp_Vec2d Vrml_Texture2Transform::Translation() const
{
return myTranslation;
}
void Vrml_Texture2Transform::SetRotation(const Standard_Real aRotation)
{
myRotation = aRotation;
}
Standard_Real Vrml_Texture2Transform::Rotation() const
{
return myRotation;
}
void Vrml_Texture2Transform::SetScaleFactor(const gp_Vec2d& aScaleFactor)
{
myScaleFactor = aScaleFactor;
}
gp_Vec2d Vrml_Texture2Transform::ScaleFactor() const
{
return myScaleFactor;
}
void Vrml_Texture2Transform::SetCenter(const gp_Vec2d& aCenter)
{
myCenter = aCenter;
}
gp_Vec2d Vrml_Texture2Transform::Center() const
{
return myCenter;
}
Standard_OStream& Vrml_Texture2Transform::Print(Standard_OStream& anOStream) const
{
anOStream << "Texture2Transform {" << endl;
if ( Abs(myTranslation.X() - 0) > 0.0001 || Abs(myTranslation.Y() - 0) > 0.0001 )
{
anOStream << " translation" << '\t';
anOStream << myTranslation.X() << ' ' << myTranslation.Y() << endl;
}
if ( Abs(myRotation - 0) > 0.0001 )
{
anOStream << " rotation" << '\t';
anOStream << myRotation << endl;
}
if ( Abs(myScaleFactor.X() - 0) > 0.0001 || Abs(myScaleFactor.Y() - 0) > 0.0001 )
{
anOStream << " scaleFactor" << '\t';
anOStream << myScaleFactor.X() << ' ' << myScaleFactor.Y() << endl;
}
if ( Abs(myCenter.X() - 0) > 0.0001 || Abs(myCenter.Y() - 0) > 0.0001 )
{
anOStream << " center" << '\t';
anOStream << myCenter.X() << ' ' << myCenter.Y() << endl;
}
anOStream << '}' << endl;
return anOStream;
}
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