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#include <Vrml_IndexedLineSet.ixx>
Vrml_IndexedLineSet::Vrml_IndexedLineSet(const Handle(TColStd_HArray1OfInteger)& aCoordIndex,
const Handle(TColStd_HArray1OfInteger)& aMaterialIndex,
const Handle(TColStd_HArray1OfInteger)& aNormalIndex,
const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex)
{
myCoordIndex = aCoordIndex;
myMaterialIndex = aMaterialIndex;
myNormalIndex = aNormalIndex;
myTextureCoordIndex = aTextureCoordIndex;
}
Vrml_IndexedLineSet::Vrml_IndexedLineSet()
{
myCoordIndex = new TColStd_HArray1OfInteger(1,1, 0);
myMaterialIndex = new TColStd_HArray1OfInteger(1,1,-1);
myNormalIndex = new TColStd_HArray1OfInteger(1,1,-1);
myTextureCoordIndex = new TColStd_HArray1OfInteger(1,1,-1);
}
void Vrml_IndexedLineSet::SetCoordIndex(const Handle(TColStd_HArray1OfInteger)& aCoordIndex)
{
myCoordIndex = aCoordIndex;
}
Handle(TColStd_HArray1OfInteger) Vrml_IndexedLineSet::CoordIndex() const
{
return myCoordIndex;
}
void Vrml_IndexedLineSet::SetMaterialIndex(const Handle(TColStd_HArray1OfInteger)& aMaterialIndex)
{
myMaterialIndex = aMaterialIndex;
}
Handle(TColStd_HArray1OfInteger) Vrml_IndexedLineSet::MaterialIndex() const
{
return myMaterialIndex;
}
void Vrml_IndexedLineSet::SetNormalIndex(const Handle(TColStd_HArray1OfInteger)& aNormalIndex)
{
myNormalIndex = aNormalIndex;
}
Handle(TColStd_HArray1OfInteger) Vrml_IndexedLineSet::NormalIndex() const
{
return myNormalIndex;
}
void Vrml_IndexedLineSet::SetTextureCoordIndex(const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex)
{
myTextureCoordIndex = aTextureCoordIndex;
}
Handle(TColStd_HArray1OfInteger) Vrml_IndexedLineSet::TextureCoordIndex() const
{
return myTextureCoordIndex;
}
Standard_OStream& Vrml_IndexedLineSet::Print(Standard_OStream& anOStream) const
{
Standard_Integer i;
anOStream << "IndexedLineSet {" << endl;
if ( myCoordIndex->Length() != 1 || myCoordIndex->Value(myCoordIndex->Lower())!=0 )
{
anOStream << " coordIndex [" << endl << '\t';
for ( i = myCoordIndex->Lower(); i <= myCoordIndex->Upper(); i++ )
{
anOStream << myCoordIndex->Value(i);
if ( i < myCoordIndex->Length() )
anOStream << ',';
if ( myCoordIndex->Value(i) == -1 )
anOStream << endl << '\t';
}
anOStream << ']' << endl;
}
if ( myMaterialIndex->Length() != 1 || myMaterialIndex->Value(myMaterialIndex->Lower())!=-1 )
{
anOStream << " materialIndex [" << endl << '\t';
for ( i = myMaterialIndex->Lower(); i <= myMaterialIndex->Upper(); i++ )
{
anOStream << myMaterialIndex->Value(i);
if ( i < myMaterialIndex->Length() )
anOStream << ',' ;
if ( myMaterialIndex->Value(i) == -1 )
anOStream << endl << '\t';
} // End of for
anOStream << ']' << endl;
}
if ( myNormalIndex->Length() != 1 || myNormalIndex->Value(myNormalIndex->Lower())!=-1 )
{
anOStream << " normalIndex [" << endl << '\t';
for ( i=myNormalIndex->Lower(); i <= myNormalIndex->Upper(); i++ )
{
anOStream << myNormalIndex->Value(i);
if ( i < myNormalIndex->Length() )
anOStream << ',';
if ( myNormalIndex->Value(i) == -1 )
anOStream << endl << '\t';
} // End of for
anOStream << ']' << endl;
}
if ( myTextureCoordIndex->Length() != 1 || myTextureCoordIndex->Value(myTextureCoordIndex->Lower())!=-1 )
{
anOStream << " textureCoordIndex [" << endl << '\t';
for ( i=myTextureCoordIndex->Lower(); i <= myTextureCoordIndex->Upper(); i++ )
{
anOStream << myTextureCoordIndex->Value(i);
if ( i < myTextureCoordIndex->Length() )
anOStream << ',';
if ( myTextureCoordIndex->Value(i) == -1 )
anOStream << endl << '\t';
} // End of for
anOStream << ']' << endl;
}
anOStream << '}' << endl;
return anOStream;
}
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