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/***********************************************************************
FONCTION :
--------
Classe Visual3d_Layer :
HISTORIQUE DES MODIFICATIONS :
----------------------------
Novembre 1998 : CAL : Creation.
??-??-?? : ??? ;
************************************************************************/
// for the class
#include <Visual3d_Layer.ixx>
#include <Graphic3d_GraphicDevice.hxx>
#include <Visual3d_ViewManager.hxx>
//-Aliases
#define MyViewManager ((Visual3d_ViewManager *) MyPtrViewManager)
//-Global data definitions
static Standard_Boolean theLayerState = Standard_False;
static Graphic3d_TypeOfPrimitive theTypeOfPrimitive = Graphic3d_TOP_UNDEFINED;
#define NO_TRACE_CALL
#define NO_DEBUG
//
//-Constructors
//
Visual3d_Layer::Visual3d_Layer (const Handle(Visual3d_ViewManager)& AManager, const Aspect_TypeOfLayer ALayerType, const Standard_Boolean AFlag) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::Visual3d_Layer" << endl;
#endif
MyPtrViewManager = (void *) AManager.operator->();
Handle(Aspect_GraphicDriver) agd =
(MyViewManager->GraphicDevice ())->GraphicDriver ();
MyGraphicDriver = *(Handle(Graphic3d_GraphicDriver) *) &agd;
MyCLayer.layerType = int (ALayerType);
MyCLayer.ptrLayer = NULL;
MyCLayer.ortho[0] = -1.0;
MyCLayer.ortho[1] = 1.0;
MyCLayer.ortho[2] = -1.0;
MyCLayer.ortho[3] = 1.0;
MyCLayer.attach = 0; // Aspect_TOC_BOTTOM_LEFT
MyCLayer.sizeDependent = (AFlag ? 1 : 0);
MyViewManager->SetLayer (this);
MyGraphicDriver->Layer (MyCLayer);
MyCLayer.ptrLayer->layerData = this;
#ifdef DEBUG
cout << "Visual3d_Layer::Visual3d_Layer" << endl;
call_def_ptrLayer ptrLayer;
ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
if (ptrLayer == NULL)
cout << "\tptrLayer == NULL" << endl;
else
cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
}
//
//-Destructors
//
void Visual3d_Layer::Destroy () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::Destroy" << endl;
#endif
MyGraphicDriver->RemoveLayer (MyCLayer);
}
//-Methods, in order
void Visual3d_Layer::Begin () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::Begin" << endl;
#endif
if (theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is already open !");
MyGraphicDriver->BeginLayer (MyCLayer);
theLayerState = Standard_True;
}
void Visual3d_Layer::End () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::End" << endl;
#endif
#ifdef DEBUG
cout << "Visual3d_Layer::End" << endl;
call_def_ptrLayer ptrLayer;
ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
if (ptrLayer == NULL)
cout << "\tptrLayer == NULL" << endl;
else
cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
// Flush all graphics
MyGraphicDriver->EndLayer ();
theLayerState = Standard_False;
#ifdef DEBUG
cout << "Visual3d_Layer::End" << endl;
ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
if (ptrLayer == NULL)
cout << "\tptrLayer == NULL" << endl;
else
cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
}
void Visual3d_Layer::Clear () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::Clear" << endl;
#endif
if (theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is open !");
MyGraphicDriver->ClearLayer (MyCLayer);
}
//
//-Graphic definition methods
//
void Visual3d_Layer::BeginPolyline () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::BeginPolyline" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
if( theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
Visual3d_LayerDefinitionError::Raise
("One primitive is already open !");
theTypeOfPrimitive = Graphic3d_TOP_POLYLINE;
MyGraphicDriver->BeginPolyline2d ();
}
void Visual3d_Layer::BeginPolygon () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::BeginPolygon" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
if( theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
Visual3d_LayerDefinitionError::Raise
("One primitive is already open !");
theTypeOfPrimitive = Graphic3d_TOP_POLYGON;
MyGraphicDriver->BeginPolygon2d ();
}
void Visual3d_Layer::AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Boolean AFlag) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::AddVertex" << endl;
#endif
Standard_ShortReal x = Standard_ShortReal(X);
Standard_ShortReal y = Standard_ShortReal(Y);
switch (theTypeOfPrimitive) {
case Graphic3d_TOP_POLYLINE :
if( AFlag ) MyGraphicDriver->Draw (x, y);
else MyGraphicDriver->Move (x, y);
break;
case Graphic3d_TOP_POLYGON :
MyGraphicDriver->Edge (x, y);
break;
default:
Visual3d_LayerDefinitionError::Raise
("Bad Primitive type!");
}
}
void Visual3d_Layer::ClosePrimitive () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::ClosePrimitive" << endl;
#endif
switch (theTypeOfPrimitive) {
case Graphic3d_TOP_POLYLINE :
MyGraphicDriver->EndPolyline2d ();
break;
case Graphic3d_TOP_POLYGON :
MyGraphicDriver->EndPolygon2d ();
break;
default:
Visual3d_LayerDefinitionError::Raise
("Bad Primitive type!");
}
theTypeOfPrimitive = Graphic3d_TOP_UNDEFINED;
}
void Visual3d_Layer::DrawRectangle (const Standard_Real X, const Standard_Real Y, const Standard_Real Width, const Standard_Real Height) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::DrawRectangle" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
if (theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
Visual3d_LayerDefinitionError::Raise
("One primitive is already open !");
Standard_ShortReal x = Standard_ShortReal (X);
Standard_ShortReal y = Standard_ShortReal (Y);
Standard_ShortReal width = Standard_ShortReal (Width);
Standard_ShortReal height = Standard_ShortReal (Height);
MyGraphicDriver->Rectangle (x, y, width, height);
}
#ifdef WNT
#undef DrawText
#endif
void Visual3d_Layer::DrawText (const Standard_CString AText, const Standard_Real X, const Standard_Real Y, const Standard_Real AHeight) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::DrawText" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
if (theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
Visual3d_LayerDefinitionError::Raise
("One primitive is already open !");
Standard_ShortReal x = Standard_ShortReal (X);
Standard_ShortReal y = Standard_ShortReal (Y);
Standard_ShortReal height = Standard_ShortReal (AHeight);
MyGraphicDriver->Text (AText, x, y, height);
}
void Visual3d_Layer::SetColor (const Quantity_Color& AColor) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::SetColor" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
Standard_ShortReal r = Standard_ShortReal (AColor.Red());
Standard_ShortReal g = Standard_ShortReal (AColor.Green());
Standard_ShortReal b = Standard_ShortReal (AColor.Blue());
#ifdef TRACE_CALL
cout << "\tSetColor : " << r << ", " << g << ", " << b << endl;
#endif
MyGraphicDriver->SetColor (r, g, b);
}
void Visual3d_Layer::SetTransparency (const Standard_ShortReal ATransparency) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::SetTransparency" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
#ifdef TRACE_CALL
cout << "\tSetTransparency : " << ATransparency << endl;
#endif
MyGraphicDriver->SetTransparency (ATransparency);
}
void Visual3d_Layer::UnsetTransparency () {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::UnsetTransparency" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
#ifdef TRACE_CALL
cout << "\tUnsetTransparency" << endl;
#endif
MyGraphicDriver->UnsetTransparency ();
}
#ifdef WNT
#undef DrawText
#endif
void Visual3d_Layer::TextSize (const Standard_CString AText, const Standard_Real AHeight, Standard_Real& AWidth, Standard_Real& AnAscent, Standard_Real& ADescent) const {
Standard_ShortReal aWidth, anAscent, aDescent;
#ifdef TRACE_CALL
cout << "Visual3d_Layer::TextSize" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
if (theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
Visual3d_LayerDefinitionError::Raise
("One primitive is already open !");
MyGraphicDriver->TextSize (AText, (Standard_ShortReal)AHeight, aWidth, anAscent, aDescent);
AWidth = aWidth;
AnAscent = anAscent;
ADescent = aDescent;
}
void Visual3d_Layer::SetLineAttributes (const Aspect_TypeOfLine AType, const Standard_Real AWidth) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::SetLineAttributes" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
Standard_Integer type = AType;
Standard_ShortReal width = Standard_ShortReal (AWidth);
#ifdef TRACE_CALL
cout << "\tSetLineAttributes : " << type << ", " << width << endl;
#endif
MyGraphicDriver->SetLineAttributes (type, width);
}
void Visual3d_Layer::SetTextAttributes (const Standard_CString AFont, const Aspect_TypeOfDisplayText AType, const Quantity_Color& AColor) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::SetTextAttributes" << endl;
#endif
if (! theLayerState)
Visual3d_LayerDefinitionError::Raise
("Layer is not open !");
Standard_CString font = (char*)AFont;
Standard_Integer type = AType;
Standard_ShortReal r = Standard_ShortReal (AColor.Red());
Standard_ShortReal g = Standard_ShortReal (AColor.Green());
Standard_ShortReal b = Standard_ShortReal (AColor.Blue());
#ifdef TRACE_CALL
cout << "\tSetTextAttributes : " << font << ", " << type << endl;
cout << "\t " << r << ", " << g << ", " << b << endl;
#endif
MyGraphicDriver->SetTextAttributes (font, type, r, g, b);
}
void Visual3d_Layer::SetOrtho (const Standard_Real Left, const Standard_Real Right, const Standard_Real Bottom, const Standard_Real Top, const Aspect_TypeOfConstraint Attach) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::SetOrtho" << endl;
#endif
MyCLayer.ortho[0] = Standard_ShortReal (Left);
MyCLayer.ortho[1] = Standard_ShortReal (Right);
MyCLayer.ortho[2] = Standard_ShortReal (Bottom);
MyCLayer.ortho[3] = Standard_ShortReal (Top);
MyCLayer.attach = Standard_Integer (Attach);
}
void Visual3d_Layer::SetViewport (const Standard_Integer Width, const Standard_Integer Height) {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::SetViewport" << endl;
#endif
MyCLayer.viewport[0] = float (Width);
MyCLayer.viewport[1] = float (Height);
}
Aspect_CLayer2d Visual3d_Layer::CLayer () const {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::CLayer" << endl;
#endif
#ifdef DEBUG
cout << "Visual3d_Layer::CLayer" << endl;
call_def_ptrLayer ptrLayer;
ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
if (ptrLayer == NULL)
cout << "\tptrLayer == NULL" << endl;
else
cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
return MyCLayer;
}
Aspect_TypeOfLayer Visual3d_Layer::Type () const {
#ifdef TRACE_CALL
cout << "Visual3d_Layer::Type" << endl;
#endif
return Aspect_TypeOfLayer (MyCLayer.layerType);
}
void Visual3d_Layer::AddLayerItem( const Handle(Visual3d_LayerItem&) Item )
{
MyListOfLayerItems.Append( Item );
}
void Visual3d_Layer::RemoveLayerItem( const Handle(Visual3d_LayerItem&) Item )
{
if ( MyListOfLayerItems.IsEmpty() )
return;
Visual3d_NListOfLayerItem::Iterator it( MyListOfLayerItems );
for( ; it.More(); it.Next() ) {
if ( it.Value() == Item ) {
MyListOfLayerItems.Remove( it );
break;
}
}
}
void Visual3d_Layer::RemoveAllLayerItems()
{
MyListOfLayerItems.Clear();
}
const Visual3d_NListOfLayerItem& Visual3d_Layer::GetLayerItemList() const
{
return MyListOfLayerItems;
}
void Visual3d_Layer::RenderLayerItems() const
{
theLayerState = Standard_True;
const Visual3d_NListOfLayerItem& items = GetLayerItemList();
Visual3d_NListOfLayerItem::Iterator it(items);
for(; it.More(); it.Next() ) {
it.Value()->RedrawLayerPrs();
}
theLayerState = Standard_False;
}
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