summaryrefslogtreecommitdiff
path: root/src/Visual3d/Visual3d_Layer.cxx
blob: 2db58831df0e32571590e20eb65ab2b9e4efb256 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
/***********************************************************************

FONCTION :
--------
Classe Visual3d_Layer :

HISTORIQUE DES MODIFICATIONS :
----------------------------
Novembre 1998 : CAL : Creation.
??-??-?? : ??? ; 

************************************************************************/

// for the class
#include <Visual3d_Layer.ixx>

#include <Graphic3d_GraphicDevice.hxx>
#include <Visual3d_ViewManager.hxx>

//-Aliases
#define MyViewManager ((Visual3d_ViewManager *) MyPtrViewManager)

//-Global data definitions
static Standard_Boolean theLayerState = Standard_False;
static Graphic3d_TypeOfPrimitive theTypeOfPrimitive = Graphic3d_TOP_UNDEFINED;

#define NO_TRACE_CALL
#define NO_DEBUG

//
//-Constructors
//

Visual3d_Layer::Visual3d_Layer (const Handle(Visual3d_ViewManager)& AManager, const Aspect_TypeOfLayer ALayerType, const Standard_Boolean AFlag) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::Visual3d_Layer" << endl;
#endif
  MyPtrViewManager  = (void *) AManager.operator->();

  Handle(Aspect_GraphicDriver) agd =
    (MyViewManager->GraphicDevice ())->GraphicDriver ();

  MyGraphicDriver = *(Handle(Graphic3d_GraphicDriver) *) &agd;

  MyCLayer.layerType  = int (ALayerType);
  MyCLayer.ptrLayer = NULL;  
  MyCLayer.ortho[0] = -1.0;
  MyCLayer.ortho[1] =  1.0;
  MyCLayer.ortho[2] = -1.0;
  MyCLayer.ortho[3] =  1.0;
  MyCLayer.attach   = 0; // Aspect_TOC_BOTTOM_LEFT
  MyCLayer.sizeDependent  = (AFlag ? 1 : 0);

  MyViewManager->SetLayer (this);
  MyGraphicDriver->Layer (MyCLayer);
  MyCLayer.ptrLayer->layerData = this;

#ifdef DEBUG
  cout << "Visual3d_Layer::Visual3d_Layer" << endl;
  call_def_ptrLayer ptrLayer;
  ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
  if (ptrLayer == NULL)
    cout << "\tptrLayer == NULL" << endl;
  else
    cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
}

//
//-Destructors
//

void Visual3d_Layer::Destroy () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::Destroy" << endl;
#endif
  MyGraphicDriver->RemoveLayer (MyCLayer);
}

//-Methods, in order

void Visual3d_Layer::Begin () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::Begin" << endl;
#endif
  if (theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is already open !");

  MyGraphicDriver->BeginLayer (MyCLayer);
  theLayerState = Standard_True;
}

void Visual3d_Layer::End () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::End" << endl;
#endif
#ifdef DEBUG
  cout << "Visual3d_Layer::End" << endl;
  call_def_ptrLayer ptrLayer;
  ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
  if (ptrLayer == NULL)
    cout << "\tptrLayer == NULL" << endl;
  else
    cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");

  // Flush all graphics
  MyGraphicDriver->EndLayer ();
  theLayerState = Standard_False;
#ifdef DEBUG
  cout << "Visual3d_Layer::End" << endl;
  ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
  if (ptrLayer == NULL)
    cout << "\tptrLayer == NULL" << endl;
  else
    cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
}

void Visual3d_Layer::Clear () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::Clear" << endl;
#endif
  if (theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is open !");

  MyGraphicDriver->ClearLayer (MyCLayer);
}

//
//-Graphic definition methods
//

void Visual3d_Layer::BeginPolyline () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::BeginPolyline" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");
  if( theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
    Visual3d_LayerDefinitionError::Raise
    ("One primitive is already open !");

  theTypeOfPrimitive = Graphic3d_TOP_POLYLINE;

  MyGraphicDriver->BeginPolyline2d ();
}

void Visual3d_Layer::BeginPolygon () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::BeginPolygon" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");
  if( theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
    Visual3d_LayerDefinitionError::Raise
    ("One primitive is already open !");

  theTypeOfPrimitive = Graphic3d_TOP_POLYGON;

  MyGraphicDriver->BeginPolygon2d ();
}

void Visual3d_Layer::AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Boolean AFlag) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::AddVertex" << endl;
#endif
  Standard_ShortReal x = Standard_ShortReal(X);
  Standard_ShortReal y = Standard_ShortReal(Y);

  switch (theTypeOfPrimitive) {
    case Graphic3d_TOP_POLYLINE :
      if( AFlag ) MyGraphicDriver->Draw (x, y);
      else        MyGraphicDriver->Move (x, y);
      break;
    case Graphic3d_TOP_POLYGON :
      MyGraphicDriver->Edge (x, y);
      break;
    default:
      Visual3d_LayerDefinitionError::Raise
        ("Bad Primitive type!");
  }
}

void Visual3d_Layer::ClosePrimitive () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::ClosePrimitive" << endl;
#endif
  switch (theTypeOfPrimitive) {
    case Graphic3d_TOP_POLYLINE :
      MyGraphicDriver->EndPolyline2d ();
      break;
    case Graphic3d_TOP_POLYGON :
      MyGraphicDriver->EndPolygon2d ();
      break;
    default:
      Visual3d_LayerDefinitionError::Raise
        ("Bad Primitive type!");
  }

  theTypeOfPrimitive = Graphic3d_TOP_UNDEFINED;
}

void Visual3d_Layer::DrawRectangle (const Standard_Real X, const Standard_Real Y, const Standard_Real Width, const Standard_Real Height) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::DrawRectangle" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");
  if (theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
    Visual3d_LayerDefinitionError::Raise
    ("One primitive is already open !");

  Standard_ShortReal x = Standard_ShortReal (X);
  Standard_ShortReal y = Standard_ShortReal (Y);
  Standard_ShortReal width = Standard_ShortReal (Width);
  Standard_ShortReal height = Standard_ShortReal (Height);
  MyGraphicDriver->Rectangle (x, y, width, height);
}

#ifdef WNT
#undef DrawText
#endif
void Visual3d_Layer::DrawText (const Standard_CString AText, const Standard_Real X, const Standard_Real Y, const Standard_Real AHeight) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::DrawText" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");
  if (theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
    Visual3d_LayerDefinitionError::Raise
    ("One primitive is already open !");

  Standard_ShortReal x = Standard_ShortReal (X);
  Standard_ShortReal y = Standard_ShortReal (Y);
  Standard_ShortReal height = Standard_ShortReal (AHeight);
  MyGraphicDriver->Text (AText, x, y, height);
}

void Visual3d_Layer::SetColor (const Quantity_Color& AColor) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::SetColor" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");

  Standard_ShortReal r = Standard_ShortReal (AColor.Red());
  Standard_ShortReal g = Standard_ShortReal (AColor.Green());
  Standard_ShortReal b = Standard_ShortReal (AColor.Blue());
#ifdef TRACE_CALL
  cout << "\tSetColor : " << r << ", " << g << ", " << b << endl;
#endif
  MyGraphicDriver->SetColor (r, g, b);
}

void Visual3d_Layer::SetTransparency (const Standard_ShortReal ATransparency) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::SetTransparency" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");

#ifdef TRACE_CALL
  cout << "\tSetTransparency : " << ATransparency << endl;
#endif
  MyGraphicDriver->SetTransparency (ATransparency);
}

void Visual3d_Layer::UnsetTransparency () {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::UnsetTransparency" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");

#ifdef TRACE_CALL
  cout << "\tUnsetTransparency" << endl;
#endif
  MyGraphicDriver->UnsetTransparency ();
}

#ifdef WNT
#undef DrawText
#endif
void Visual3d_Layer::TextSize (const Standard_CString AText,  const Standard_Real AHeight, Standard_Real& AWidth, Standard_Real& AnAscent, Standard_Real& ADescent) const {
  Standard_ShortReal aWidth, anAscent, aDescent;

#ifdef TRACE_CALL
  cout << "Visual3d_Layer::TextSize" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");
  if (theTypeOfPrimitive != Graphic3d_TOP_UNDEFINED )
    Visual3d_LayerDefinitionError::Raise
    ("One primitive is already open !");

  MyGraphicDriver->TextSize (AText, (Standard_ShortReal)AHeight, aWidth, anAscent, aDescent);
  AWidth = aWidth;
  AnAscent = anAscent;
  ADescent = aDescent;
}

void Visual3d_Layer::SetLineAttributes (const Aspect_TypeOfLine AType, const Standard_Real AWidth) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::SetLineAttributes" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");

  Standard_Integer type = AType;
  Standard_ShortReal width = Standard_ShortReal (AWidth);
#ifdef TRACE_CALL
  cout << "\tSetLineAttributes : " << type << ", " << width << endl;
#endif
  MyGraphicDriver->SetLineAttributes (type, width);
}

void Visual3d_Layer::SetTextAttributes (const Standard_CString AFont, const Aspect_TypeOfDisplayText AType, const Quantity_Color& AColor) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::SetTextAttributes" << endl;
#endif
  if (! theLayerState)
    Visual3d_LayerDefinitionError::Raise
    ("Layer is not open !");

  Standard_CString font = (char*)AFont;
  Standard_Integer type = AType;
  Standard_ShortReal r = Standard_ShortReal (AColor.Red());
  Standard_ShortReal g = Standard_ShortReal (AColor.Green());
  Standard_ShortReal b = Standard_ShortReal (AColor.Blue());
#ifdef TRACE_CALL
  cout << "\tSetTextAttributes : " << font << ", " << type << endl;
  cout << "\t                    " << r << ", " << g << ", " << b << endl;
#endif
  MyGraphicDriver->SetTextAttributes (font, type, r, g, b);
}

void Visual3d_Layer::SetOrtho (const Standard_Real Left, const Standard_Real Right, const Standard_Real Bottom, const Standard_Real Top, const Aspect_TypeOfConstraint Attach) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::SetOrtho" << endl;
#endif

  MyCLayer.ortho[0] = Standard_ShortReal (Left);
  MyCLayer.ortho[1] = Standard_ShortReal (Right);
  MyCLayer.ortho[2] = Standard_ShortReal (Bottom);
  MyCLayer.ortho[3] = Standard_ShortReal (Top);
  MyCLayer.attach   = Standard_Integer (Attach);
}

void Visual3d_Layer::SetViewport (const Standard_Integer Width, const Standard_Integer Height) {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::SetViewport" << endl;
#endif

  MyCLayer.viewport[0]  = float (Width);
  MyCLayer.viewport[1]  = float (Height);
}

Aspect_CLayer2d Visual3d_Layer::CLayer () const {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::CLayer" << endl;
#endif
#ifdef DEBUG
  cout << "Visual3d_Layer::CLayer" << endl;
  call_def_ptrLayer ptrLayer;
  ptrLayer = (call_def_ptrLayer) MyCLayer.ptrLayer;
  if (ptrLayer == NULL)
    cout << "\tptrLayer == NULL" << endl;
  else
    cout << "\tptrLayer->listIndex = " << ptrLayer->listIndex << endl;
#endif
  return MyCLayer;
}

Aspect_TypeOfLayer Visual3d_Layer::Type () const {
#ifdef TRACE_CALL
  cout << "Visual3d_Layer::Type" << endl;
#endif
  return Aspect_TypeOfLayer (MyCLayer.layerType);
}


void Visual3d_Layer::AddLayerItem( const Handle(Visual3d_LayerItem&) Item )
{
  MyListOfLayerItems.Append( Item );
}

void Visual3d_Layer::RemoveLayerItem( const Handle(Visual3d_LayerItem&) Item )
{
  if ( MyListOfLayerItems.IsEmpty() )
    return;

  Visual3d_NListOfLayerItem::Iterator it( MyListOfLayerItems );
  for( ; it.More(); it.Next() ) {
    if ( it.Value() == Item ) {
      MyListOfLayerItems.Remove( it );
      break;
    }
  }
}

void Visual3d_Layer::RemoveAllLayerItems()
{
  MyListOfLayerItems.Clear();
}

const Visual3d_NListOfLayerItem& Visual3d_Layer::GetLayerItemList() const
{
  return MyListOfLayerItems;
}

void Visual3d_Layer::RenderLayerItems() const
{
  theLayerState = Standard_True;

  const Visual3d_NListOfLayerItem& items = GetLayerItemList();
  Visual3d_NListOfLayerItem::Iterator it(items);
  for(; it.More(); it.Next() ) {
    it.Value()->RedrawLayerPrs();
  }

  theLayerState = Standard_False;
}