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#include <TColStd_ListOfTransient.hxx>
#include <V3d_ListOfTransient.ixx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
V3d_ListOfTransient::V3d_ListOfTransient():TColStd_ListOfTransient() {}
Standard_Boolean V3d_ListOfTransient::Contains(const Handle(Standard_Transient)& aTransient) const {
if(IsEmpty()) return Standard_False;
TColStd_ListIteratorOfListOfTransient i(*this);
Standard_Boolean found = Standard_False;
for(; i.More() && !found; i.Next()) {
found = i.Value() == aTransient;
}
return found;
}
void V3d_ListOfTransient::Remove(const Handle(Standard_Transient)& aTransient){
if(!IsEmpty()){
TColStd_ListIteratorOfListOfTransient i(*this);
Standard_Boolean found = Standard_False;
while(i.More() && !found)
if( i.Value() == aTransient ) {
TColStd_ListOfTransient::Remove(i);}
else {
i.Next();}
}
}
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