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/***********************************************************************
************************************************************************/
// for the class
#include <V3d_ColorScaleLayerItem.ixx>
//
//-Constructors
//
V3d_ColorScaleLayerItem::V3d_ColorScaleLayerItem (
const Handle(V3d_ColorScale)& aColorScale ):
Visual3d_LayerItem(),
MyColorScale(aColorScale)
{
}
void V3d_ColorScaleLayerItem::ComputeLayerPrs()
{
Visual3d_LayerItem::ComputeLayerPrs();
}
void V3d_ColorScaleLayerItem::RedrawLayerPrs()
{
Visual3d_LayerItem::RedrawLayerPrs();
if ( !MyColorScale.IsNull() )
MyColorScale->DrawScale();
}
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