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path: root/src/Units/Units_UnitsSystem.cxx
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// File:	Units_UnitsSystem.cxx
// Created:	Fri Oct 22 11:44:42 1993
// Author:	Gilles DEBARBOUILLE
//		<gde@meteox>

#define PRO8619 //GG_160697
//              Convertir correctement les unites translatees

#include <Units_UnitsSystem.ixx>
#include <Units.hxx>
#include <Units_UnitsDictionary.hxx>
#include <Units_QuantitiesSequence.hxx>
#include <Units_Explorer.hxx>
#include <Units_Quantity.hxx>
#include <Units_UnitsSequence.hxx>
#include <Units_UnitSentence.hxx>
#include <Units_Unit.hxx>
#include <Units_ShiftedUnit.hxx>
#include <Units_Token.hxx>
#include <Units_ShiftedToken.hxx>
#include <Resource_Manager.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColStd_HSequenceOfHAsciiString.hxx>
#include <Units_Operators.hxx>


//=======================================================================
//function : Units_UnitsSystem
//purpose  : 
//=======================================================================

Units_UnitsSystem::Units_UnitsSystem()
{
  thequantitiessequence = new Units_QuantitiesSequence();
  theactiveunitssequence = new TColStd_HSequenceOfInteger;
}


//=======================================================================
//function : Units_UnitsSystem
//purpose  : 
//=======================================================================

Units_UnitsSystem::Units_UnitsSystem(const Standard_CString aName,
                                     const Standard_Boolean Verbose)
{
  Handle(Resource_Manager) themanager = new Resource_Manager(aName,Verbose);

  thequantitiessequence = new Units_QuantitiesSequence();
  theactiveunitssequence = new TColStd_HSequenceOfInteger;
}


//=======================================================================
//function : QuantitiesSequence
//purpose  : 
//=======================================================================

Handle(Units_QuantitiesSequence) Units_UnitsSystem::QuantitiesSequence() const
{
  return thequantitiessequence;
}


//=======================================================================
//function : ActiveUnitsSequence
//purpose  : 
//=======================================================================

Handle(TColStd_HSequenceOfInteger) Units_UnitsSystem::ActiveUnitsSequence() const
{
  return theactiveunitssequence;
}


//=======================================================================
//function : Specify
//purpose  : 
//=======================================================================

void Units_UnitsSystem::Specify(const Standard_CString aquantity,const Standard_CString aunit)
{
  Standard_Integer index;
  Handle(Units_Unit) unit;
  Handle(Units_UnitsSequence) unitssequence;
  Handle(Units_Quantity) quantity;
  Handle(Units_Quantity) thequantity;
  Handle(Units_QuantitiesSequence) quantitiessequence;
  TCollection_AsciiString quantityname;

  Units_UnitSentence unitsentence(aunit);
  if(!unitsentence.IsDone()) {
    cout<<"Units_UnitsSystem::Specify : incorrect unit"<<endl;
    return;
  }
  Handle(Units_Token) token = unitsentence.Evaluate();

#ifdef PRO8619
  if( token->IsKind(STANDARD_TYPE(Units_ShiftedToken)) ) {
    Handle(Units_ShiftedToken) stoken =
        Handle(Units_ShiftedToken)::DownCast(token) ;
    Handle(Units_ShiftedUnit) sunit;
    unit = sunit = new Units_ShiftedUnit(aunit,aunit);
    sunit->Value(stoken->Value());
    sunit->Move(stoken->Move());
  } else
#endif
  {
    unit = new Units_Unit(aunit,aunit);
    unit->Value(token->Value());
  }

  for(index=1;index<=thequantitiessequence->Length();index++) {
    quantity = thequantitiessequence->Value(index);
    if(quantity == aquantity) {	  
      unit->Quantity(quantity);
      quantity->Sequence()->Append(unit);
      return;
    }
  }

  quantity = Units::Quantity(aquantity);
  
//  Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);
  if( quantity.IsNull() ) {
    cout<<"Warning: in Units_UnitsSystem : Units_NoSuchType '" << aquantity << "'" << endl;
    return;
  }
  
  unitssequence = new Units_UnitsSequence();
  quantityname = quantity->Name();
  thequantity = new Units_Quantity(quantityname.ToCString(),quantity->Dimensions(),unitssequence);
  unit->Quantity(thequantity);
  thequantitiessequence->Append(thequantity);
  theactiveunitssequence->Append(0);
  thequantity->Sequence()->Append(unit);
}


//=======================================================================
//function : Remove
//purpose  : 
//=======================================================================

void Units_UnitsSystem::Remove(const Standard_CString aquantity,
                               const Standard_CString aunit)
{
  Standard_Integer index1,index2;
  Handle(Units_Unit) unit;
  Handle(Units_UnitsSequence) unitssequence;
  Handle(Units_Quantity) quantity;

  for(index1=1;index1<=thequantitiessequence->Length();index1++) {

    quantity = thequantitiessequence->Value(index1);
    if(quantity == aquantity) {

      unitssequence = quantity->Sequence();
      for(index2=1;index2<=unitssequence->Length();index2++) {

	unit = unitssequence->Value(index2);
	if(unit == aunit) {
	  unitssequence->Remove(index2);
	    
	  if(unitssequence->Length() == 0) {
	    thequantitiessequence->Remove(index1);
	    theactiveunitssequence->Remove(index1);
	  }
	  else {
	    if(theactiveunitssequence->Value(index1) == index2)
	      theactiveunitssequence->SetValue(index1,0);
	    else if(theactiveunitssequence->Value(index1) > index2)
	      theactiveunitssequence->SetValue(index1,theactiveunitssequence->Value(index1)-1);
	    return;
	  }
	}
      }
      
      Units_NoSuchUnit::Raise(aunit);
      
    }
  }
  
  Units_NoSuchType::Raise(aquantity);
}


//=======================================================================
//function : Activate
//purpose  : 
//=======================================================================

void Units_UnitsSystem::Activate(const Standard_CString aquantity,
                                 const Standard_CString aunit)
{
  Standard_Integer index1,index2;
  Handle(Units_Unit) unit;
  Handle(Units_UnitsSequence) unitssequence;
  Handle(Units_Quantity) quantity;

  for(index1=1;index1<=thequantitiessequence->Length();index1++) {
    quantity = thequantitiessequence->Value(index1);
    if(quantity == aquantity)	{
      unitssequence = quantity->Sequence();
      for(index2=1;index2<=thequantitiessequence->Length();index2++) {
        unit = unitssequence->Value(index2);
        if(unit == aunit) {
          theactiveunitssequence->SetValue(index1,index2);
          return;
        }
      }
      Units_NoSuchUnit::Raise(aunit);
    }
  }

  Units_NoSuchType::Raise(aquantity);
}


//=======================================================================
//function : Activates
//purpose  : 
//=======================================================================

void Units_UnitsSystem::Activates()
{
  Standard_Integer index;
  Handle(Units_UnitsSequence) unitssequence;
  Handle(Units_Quantity) quantity;

  for(index=1;index<=thequantitiessequence->Length();index++) {
    quantity = thequantitiessequence->Value(index);
    unitssequence = quantity->Sequence();
    if( unitssequence->Length() > 0 ) {
      theactiveunitssequence->SetValue(index,1);
    }
  }
}


//=======================================================================
//function : ActiveUnit
//purpose  : 
//=======================================================================

TCollection_AsciiString Units_UnitsSystem::ActiveUnit(const Standard_CString aquantity) const
{
  Standard_Integer index1,index2;
  Handle(Units_Unit) unit;
  Handle(Units_UnitsSequence) unitssequence;
  Handle(Units_Quantity) quantity;

  for(index1=1;index1<=thequantitiessequence->Length();index1++) {
    quantity = thequantitiessequence->Value(index1);
    if(quantity == aquantity) {
      unitssequence = quantity->Sequence();
      index2 = theactiveunitssequence->Value(index1);
      if(index2)
        return unitssequence->Value(index2)->SymbolsSequence()->Value(1)->String();
      else {
        cout<<" Pas d'unite active pour "<<aquantity<<endl;
        return TCollection_AsciiString() ;
      }
    }
  }

  Units_NoSuchType::Raise(aquantity);
  return TCollection_AsciiString() ;
}


//=======================================================================
//function : ConvertValueToUserSystem
//purpose  : 
//=======================================================================

Standard_Real Units_UnitsSystem::ConvertValueToUserSystem
  (const Standard_CString aquantity,
   const Standard_Real avalue,
   const Standard_CString aunit) const
{
  Units_UnitSentence unitsentence(aunit);
  if(!unitsentence.IsDone()) {
    cout<<"Units_UnitsSystem::ConvertValueToUserSystem : incorrect unit => return 0"<<endl;
    return 0.;
  }
  return ConvertSIValueToUserSystem(aquantity,avalue*(unitsentence.Evaluate())->Value());
}


//=======================================================================
//function : ConvertSIValueToUserSystem
//purpose  : 
//=======================================================================

Standard_Real Units_UnitsSystem::ConvertSIValueToUserSystem
  (const Standard_CString aquantity,const Standard_Real avalue) const
{
  Standard_Integer index,activeunit;
  Handle(Units_UnitsSequence) unitssequence;
  Handle(Units_Quantity) quantity;
  Handle(Units_QuantitiesSequence) quantitiessequence;
  Handle(Units_Unit) unit;
  Handle(Units_ShiftedUnit) sunit;
  Standard_Real uvalue,umove;

  for(index=1;index<=thequantitiessequence->Length();index++) {
    quantity = thequantitiessequence->Value(index);
    if(quantity == aquantity) {
      activeunit = theactiveunitssequence->Value(index);
      if(activeunit) {
        unitssequence = quantity->Sequence();
        unit = unitssequence->Value(activeunit);
#ifdef PRO8619
        if( unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)) ) {
          sunit = Handle(Units_ShiftedUnit)::DownCast(unit) ;
          uvalue = sunit->Value();
          umove = sunit->Move();
          return avalue/uvalue - umove;
        }
        else
#endif
        {
          uvalue = unit->Value();
          return avalue/uvalue;
        }
      }
      else {
        return avalue;
      }
    }
  }

  quantity = Units::Quantity(aquantity);
  
  Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);

  return avalue;
}


//=======================================================================
//function : ConvertUserSystemValueToSI
//purpose  : 
//=======================================================================

Standard_Real Units_UnitsSystem::ConvertUserSystemValueToSI
  (const Standard_CString aquantity,const Standard_Real avalue) const
{
  Standard_Integer index,activeunit;
  Handle(Units_UnitsSequence) unitssequence;
  Handle(Units_Quantity) quantity;
  Handle(Units_QuantitiesSequence) quantitiessequence;
  Handle(Units_Unit) unit;
  Handle(Units_ShiftedUnit) sunit;
  Standard_Real uvalue,umove;

  for(index=1;index<=thequantitiessequence->Length();index++) {
    quantity = thequantitiessequence->Value(index);
    if(quantity == aquantity) {
      activeunit = theactiveunitssequence->Value(index);
      if(activeunit) {
        unitssequence = quantity->Sequence();
        unit = unitssequence->Value(activeunit);
#ifdef PRO8619
        if( unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)) ) {
          sunit = Handle(Units_ShiftedUnit)::DownCast(unit) ;
          uvalue = sunit->Value();
          umove = sunit->Move();
          return avalue*(uvalue + umove);
        } else
#endif
        {
          uvalue = unit->Value();
          return avalue*uvalue;
        }
      }
      else {
        return avalue;
      }
    }
  }

  quantity = Units::Quantity(aquantity);
  
  Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);

  return avalue;
}


//=======================================================================
//function : Dump
//purpose  : 
//=======================================================================

void Units_UnitsSystem::Dump() const
{
  Handle(Standard_Transient) transient = This();
  Handle(Units_UnitsSystem) unitssystem = *(Handle_Units_UnitsSystem*)&transient;
  Units_Explorer explorer(unitssystem);
  cout<<" UNITSSYSTEM : "<<endl;
  for(; explorer.MoreQuantity(); explorer.NextQuantity()) {
    cout<<explorer.Quantity()<<endl;
    for(; explorer.MoreUnit(); explorer.NextUnit())
      cout<<"  "<<explorer.Unit()<<endl;
  }
}


//=======================================================================
//function : IsEmpty
//purpose  : 
//=======================================================================

Standard_Boolean Units_UnitsSystem::IsEmpty() const
{
  return (thequantitiessequence->Length() > 0) ? Standard_False : Standard_True;
}