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// File: TObj_SequenceIterator.cxx
// Created: Tue Nov 23 12:39:22 2004
// Author: Pavel TELKOV
// Copyright: Open CASCADE 2007
// The original implementation Copyright: (C) RINA S.p.A
#include <TObj_SequenceIterator.hxx>
#include <TObj_Object.hxx>
IMPLEMENT_STANDARD_HANDLE(TObj_SequenceIterator,TObj_ObjectIterator)
IMPLEMENT_STANDARD_RTTIEXT(TObj_SequenceIterator,TObj_ObjectIterator)
//=======================================================================
//function : TObj_SequenceIterator
//purpose :
//=======================================================================
TObj_SequenceIterator::TObj_SequenceIterator() :
myIndex( 1 )
{
}
//=======================================================================
//function : TObj_SequenceIterator
//purpose :
//=======================================================================
TObj_SequenceIterator::TObj_SequenceIterator
(const Handle(TObj_HSequenceOfObject)& theObjects,
const Handle(Standard_Type)& theType)
{
myIndex = 1;
myType = theType;
myObjects = theObjects;
}
//=======================================================================
//function : More
//purpose :
//=======================================================================
Standard_Boolean TObj_SequenceIterator::More() const
{
const Standard_Boolean isMore = (!myObjects.IsNull() &&
(myIndex <= myObjects->Length() && myIndex > 0) &&
!myObjects->Value(myIndex).IsNull());
// check type
if (isMore && !myType.IsNull() && !myObjects->Value(myIndex)->IsKind( myType ))
{
TObj_SequenceIterator* me = (TObj_SequenceIterator*) this;
me->Next();
return More();
}
return isMore;
}
//=======================================================================
//function : Next
//purpose :
//=======================================================================
void TObj_SequenceIterator::Next()
{ myIndex++; }
//=======================================================================
//function : Value
//purpose :
//=======================================================================
Handle(TObj_Object) TObj_SequenceIterator::Value() const
{
return myObjects->Value(myIndex);
}
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