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// File: TObj_CheckModel.cxx
// Created: 17.04.2007
// Author: Michael Sazonov
// Copyright: Open CASCADE 2007
// The original implementation Copyright: (C) RINA S.p.A
#include <TObj_CheckModel.hxx>
#include <TObj_ObjectIterator.hxx>
#include <Message_Msg.hxx>
#include <Message_Status.hxx>
#include <Message_Messenger.hxx>
IMPLEMENT_STANDARD_HANDLE(TObj_CheckModel,Message_Algorithm)
IMPLEMENT_STANDARD_RTTIEXT(TObj_CheckModel,Message_Algorithm)
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
Standard_Boolean TObj_CheckModel::Perform()
{
ClearStatus();
if (myModel.IsNull() || myModel->GetLabel().IsNull())
{
SetStatus (Message_Fail1);
return Standard_False;
}
return checkReferences();
}
//=======================================================================
//function : checkReferences
//purpose :
//=======================================================================
Standard_Boolean TObj_CheckModel::checkReferences()
{
// iterate by all objects in the model
Handle(TObj_ObjectIterator) anIt;
for(anIt = myModel->GetObjects(); anIt->More(); anIt->Next())
{
Handle(TObj_Object) anObj = anIt->Value();
if (anObj.IsNull())
{
SetStatus (Message_Alarm1, anIt->DynamicType()->Name());
continue;
}
// Check references
Handle(TObj_ObjectIterator) aRefIter;
for ( aRefIter = anObj->GetReferences(); aRefIter->More(); aRefIter->Next())
{
Handle(TObj_Object) aReferred = aRefIter->Value();
if (aReferred.IsNull() || ! aReferred->IsAlive())
{
SetStatus (Message_Alarm2, anObj->GetName());
continue;
}
// check availability of corresponding back reference
Handle(TObj_ObjectIterator) aBackIter = aReferred->GetBackReferences();
if ( aBackIter.IsNull() )
continue; // object does not support back references
for ( ; aBackIter->More(); aBackIter->Next() )
if ( aBackIter->Value() == anObj ) break;
if ( aBackIter->More() )
continue; // ok, back reference found
if ( IsToFix() )
{
SetStatus (Message_Warn1, anObj->GetName());
aReferred->AddBackReference (anObj);
}
else
SetStatus (Message_Alarm4, anObj->GetName());
}
// Checking back references
aRefIter = anObj->GetBackReferences();
if ( aRefIter.IsNull() )
continue; // object does not support back references
TObj_SequenceOfObject aBadBackRefs;
for ( ; aRefIter->More(); aRefIter->Next())
{
Handle(TObj_Object) aReferring = aRefIter->Value();
if (aReferring.IsNull() || ! aReferring->IsAlive())
{
SetStatus (Message_Alarm3, anObj->GetName());
continue;
}
Handle(TObj_ObjectIterator) aForwIter = aReferring->GetReferences();
for ( ; aForwIter->More(); aForwIter->Next())
if ( aForwIter->Value() == anObj ) break;
if ( aForwIter->More() )
continue; // ok, reference found
if ( IsToFix() )
{
SetStatus (Message_Warn2, anObj->GetName());
aBadBackRefs.Append (aReferring);
}
else
SetStatus (Message_Alarm5, anObj->GetName());
}
// remove back references to objects that are not referenced actually
for ( int i=1; i <= aBadBackRefs.Length(); i++ )
anObj->RemoveBackReference (aBadBackRefs(i));
}
return ! GetStatus().IsAlarm() && ! GetStatus().IsFail();
}
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