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#include <StepShape_RightAngularWedge.ixx>
StepShape_RightAngularWedge::StepShape_RightAngularWedge () {}
void StepShape_RightAngularWedge::Init(
const Handle(TCollection_HAsciiString)& aName)
{
StepRepr_RepresentationItem::Init(aName);
}
void StepShape_RightAngularWedge::Init(
const Handle(TCollection_HAsciiString)& aName,
const Handle(StepGeom_Axis2Placement3d)& aPosition,
const Standard_Real aX,
const Standard_Real aY,
const Standard_Real aZ,
const Standard_Real aLtx)
{
// --- classe own fields ---
position = aPosition;
x = aX;
y = aY;
z = aZ;
ltx = aLtx;
// --- classe inherited fields ---
StepRepr_RepresentationItem::Init(aName);
}
void StepShape_RightAngularWedge::SetPosition(const Handle(StepGeom_Axis2Placement3d)& aPosition)
{
position = aPosition;
}
Handle(StepGeom_Axis2Placement3d) StepShape_RightAngularWedge::Position() const
{
return position;
}
void StepShape_RightAngularWedge::SetX(const Standard_Real aX)
{
x = aX;
}
Standard_Real StepShape_RightAngularWedge::X() const
{
return x;
}
void StepShape_RightAngularWedge::SetY(const Standard_Real aY)
{
y = aY;
}
Standard_Real StepShape_RightAngularWedge::Y() const
{
return y;
}
void StepShape_RightAngularWedge::SetZ(const Standard_Real aZ)
{
z = aZ;
}
Standard_Real StepShape_RightAngularWedge::Z() const
{
return z;
}
void StepShape_RightAngularWedge::SetLtx(const Standard_Real aLtx)
{
ltx = aLtx;
}
Standard_Real StepShape_RightAngularWedge::Ltx() const
{
return ltx;
}
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