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#include <OpenGl_tgl_all.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tgl_funcs.hxx>
#include <OpenGl_tgl_subrvis.hxx>
void EXPORT
call_togl_removeview
(
CALL_DEF_VIEW * aview
)
{
call_func_del_struct (aview->ViewId);
call_subr_close_ws (aview);
return;
}
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