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#include <OpenGl_tgl_all.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <OpenGl_tgl.hxx>
#include <OpenGl_tgl_funcs.hxx>
#include <OpenGl_tgl_subrs.hxx>
void EXPORT
call_togl_disconnect
(
CALL_DEF_STRUCTURE * afather,
CALL_DEF_STRUCTURE * ason
)
{
Tint i;
if (call_subr_get_exec_struct (afather->Id, ason->Id, &i) == TSuccess) {
call_func_open_struct (afather->Id);
call_func_set_elem_ptr (i);
call_func_del_elem ();
call_func_close_struct ();
}
return;
}
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