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-- File: MeshVS_SensitiveMesh.cdl
-- Created: Thu Jan 25 2007
-- Author: Sergey KOCHETKOV
---Copyright: Open CASCADE 2007
class SensitiveMesh from MeshVS inherits SensitiveEntity from Select3D
---Purpose: This class provides custom mesh sensitive entity used in advanced mesh selection.
---It provides detection of mesh entities accordingly to activated selection mode
uses
EntityOwner from SelectBasics,
Array1OfPnt2d from TColgp,
Box from Bnd,
Box2d from Bnd,
Location from TopLoc,
Lin from gp,
ListOfBox2d from SelectBasics,
Projector from Select3D
is
Create ( theOwner : EntityOwner from SelectBasics;
theMode : Integer = 0 )
returns mutable SensitiveMesh from MeshVS;
GetMode( me ) returns Integer from Standard;
GetConnected( me: mutable; aLocation : Location from TopLoc )
returns SensitiveEntity from Select3D is redefined;
ComputeDepth( me; EyeLine : Lin from gp ) returns Real from Standard
is redefined;
Matches( me: mutable; X,Y : Real from Standard;
aTol: Real from Standard;
DMin: out Real from Standard ) returns Boolean
is redefined;
Matches ( me: mutable; XMin, YMin, XMax, YMax : Real;
aTol : Real ) returns Boolean
is redefined;
Matches ( me: mutable; Polyline : Array1OfPnt2d from TColgp;
aBox : Box2d;
aTol : Real ) returns Boolean
is redefined;
Project ( me:mutable; aProjector : Projector from Select3D ) is redefined static;
Areas ( me: mutable ; boxes : in out ListOfBox2d from SelectBasics ) is redefined static;
ProjectOneCorner( me: mutable; aProjector : Projector from Select3D;
X,Y,Z : Real from Standard ) is private;
fields
myMode : Integer from Standard;
mybox : Box from Bnd;
mybox2d : Box2d from Bnd;
end SensitiveMesh;
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