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#include <IFGraph_Cumulate.ixx>
#include <IFGraph_AllShared.hxx>
#include <Interface_InterfaceModel.hxx>
// Calcul de cumul
// Tres simple, on note les entites demandees, et a la fin
// on a le cumul lui-meme, et comme infos derivees, les doubles et les oublis
// Chaque recouvrement correspond a une augmentation de UN du status
// Les status demarrent a 2, ainsi a l ajout d une entite, on distingue bien
// entre les entites nouvelles, liees a cet appel (statut temporaire 1) et les
// autres (statut superieur ou egal a 2)
IFGraph_Cumulate::IFGraph_Cumulate (const Interface_Graph& agraph)
: thegraph (agraph) { }
void IFGraph_Cumulate::GetFromEntity
(const Handle(Standard_Transient)& ent)
{
IFGraph_AllShared iter(thegraph.Model(),ent);
GetFromIter (iter);
}
void IFGraph_Cumulate::ResetData ()
{ Reset(); thegraph.Reset(); }
void IFGraph_Cumulate::GetFromIter (const Interface_EntityIterator& iter)
{
thegraph.GetFromIter(iter,1,1,Standard_True);
thegraph.ChangeStatus (1,2); // une fois le calcul fait
}
void IFGraph_Cumulate::Evaluate ()
{
Reset(); GetFromGraph(thegraph); // evaluation deja faite dans le graphe
}
Interface_EntityIterator IFGraph_Cumulate::Overlapped () const
{
Interface_EntityIterator iter;
Standard_Integer nb = thegraph.Size();
for (Standard_Integer i = 1; i <= nb; i ++) {
if (thegraph.IsPresent(i) && thegraph.Status(i) > 2)
iter.GetOneItem(thegraph.Entity(i));
}
return iter;
}
Interface_EntityIterator IFGraph_Cumulate::Forgotten () const
{
Interface_EntityIterator iter;
Standard_Integer nb = thegraph.Size();
for (Standard_Integer i = 1; i <= nb; i ++) {
if (!thegraph.IsPresent(i))
iter.GetOneItem(thegraph.Model()->Value(i));
}
return iter;
}
Interface_EntityIterator IFGraph_Cumulate::PerCount
(const Standard_Integer count) const
{
Interface_EntityIterator iter;
Standard_Integer nb = thegraph.Size();
for (Standard_Integer i = 1; i <= nb; i ++) {
if (thegraph.IsPresent(i) && thegraph.Status(i) == (count + 1))
iter.GetOneItem(thegraph.Model()->Value(i));
}
return iter;
}
Standard_Integer IFGraph_Cumulate::NbTimes
(const Handle(Standard_Transient)& ent) const
{
Standard_Integer num = thegraph.EntityNumber(ent);
if (num == 0) return 0;
Standard_Integer stat = thegraph.Status(num);
return stat-1;
}
Standard_Integer IFGraph_Cumulate::HighestNbTimes () const
{
Standard_Integer max = 0;
Standard_Integer nb = thegraph.Size();
for (Standard_Integer i = 1; i <= nb; i ++) {
if (!thegraph.IsPresent(i)) continue;
Standard_Integer count = thegraph.Status(i) - 1;
if (count > max) max = count;
}
return max;
}
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