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// File gp_Trsf2d.lxx, JCV 08/01/91
#include <gp_Trsf.hxx>
#include <gp_Pnt2d.hxx>
inline gp_Trsf2d::gp_Trsf2d () {
shape = gp_Identity;
scale = 1.0;
matrix.SetIdentity ();
loc.SetCoord (0.0, 0.0);
}
inline gp_Trsf2d::gp_Trsf2d (const gp_Trsf& T) :
scale(T.ScaleFactor()),
shape(T.Form()),
loc(T.TranslationPart().X(),T.TranslationPart().Y())
{
const gp_Mat& M = T.HVectorialPart();
matrix(1,1) = M(1,1);
matrix(1,2) = M(1,2);
matrix(2,1) = M(2,1);
matrix(2,2) = M(2,2);
}
inline void gp_Trsf2d::SetMirror(const gp_Pnt2d& P)
{
shape = gp_PntMirror;
scale = -1.0;
matrix.SetIdentity ();
loc = P.XY();
loc.Multiply (2.0);
}
inline void gp_Trsf2d::SetRotation (const gp_Pnt2d& P,
const Standard_Real Ang)
{
shape = gp_Rotation;
scale = 1.0;
loc = P.XY ();
loc.Reverse ();
matrix.SetRotation (Ang);
loc.Multiply (matrix);
loc.Add (P.XY());
}
inline void gp_Trsf2d::SetScale (const gp_Pnt2d& P,
const Standard_Real S)
{
shape = gp_Scale;
scale = S;
matrix.SetIdentity ();
loc = P.XY ();
loc.Multiply (1.0 - S);
}
inline void gp_Trsf2d::SetTranslation(const gp_Vec2d& V)
{
shape = gp_Translation;
scale = 1.0;
matrix.SetIdentity ();
loc = V.XY ();
}
inline void gp_Trsf2d::SetTranslation (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{
shape = gp_Translation;
scale = 1.0;
matrix.SetIdentity ();
loc = (P2.XY()).Subtracted (P1.XY());
}
inline Standard_Boolean gp_Trsf2d::IsNegative() const
{ return (matrix.Determinant() < 0.0); }
inline const gp_XY& gp_Trsf2d::TranslationPart () const
{ return loc; }
inline const gp_Mat2d& gp_Trsf2d::HVectorialPart () const
{ return matrix; }
inline Standard_Real gp_Trsf2d::Value (const Standard_Integer Row,
const Standard_Integer Col) const
{
Standard_OutOfRange_Raise_if
(Row < 1 || Row > 2 || Col < 1 || Col > 3, " ");
if (Col < 3) return scale * matrix.Value (Row, Col);
else return loc.Coord (Row);
}
inline gp_TrsfForm gp_Trsf2d::Form() const
{ return shape; }
inline Standard_Real gp_Trsf2d::ScaleFactor() const
{ return scale; }
inline gp_Trsf2d gp_Trsf2d::Inverted() const
{
gp_Trsf2d T = *this;
T.Invert();
return T;
}
inline gp_Trsf2d gp_Trsf2d::Multiplied (const gp_Trsf2d& T) const {
gp_Trsf2d Tresult(*this);
Tresult.Multiply(T);
return Tresult;
}
inline gp_Trsf2d gp_Trsf2d::Powered (const Standard_Integer N)
{
gp_Trsf2d T = *this;
T.Power (N);
return T;
}
inline void gp_Trsf2d::Transforms (Standard_Real& X,
Standard_Real& Y) const
{
gp_XY Doublet (X, Y);
Doublet.Multiply (matrix);
if (scale != 1.0) Doublet.Multiply (scale);
Doublet.Add(loc);
Doublet.Coord (X, Y);
}
inline void gp_Trsf2d::Transforms (gp_XY& Coord) const
{
Coord.Multiply (matrix);
if (scale != 1.0) Coord.Multiply (scale);
Coord.Add(loc);
}
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