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// File gp_Dir2d.lxx  , REG 27/10/90
// Modif JCV 08/01/91 introduction classe XY dans le package gp

#include <Standard_ConstructionError.hxx>
#include <Standard_OutOfRange.hxx>
#include <gp_XY.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Trsf2d.hxx>

inline gp_Dir2d::gp_Dir2d() : coord (1.,0.) 
{
}

inline gp_Dir2d::gp_Dir2d (const gp_Vec2d& V)
{
  const gp_XY& XY = V.XY();
  Standard_Real X = XY.X();
  Standard_Real Y = XY.Y();
  Standard_Real D = sqrt(X * X + Y * Y);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
}

inline gp_Dir2d::gp_Dir2d (const gp_XY& XY)
{
  Standard_Real X = XY.X();
  Standard_Real Y = XY.Y();
  Standard_Real D = sqrt(X * X + Y * Y);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
}

inline gp_Dir2d::gp_Dir2d (const Standard_Real Xv,
			   const Standard_Real Yv)
{
  Standard_Real D = sqrt (Xv * Xv + Yv * Yv);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(Xv / D);
  coord.SetY(Yv / D);
}

inline void gp_Dir2d::SetCoord (const Standard_Integer Index,
				const Standard_Real Xi)
{
  Standard_Real X = coord.X();
  Standard_Real Y = coord.Y();
  Standard_OutOfRange_Raise_if (Index < 1 || Index > 2, " ");
  if      (Index == 1) X = Xi;
  else                 Y = Xi;
  Standard_Real D = sqrt (X * X + Y * Y);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
}

inline void gp_Dir2d::SetCoord (const Standard_Real Xv,
				const Standard_Real Yv)
{
  Standard_Real D = sqrt (Xv * Xv + Yv * Yv);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(Xv / D);
  coord.SetY(Yv / D);
}

inline void gp_Dir2d::SetX (const Standard_Real X)
{
  Standard_Real Y = coord.Y();
  Standard_Real D = sqrt (X * X + Y * Y);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
}

inline void gp_Dir2d::SetY (const Standard_Real Y)
{
  Standard_Real X = coord.X();
  Standard_Real D = sqrt (X * X + Y * Y);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
}

inline void gp_Dir2d::SetXY (const gp_XY& XY)
{
  Standard_Real X = XY.X();
  Standard_Real Y = XY.Y();
  Standard_Real D = sqrt(X * X + Y * Y);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
}

inline Standard_Real gp_Dir2d::Coord (const Standard_Integer Index) const
{ return coord.Coord(Index); }

inline void gp_Dir2d::Coord(Standard_Real& Xv, Standard_Real& Yv) const
{ coord.Coord (Xv, Yv); }

inline Standard_Real gp_Dir2d::X() const
{ return coord.X() ; }    

inline Standard_Real gp_Dir2d::Y() const
{ return coord.Y() ; }

inline const gp_XY& gp_Dir2d::XY () const
{ return coord; }

inline Standard_Boolean gp_Dir2d::IsEqual
(const gp_Dir2d& Other,
 const Standard_Real AngularTolerance) const
{
  Standard_Real Ang = Angle(Other);
  if (Ang < 0) Ang = - Ang;
  return   Ang <= AngularTolerance;
}    

inline Standard_Boolean gp_Dir2d::IsNormal
(const gp_Dir2d& Other,
 const Standard_Real AngularTolerance) const
{
  Standard_Real Ang = Angle(Other);
  if (Ang < 0) Ang = - Ang;
  Ang = Standard_PI / 2.0 - Ang;
  if (Ang < 0) Ang = - Ang;
  return   Ang <= AngularTolerance;
}    

inline Standard_Boolean gp_Dir2d::IsOpposite
(const gp_Dir2d& Other,
 const Standard_Real AngularTolerance) const
{ 
  Standard_Real Ang = Angle(Other);
  if (Ang < 0) Ang = - Ang;
  return Standard_PI - Ang <= AngularTolerance;
}    

inline Standard_Boolean gp_Dir2d::IsParallel
(const gp_Dir2d& Other,
 const Standard_Real AngularTolerance) const
{
  Standard_Real Ang = Angle(Other);
  if (Ang < 0) Ang = - Ang;
  return   Ang <= AngularTolerance || Standard_PI - Ang <= AngularTolerance;
}    

inline Standard_Real gp_Dir2d::Crossed (const gp_Dir2d& Right) const
{ return coord.Crossed (Right.coord); }

inline Standard_Real gp_Dir2d::Dot (const gp_Dir2d& Other) const
{ return coord.Dot (Other.coord); }

inline void gp_Dir2d::Reverse()
{ coord.Reverse(); }

inline gp_Dir2d gp_Dir2d::Reversed() const
{ 
  gp_Dir2d V = *this;
  V.coord.Reverse ();
  return V;
}

inline void gp_Dir2d::Rotate (const Standard_Real Ang)
{
  gp_Trsf2d T;
  T.SetRotation (gp_Pnt2d (0.0, 0.0), Ang);
  coord.Multiply (T.HVectorialPart());
}

inline gp_Dir2d gp_Dir2d::Rotated (const Standard_Real Ang) const
{
  gp_Dir2d V = *this;
  V.Rotate (Ang);
  return V;
}

inline gp_Dir2d gp_Dir2d::Transformed (const gp_Trsf2d& T) const
{
  gp_Dir2d V = *this;
  V.Transform (T);
  return V;
}