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//File gp_Cylinder.lxx
#include <Standard_ConstructionError.hxx>
inline gp_Cylinder::gp_Cylinder ()
{ radius = RealLast(); }
inline gp_Cylinder::gp_Cylinder (const gp_Ax3& A3,
const Standard_Real Radius) :
pos(A3),
radius (Radius)
{ Standard_ConstructionError_Raise_if (Radius < 0.0,""); }
inline void gp_Cylinder::SetAxis (const gp_Ax1& A1)
{ pos.SetAxis (A1); }
inline void gp_Cylinder::SetLocation (const gp_Pnt& Loc)
{ pos.SetLocation (Loc); }
inline void gp_Cylinder::SetPosition (const gp_Ax3& A3)
{ pos = A3; }
inline void gp_Cylinder::SetRadius (const Standard_Real R)
{
Standard_ConstructionError_Raise_if (R < 0.0,"");
radius = R;
}
inline void gp_Cylinder::UReverse()
{ pos.YReverse(); }
inline void gp_Cylinder::VReverse()
{ pos.ZReverse(); }
inline Standard_Boolean gp_Cylinder::Direct() const
{ return pos.Direct(); }
inline const gp_Ax1& gp_Cylinder::Axis () const
{ return pos.Axis(); }
inline const gp_Pnt& gp_Cylinder::Location () const
{ return pos.Location(); }
inline const gp_Ax3& gp_Cylinder::Position () const
{ return pos; }
inline Standard_Real gp_Cylinder::Radius () const
{ return radius; }
inline gp_Ax1 gp_Cylinder::XAxis () const
{return gp_Ax1(pos.Location(), pos.XDirection());}
inline gp_Ax1 gp_Cylinder::YAxis () const
{return gp_Ax1(pos.Location(), pos.YDirection());}
inline void gp_Cylinder::Rotate (const gp_Ax1& A1,
const Standard_Real Ang)
{pos.Rotate(A1,Ang);}
inline gp_Cylinder gp_Cylinder::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Cylinder C = *this;
C.pos.Rotate (A1, Ang);
return C;
}
inline void gp_Cylinder::Scale (const gp_Pnt& P, const Standard_Real S)
{
pos.Scale (P, S);
radius *= S;
if (radius < 0) radius = - radius;
}
inline gp_Cylinder gp_Cylinder::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Cylinder C = *this;
C.pos.Scale (P, S);
C.radius *= S;
if (C.radius < 0) C.radius = - C.radius;
return C;
}
inline void gp_Cylinder::Transform (const gp_Trsf& T)
{
pos.Transform (T);
radius *= T.ScaleFactor();
if (radius < 0) radius = - radius;
}
inline gp_Cylinder gp_Cylinder::Transformed (const gp_Trsf& T) const
{
gp_Cylinder C = *this;
C.pos.Transform (T);
C.radius *= T.ScaleFactor();
if (C.radius < 0) C.radius = - C.radius;
return C;
}
inline void gp_Cylinder::Translate (const gp_Vec& V)
{ pos.Translate (V); }
inline gp_Cylinder gp_Cylinder::Translated (const gp_Vec& V) const
{
gp_Cylinder C = *this;
C.pos.Translate (V);
return C;
}
inline void gp_Cylinder::Translate (const gp_Pnt& P1,
const gp_Pnt& P2)
{ pos.Translate (P1, P2); }
inline gp_Cylinder gp_Cylinder::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Cylinder C = *this;
C.pos.Translate (P1, P2);
return C;
}
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