1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
|
//File gp_Circ2d.lxx
#include <Standard_ConstructionError.hxx>
inline gp_Circ2d::gp_Circ2d () : radius(RealLast())
{ }
inline gp_Circ2d::gp_Circ2d (const gp_Ax2d& XAxis,
const Standard_Real Radius,
const Standard_Boolean Sense) : radius(Radius)
{
Standard_ConstructionError_Raise_if(Radius < 0.0,"");
pos = gp_Ax22d(XAxis,Sense);
}
inline gp_Circ2d::gp_Circ2d (const gp_Ax22d& Axis,
const Standard_Real Radius) :
pos(Axis),
radius(Radius)
{ Standard_ConstructionError_Raise_if(Radius < 0.0,""); }
inline void gp_Circ2d::SetLocation (const gp_Pnt2d& P)
{ pos.SetLocation (P); }
inline void gp_Circ2d::SetXAxis (const gp_Ax2d& A)
{ pos.SetXAxis(A); }
inline void gp_Circ2d::SetAxis (const gp_Ax22d& A)
{ pos.SetAxis(A);}
inline void gp_Circ2d::SetYAxis (const gp_Ax2d& A)
{ pos.SetYAxis(A); }
inline void gp_Circ2d::SetRadius (const Standard_Real Radius)
{
Standard_ConstructionError_Raise_if(Radius < 0.0,"");
radius = Radius;
}
inline Standard_Real gp_Circ2d::Area() const
{ return Standard_PI*radius*radius; }
inline void gp_Circ2d::Coefficients (Standard_Real& A,
Standard_Real& B,
Standard_Real& C,
Standard_Real& D,
Standard_Real& E,
Standard_Real& F) const
{
Standard_Real Xc = pos.Location().X();
Standard_Real Yc = pos.Location().Y();
A = 1.0;
B = 1.0;
C = 0.0;
D = - Xc;
E = - Yc;
F = Xc * Xc + Yc * Yc - radius * radius;
}
inline Standard_Boolean gp_Circ2d::Contains
(const gp_Pnt2d& P,
const Standard_Real LinearTolerance) const
{ return Distance(P) <= LinearTolerance; }
inline Standard_Real gp_Circ2d::Distance (const gp_Pnt2d& P) const
{
gp_XY Coord = P.XY();
Coord.Subtract (pos.Location().XY());
Standard_Real D = radius - Coord.Modulus();
if (D < 0) D = - D;
return D;
}
inline Standard_Real gp_Circ2d::SquareDistance (const gp_Pnt2d& P) const
{
gp_XY Coord = P.XY();
Coord.Subtract (pos.Location().XY());
Standard_Real D = radius - Coord.Modulus();
return D * D;
}
inline Standard_Real gp_Circ2d::Length() const
{ return 2.*Standard_PI*radius; }
inline const gp_Pnt2d& gp_Circ2d::Location () const
{return pos.Location(); }
inline Standard_Real gp_Circ2d::Radius() const
{ return radius; }
inline const gp_Ax22d& gp_Circ2d::Axis () const
{ return pos; }
inline const gp_Ax22d& gp_Circ2d::Position () const
{ return pos; }
inline gp_Ax2d gp_Circ2d::XAxis () const
{ return gp_Ax2d (pos.XAxis()); }
inline gp_Ax2d gp_Circ2d::YAxis () const
{ return gp_Ax2d (pos.YAxis()); }
inline void gp_Circ2d::Reverse()
{
gp_Dir2d Temp = pos.YDirection ();
Temp.Reverse ();
pos.SetAxis(gp_Ax22d(pos.Location(),pos.XDirection(),Temp));
}
inline gp_Circ2d gp_Circ2d::Reversed() const
{
gp_Circ2d C = *this;
gp_Dir2d Temp = pos.YDirection ();
Temp.Reverse ();
C.pos.SetAxis(gp_Ax22d(pos.Location(),pos.XDirection(),Temp));
return C;
}
inline Standard_Boolean gp_Circ2d::IsDirect() const
{ return (pos.XDirection().Crossed(pos.YDirection())) >= 0.0; }
inline void gp_Circ2d::Rotate (const gp_Pnt2d& P,
const Standard_Real Ang)
{pos.Rotate (P, Ang);}
inline gp_Circ2d gp_Circ2d::Rotated (const gp_Pnt2d& P,
const Standard_Real Ang) const
{
gp_Circ2d C = *this;
C.pos.Rotate (P, Ang);
return C;
}
inline void gp_Circ2d::Scale (const gp_Pnt2d& P,
const Standard_Real S)
{
radius *= S;
if (radius < 0) radius = - radius;
pos.Scale(P, S);
}
inline gp_Circ2d gp_Circ2d::Scaled (const gp_Pnt2d& P,
const Standard_Real S) const
{
gp_Circ2d C = *this;
C.radius *= S;
if (C.radius < 0) C.radius = - C.radius;
C.pos.Scale(P, S);
return C;
}
inline void gp_Circ2d::Transform (const gp_Trsf2d& T)
{
radius *= T.ScaleFactor();
if (radius < 0) radius = - radius;
pos.Transform(T);
}
inline gp_Circ2d gp_Circ2d::Transformed (const gp_Trsf2d& T) const
{
gp_Circ2d C = *this;
C.radius *= T.ScaleFactor();
if (C.radius < 0) C.radius = - C.radius;
C.pos.Transform(T);
return C;
}
inline void gp_Circ2d::Translate (const gp_Vec2d& V)
{ pos.Translate(V); }
inline gp_Circ2d gp_Circ2d::Translated (const gp_Vec2d& V) const
{
gp_Circ2d C = *this;
C.pos.Translate(V);
return C;
}
inline void gp_Circ2d::Translate (const gp_Pnt2d& P1,
const gp_Pnt2d& P2)
{ pos.Translate(P1, P2); }
inline gp_Circ2d gp_Circ2d::Translated (const gp_Pnt2d& P1,
const gp_Pnt2d& P2) const
{
gp_Circ2d C = *this;
C.pos.Translate(P1, P2);
return C;
}
|