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path: root/inc/Vrml_TextureCoordinate2.hxx
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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_TextureCoordinate2_HeaderFile
#define _Vrml_TextureCoordinate2_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_TextureCoordinate2_HeaderFile
#include <Handle_Vrml_TextureCoordinate2.hxx>
#endif

#ifndef _Handle_TColgp_HArray1OfVec2d_HeaderFile
#include <Handle_TColgp_HArray1OfVec2d.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TColgp_HArray1OfVec2d;


//!  defines a TextureCoordinate2 node of VRML specifying properties of geometry <br>
//!  and its appearance. <br>
//!  This  node  defines  a  set  of  2D  coordinates  to  be  used  to  map  textures <br>
//!  to  the  vertices  of  subsequent  PointSet,  IndexedLineSet,  or  IndexedFaceSet <br>
//!  objects.  It  replaces  the  current  texture  coordinates  in  the  rendering <br>
//!  state  for  the  shapes  to  use. <br>
//!  Texture  coordinates  range  from  0  to  1  across  the  texture. <br>
//!  The  horizontal  coordinate,  called  S,  is  specified  first,  followed <br>
//!  by  vertical  coordinate,  T. <br>
//!  By  default  : <br>
//!    myPoint (0 0) <br>
class Vrml_TextureCoordinate2 : public MMgt_TShared {

public:

  
  Standard_EXPORT   Vrml_TextureCoordinate2();
  
  Standard_EXPORT   Vrml_TextureCoordinate2(const Handle(TColgp_HArray1OfVec2d)& aPoint);
  
  Standard_EXPORT     void SetPoint(const Handle(TColgp_HArray1OfVec2d)& aPoint) ;
  
  Standard_EXPORT     Handle_TColgp_HArray1OfVec2d Point() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;




  DEFINE_STANDARD_RTTI(Vrml_TextureCoordinate2)

protected:




private: 


Handle_TColgp_HArray1OfVec2d myPoint;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif