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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Switch_HeaderFile
#define _Vrml_Switch_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
//! defines a Switch node of VRML specifying group properties. <br>
//! This group node traverses one, none, or all of its children. <br>
//! One can use this node to switch on and off the effects of some <br>
//! properties or to switch between different properties. <br>
//! The whichChild field specifies the index of the child to traverse, <br>
//! where the first child has index 0. <br>
//! A value of -1 (the default) means do not traverse any children. <br>
//! A value of -3 traverses all children, making the switch behave exactly <br>
//! like a regular Group. <br>
class Vrml_Switch {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_Switch(const Standard_Integer aWhichChild = -1);
Standard_EXPORT void SetWhichChild(const Standard_Integer aWhichChild) ;
Standard_EXPORT Standard_Integer WhichChild() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Standard_Integer myWhichChild;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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