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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_Rotation_HeaderFile
#define _Vrml_Rotation_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Vrml_SFRotation_HeaderFile
#include <Vrml_SFRotation.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Vrml_SFRotation;
//! defines a Rotation node of VRML specifying matrix and transform properties. <br>
//! This node defines a 3D rotation about an arbitrary axis through the origin. <br>
//! By default : myRotation = (0 0 1 0) <br>
class Vrml_Rotation {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_Rotation();
Standard_EXPORT Vrml_Rotation(const Vrml_SFRotation& aRotation);
Standard_EXPORT void SetRotation(const Vrml_SFRotation& aRotation) ;
Standard_EXPORT Vrml_SFRotation Rotation() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Vrml_SFRotation myRotation;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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