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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Cylinder_HeaderFile
#define _Vrml_Cylinder_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Vrml_CylinderParts_HeaderFile
#include <Vrml_CylinderParts.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif


//! defines a Cylinder node of VRML specifying geometry shapes. <br>
//! This  node  represents  a  simple  capped  cylinder  centred  around the  y-axis. <br>
//! By  default ,  the  cylinder  is  centred  at  (0,0,0) <br>
//! and  has  size  of  -1  to  +1  in  the  all  three  dimensions. <br>
//! The  cylinder  has  three  parts: <br>
//! the  sides,  the  top  (y=+1)  and  the  bottom (y=-1) <br>
class Vrml_Cylinder  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   Vrml_Cylinder(const Vrml_CylinderParts aParts = Vrml_CylinderALL,const Standard_Real aRadius = 1,const Standard_Real aHeight = 2);
  
  Standard_EXPORT     void SetParts(const Vrml_CylinderParts aParts) ;
  
  Standard_EXPORT     Vrml_CylinderParts Parts() const;
  
  Standard_EXPORT     void SetRadius(const Standard_Real aRadius) ;
  
  Standard_EXPORT     Standard_Real Radius() const;
  
  Standard_EXPORT     void SetHeight(const Standard_Real aHeight) ;
  
  Standard_EXPORT     Standard_Real Height() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;





protected:





private:



Vrml_CylinderParts myParts;
Standard_Real myRadius;
Standard_Real myHeight;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif