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// File: VrmlData_WorldInfo.hxx
// Created: 01.08.07 07:24
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2007
#ifndef VrmlData_WorldInfo_HeaderFile
#define VrmlData_WorldInfo_HeaderFile
#include <VrmlData_Node.hxx>
/**
* Data type for WorldInfo node
*/
class VrmlData_WorldInfo : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty Constructor.
*/
inline VrmlData_WorldInfo () : myTitle (0L) {}
/**
* Constructor.
*/
Standard_EXPORT VrmlData_WorldInfo (const VrmlData_Scene& theScene,
const char * theName = 0L,
const char * theTitle = 0L);
/**
* Set or modify the title.
*/
Standard_EXPORT void SetTitle (const char * theString);
/**
* Add a string to the list of info strings.
*/
Standard_EXPORT void AddInfo (const char * theString);
/**
* Query the title string.
*/
inline const char * Title () const
{ return myTitle; }
/**
* Return the iterator of Info strings.
*/
inline NCollection_List <const char *>::Iterator
InfoIterator () const
{ return myInfo; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther) const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to the Scene output.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
/**
* Returns True if the node is default, then it would not be written.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault() const;
private:
// ---------- PRIVATE FIELDS ----------
const char * myTitle;
NCollection_List <const char *> myInfo;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_WorldInfo)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_WorldInfo, VrmlData_Node)
#endif
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