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// File: VrmlData_TextureTransform.hxx
// Created: 25.05.06 16:25:17
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_TextureTransform_HeaderFile
#define VrmlData_TextureTransform_HeaderFile
#include <VrmlData_Node.hxx>
#include <gp_XY.hxx>
/// Implementation of the TextureTransform node
//
class VrmlData_TextureTransform : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_TextureTransform () {}
/**
* Constructor
*/
inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
const char * theName)
: VrmlData_Node (theScene, theName)
{}
/**
* Query the Center
*/
inline const gp_XY& Center () const { return myCenter; }
/**
* Query the Rotation
*/
inline Standard_Real Rotation () const { return myRotation; }
/**
* Query the Scale
*/
inline const gp_XY& Scale () const { return myScale; }
/**
* Query the Translation
*/
inline const gp_XY& Translation () const { return myTranslation; }
/**
* Set the Center
*/
inline void SetCenter (const gp_XY& V) { myCenter = V; }
/**
* Set the Rotation
*/
inline void SetRotation (const Standard_Real V)
{ myRotation = V; }
/**
* Set the Scale
*/
inline void SetScale (const gp_XY& V) { myScale = V; }
/**
* Set the Translation
*/
inline void SetTranslation (const gp_XY& V) { myTranslation = V; }
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
gp_XY myCenter;
Standard_Real myRotation;
gp_XY myScale;
gp_XY myTranslation;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_TextureTransform)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
#endif
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