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// File: VrmlData_Normal.hxx
// Created: 26.05.06 18:34:13
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_Normal_HeaderFile
#define VrmlData_Normal_HeaderFile
#include <VrmlData_ArrayVec3d.hxx>
/**
* Implementation of the node Normal
*/
class VrmlData_Normal : public VrmlData_ArrayVec3d
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Normal () {}
/**
* Constructor
*/
inline VrmlData_Normal (const VrmlData_Scene& theScene,
const char * theName,
const size_t nVec = 0,
const gp_XYZ * arrVec = 0L)
: VrmlData_ArrayVec3d (theScene, theName, nVec, arrVec)
{}
/**
* Query one normal
* @param i
* index in the array of normals [0 .. N-1]
* @return
* the normal value for the index. If index irrelevant, returns (0., 0., 0.)
*/
inline const gp_XYZ& Normal (const Standard_Integer i) const
{ return Value(i); }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to the Scene output.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
private:
// ---------- PRIVATE FIELDS ----------
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Normal)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Normal, VrmlData_ArrayVec3d)
#endif
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