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// File: VrmlData_ImageTexture.hxx
// Created: 25.05.06 16:08:10
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_ImageTexture_HeaderFile
#define VrmlData_ImageTexture_HeaderFile
#include <VrmlData_Texture.hxx>
/**
* Implementation of the ImageTexture node
*/
class VrmlData_ImageTexture : public VrmlData_Texture
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_ImageTexture ()
{}
/**
* Constructor
*/
Standard_EXPORT VrmlData_ImageTexture
(const VrmlData_Scene& theScene,
const char * theName,
const char * theURL = 0L,
const Standard_Boolean theRepS = Standard_False,
const Standard_Boolean theRepT = Standard_False);
/**
* Query the associated URL.
*/
inline const NCollection_List<TCollection_AsciiString>&
URL () const
{ return myURL; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
NCollection_List<TCollection_AsciiString> myURL;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_ImageTexture)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_ImageTexture, VrmlData_Texture)
#endif
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