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// File: VrmlData_Color.hxx
// Created: 28.05.06 23:55:45
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_Color_HeaderFile
#define VrmlData_Color_HeaderFile
#include <VrmlData_ArrayVec3d.hxx>
#include <Quantity_Color.hxx>
#include <gp_XYZ.hxx>
/**
* Implementation of the node Color
*/
class VrmlData_Color : public VrmlData_ArrayVec3d
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor.
*/
inline VrmlData_Color () {}
/**
* Constructor.
*/
inline VrmlData_Color (const VrmlData_Scene& theScene,
const char * theName,
const size_t nColors =0,
const gp_XYZ * arrColors=0L)
: VrmlData_ArrayVec3d (theScene, theName, nColors, arrColors)
{}
/**
* Query one color
* @param i
* index in the array of colors [0 .. N-1]
* @return
* the color value for the index. If index irrelevant, returns (0., 0., 0.)
*/
inline const Quantity_Color Color (const Standard_Integer i) const
{ return Quantity_Color (Value(i).X(), Value(i).Y(), Value(i).Z(),
Quantity_TOC_RGB); }
/**
* Set the array data
*/
inline void SetColors (const size_t nColors,
const gp_XYZ * arrColors)
{ myLength = nColors; myArray = arrColors; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.<p>
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to the Scene output.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
private:
// ---------- PRIVATE FIELDS ----------
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Color)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Color, VrmlData_ArrayVec3d)
#endif
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