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// File: VrmlData_Appearance.hxx
// Created: 25.05.06 15:30:58
// Author: Alexander GRIGORIEV
// Copyright: Open Cascade 2006
#ifndef VrmlData_Appearance_HeaderFile
#define VrmlData_Appearance_HeaderFile
#include <VrmlData_Material.hxx>
#include <VrmlData_Texture.hxx>
#include <VrmlData_TextureTransform.hxx>
/**
* Implementation of the Appearance node type
*/
class VrmlData_Appearance : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Appearance () {}
/**
* Constructor
*/
inline VrmlData_Appearance (const VrmlData_Scene& theScene,
const char * theName)
: VrmlData_Node (theScene, theName) {}
/**
* Query the Material
*/
inline const Handle(VrmlData_Material)&
Material () const { return myMaterial; }
/**
* Query the Texture
*/
inline const Handle(VrmlData_Texture)&
Texture () const { return myTexture; }
/**
* Query the TextureTransform
*/
inline const Handle(VrmlData_TextureTransform)&
TextureTransform () const { return myTTransform; }
/**
* Set the Material
*/
inline void SetMaterial (const Handle(VrmlData_Material)& theMat)
{ myMaterial = theMat; }
/**
* Set the Texture
*/
inline void SetTexture (const Handle(VrmlData_Texture)& theTexture)
{ myTexture = theTexture; }
/**
* Set the Texture Transform
*/
inline void SetTextureTransform
(const Handle(VrmlData_TextureTransform)& theTT)
{ myTTransform = theTT; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.<p>
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)&)const;
/**
* Read the node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
/**
* Returns True if the node is default, so that it should not be written.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault () const;
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Handle(VrmlData_Material) myMaterial;
Handle(VrmlData_Texture) myTexture;
Handle(VrmlData_TextureTransform) myTTransform;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_Appearance)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Appearance, VrmlData_Node)
#endif
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