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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _VrmlAPI_RepresentationOfShape_HeaderFile
#define _VrmlAPI_RepresentationOfShape_HeaderFile

//! Identifies the representation of the shape written <br>
//! to a VRML file. The available options are : <br>
//! -      VrmlAPI_ShadedRepresentation : <br>
//!    the shape is translated with a shaded representation. <br>
//! -      VrmlAPI_WireFrameRepresentation : <br>
//!   the shape is translated with a wireframe representation. <br>
//! -      VrmlAPI_BothRepresentation : the shape is translated <br>
//!   to VRML format with both representations : shaded and <br>
//!    wireframe. This is the default option. <br>
enum VrmlAPI_RepresentationOfShape {
VrmlAPI_ShadedRepresentation,
VrmlAPI_WireFrameRepresentation,
VrmlAPI_BothRepresentation
};

#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif

#endif